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<ClInclude Include="cg_lua.h" />
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2011-06-01 12:20:56 +00:00
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<ClInclude Include="cg_public.h" />
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<ClInclude Include="cg_screenfx.h" />
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<ClInclude Include="cg_text.h" />
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<ClInclude Include="fx_local.h" />
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<ClInclude Include="..\game\q_shared.h" />
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<ClInclude Include="..\game\surfaceflags.h" />
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<ClInclude Include="tr_types.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="cgame.def" />
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<CustomBuildStep Include="cg_syscalls.asm">
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<FileType>Document</FileType>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</CustomBuildStep>
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<CustomBuildStep Include="cgame.bat">
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<FileType>Document</FileType>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</CustomBuildStep>
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<CustomBuildStep Include="cgame.q3asm">
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<FileType>Document</FileType>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</CustomBuildStep>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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