rpg-x2/game/ai_team.c

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2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_team.c
*
* desc: Quake3 bot AI
*
* $Archive: /StarTrek/Code-DM/game/ai_team.c $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
#include "g_local.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_ea.h"
#include "be_ai_char.h"
#include "be_ai_chat.h"
#include "be_ai_gen.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
#include "ai_chat.h"
#include "ai_cmd.h"
#include "ai_dmnet.h"
//ctf task preferences for a client
typedef struct bot_ctftaskpreference_s
{
char name[36];
int preference;
} bot_ctftaskpreference_t;
bot_ctftaskpreference_t ctftaskpreferences[MAX_CLIENTS];
/*
==================
BotValidTeamLeader
==================
*/
int BotValidTeamLeader(bot_state_t *bs) {
if (!strlen(bs->teamleader)) return qfalse;
if (ClientFromName(bs->teamleader) == -1) return qfalse;
return qtrue;
}
/*
==================
BotNumTeamMates
==================
*/
int BotNumTeamMates(bot_state_t *bs) {
int i, numplayers;
char buf[MAX_INFO_STRING];
static int maxclis;
if (!maxclis)
maxclis = trap_Cvar_VariableIntegerValue("sv_maxclients");
numplayers = 0;
for (i = 0; i < maxclis && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
if (BotSameTeam(bs, i)) {
numplayers++;
}
}
return numplayers;
}
/*
==================
BotClientTravelTimeToGoal
==================
*/
int BotClientTravelTimeToGoal(int client, bot_goal_t *goal) {
playerState_t ps;
int areanum;
BotAI_GetClientState(client, &ps);
areanum = BotPointAreaNum(ps.origin);
if (!areanum) return 1;
return trap_AAS_AreaTravelTimeToGoalArea(areanum, ps.origin, goal->areanum, TFL_DEFAULT);
}
/*
==================
BotSortTeamMatesByBaseTravelTime
==================
*/
int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxteammates) {
int i, j, k, numteammates, traveltime;
char buf[MAX_INFO_STRING];
static int maxclients;
int traveltimes[MAX_CLIENTS];
bot_goal_t *goal;
if (BotCTFTeam(bs) == CTF_TEAM_RED) goal = &ctf_redflag;
else goal = &ctf_blueflag;
if (!maxclients)
maxclients = trap_Cvar_VariableIntegerValue("sv_maxclients");
numteammates = 0;
for (i = 0; i < maxclients && i < MAX_CLIENTS; i++) {
trap_GetConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "n"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
if (BotSameTeam(bs, i)) {
//
traveltime = BotClientTravelTimeToGoal(i, goal);
//
for (j = 0; j < numteammates; j++) {
if (traveltime < traveltimes[j]) {
for (k = numteammates; k > j; k--) {
traveltimes[k] = traveltimes[k-1];
teammates[k] = teammates[k-1];
}
traveltimes[j] = traveltime;
teammates[j] = i;
break;
}
}
if (j >= numteammates) {
traveltimes[j] = traveltime;
teammates[j] = i;
}
numteammates++;
if (numteammates >= maxteammates) break;
}
}
return numteammates;
}
/*
==================
BotGetTeamMateCTFPreference
==================
*/
void BotSetTeamMateCTFPreference(bot_state_t *bs, int teammate, int preference) {
char teammatename[MAX_NETNAME];
ctftaskpreferences[teammate].preference = preference;
ClientName(teammate, teammatename, sizeof(teammatename));
strcpy(ctftaskpreferences[teammate].name, teammatename);
}
/*
==================
BotGetTeamMateCTFPreference
==================
*/
int BotGetTeamMateCTFPreference(bot_state_t *bs, int teammate) {
char teammatename[MAX_NETNAME];
if (!ctftaskpreferences[teammate].preference) return 0;
ClientName(teammate, teammatename, sizeof(teammatename));
if (Q_stricmp(teammatename, ctftaskpreferences[teammate].name)) return 0;
return ctftaskpreferences[teammate].preference;
}
/*
==================
BotSortTeamMatesByCTFPreference
==================
*/
int BotSortTeamMatesByCTFPreference(bot_state_t *bs, int *teammates, int numteammates) {
int defenders[MAX_CLIENTS], numdefenders;
int attackers[MAX_CLIENTS], numattackers;
int roamers[MAX_CLIENTS], numroamers;
int i, preference;
numdefenders = numattackers = numroamers = 0;
for (i = 0; i < numteammates; i++) {
preference = BotGetTeamMateCTFPreference(bs, teammates[i]);
if (preference & CTFTP_DEFENDER) {
defenders[numdefenders++] = teammates[i];
}
else if (preference & CTFTP_ATTACKER) {
attackers[numattackers++] = teammates[i];
}
else {
roamers[numroamers++] = teammates[i];
}
}
numteammates = 0;
//defenders at the front of the list
memcpy(&teammates[numteammates], defenders, numdefenders);
numteammates += numdefenders;
//roamers in the middle
memcpy(&teammates[numteammates], roamers, numroamers);
numteammates += numroamers;
//attacker in the back of the list
memcpy(&teammates[numteammates], attackers, numattackers);
numteammates += numattackers;
return numteammates;
}
/*
==================
BotSayTeamOrders
==================
*/
void BotSayTeamOrder(bot_state_t *bs, int toclient) {
char teamchat[MAX_MESSAGE_SIZE];
char buf[MAX_MESSAGE_SIZE];
char name[MAX_NETNAME];
//if the bot is talking to itself
if (bs->client == toclient) {
//don't show the message just put it in the console message queue
trap_BotGetChatMessage(bs->cs, buf, sizeof(buf));
ClientName(bs->client, name, sizeof(name));
Com_sprintf(teamchat, sizeof(teamchat), "(%s): %s", name, buf);
trap_BotQueueConsoleMessage(bs->cs, CMS_CHAT, teamchat);
}
else {
trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
}
}
/*
==================
BotCTFOrders
==================
*/
void BotCTFOrders_BothFlagsNotAtBase(bot_state_t *bs) {
int numteammates, defenders, attackers, i, other;
int teammates[MAX_CLIENTS];
char name[MAX_NETNAME], carriername[MAX_NETNAME];
numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
//different orders based on the number of team mates
switch(bs->numteammates) {
case 1: break;
case 2:
{
//tell the one not carrying the flag to attack the enemy base
if (teammates[0] != bs->flagcarrier) other = teammates[0];
else other = teammates[1];
ClientName(other, name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, other);
break;
}
case 3:
{
//tell the one closest to the base not carrying the flag to accompany the flag carrier
if (teammates[0] != bs->flagcarrier) other = teammates[0];
else other = teammates[1];
ClientName(other, name, sizeof(name));
ClientName(bs->flagcarrier, carriername, sizeof(carriername));
if (bs->flagcarrier == bs->client) {
BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
}
BotSayTeamOrder(bs, other);
//tell the one furthest from the the base not carrying the flag to get the enemy flag
if (teammates[2] != bs->flagcarrier) other = teammates[2];
else other = teammates[1];
ClientName(other, name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, other);
break;
}
default:
{
defenders = (int) (float) numteammates * 0.4 + 0.5;
if (defenders > 1) defenders = 1;
attackers = (int) (float) numteammates * 0.5 + 0.5;
ClientName(bs->flagcarrier, carriername, sizeof(carriername));
for (i = 0; i < defenders; i++) {
//
if (teammates[i] == bs->flagcarrier) {
continue;
}
//
ClientName(teammates[i], name, sizeof(name));
if (bs->flagcarrier == bs->client) {
BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
}
BotSayTeamOrder(bs, teammates[i]);
}
for (i = 0; i < attackers; i++) {
//
if (teammates[numteammates - i - 1] == bs->flagcarrier) {
continue;
}
//
ClientName(teammates[numteammates - i - 1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
}
//
break;
}
}
}
/*
==================
BotCTFOrders
==================
*/
void BotCTFOrders_FlagNotAtBase(bot_state_t *bs) {
int numteammates, defenders, attackers, i;
int teammates[MAX_CLIENTS];
char name[MAX_NETNAME];
numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
//agressive
//different orders based on the number of team mates
switch(bs->numteammates)
{
case 1: break;
case 2:
{
//both will go for the enemy flag
ClientName(teammates[0], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[0]);
//
ClientName(teammates[1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[1]);
break;
}
case 3:
{
//everyone go for the flag
ClientName(teammates[0], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[0]);
//
ClientName(teammates[1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[1]);
//
ClientName(teammates[2], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[2]);
break;
}
default:
{
//keep some people near the base for when the flag is returned
defenders = (int) (float) numteammates * 0.2 + 0.5;
if (defenders > 1) defenders = 1;
attackers = (int) (float) numteammates * 0.7 + 0.5;
for (i = 0; i < defenders; i++) {
//
ClientName(teammates[i], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, teammates[i]);
}
for (i = 0; i < attackers; i++) {
//
ClientName(teammates[numteammates - i - 1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
}
//
break;
}
}
}
/*
==================
BotCTFOrders
==================
*/
void BotCTFOrders_EnemyFlagNotAtBase(bot_state_t *bs) {
int numteammates, defenders, attackers, i, other;
int teammates[MAX_CLIENTS];
char name[MAX_NETNAME], carriername[MAX_NETNAME];
numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
//different orders based on the number of team mates
switch(numteammates) {
case 1: break;
case 2:
{
//tell the one not carrying the flag to defend the base
if (teammates[0] == bs->flagcarrier) other = teammates[1];
else other = teammates[0];
ClientName(other, name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, other);
break;
}
case 3:
{
//tell the one closest to the base not carrying the flag to defend the base
if (teammates[0] != bs->flagcarrier) other = teammates[0];
else other = teammates[1];
ClientName(other, name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, other);
//tell the one furthest from the base not carrying the flag to accompany the flag carrier
if (teammates[2] != bs->flagcarrier) other = teammates[2];
else other = teammates[1];
ClientName(other, name, sizeof(name));
ClientName(bs->flagcarrier, carriername, sizeof(carriername));
if (bs->flagcarrier == bs->client) {
BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
}
BotSayTeamOrder(bs, other);
break;
}
default:
{
//40% will defend the base
defenders = (int) (float) numteammates * 0.4 + 0.5;
if (defenders > 1) defenders = 1;
//50% accompanies the flag carrier
attackers = (int) (float) numteammates * 0.5 + 0.5;
for (i = 0; i < defenders; i++) {
//
if (teammates[i] == bs->flagcarrier) {
continue;
}
ClientName(teammates[i], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, teammates[i]);
}
ClientName(bs->flagcarrier, carriername, sizeof(carriername));
for (i = 0; i < attackers; i++) {
//
if (teammates[numteammates - i - 1] == bs->flagcarrier) {
continue;
}
//
ClientName(teammates[numteammates - i - 1], name, sizeof(name));
if (bs->flagcarrier == bs->client) {
BotAI_BotInitialChat(bs, "cmd_accompanyme", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "cmd_accompany", name, carriername, NULL);
}
BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
}
//
break;
}
}
}
/*
==================
BotCTFOrders
==================
*/
void BotCTFOrders_BothFlagsAtBase(bot_state_t *bs) {
int numteammates, defenders, attackers, i;
int teammates[MAX_CLIENTS];
char name[MAX_NETNAME];
//sort team mates by travel time to base
numteammates = BotSortTeamMatesByBaseTravelTime(bs, teammates, sizeof(teammates));
//sort team mates by CTF preference
BotSortTeamMatesByCTFPreference(bs, teammates, numteammates);
//agressive
//different orders based on the number of team mates
switch(numteammates)
{
case 1: break;
case 2:
{
//the one closest to the base will defend the base
ClientName(teammates[0], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, teammates[0]);
//the other will get the flag
ClientName(teammates[1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[1]);
break;
}
case 3:
{
//the one closest to the base will defend the base
ClientName(teammates[0], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, teammates[0]);
//the others should go for the enemy flag
ClientName(teammates[1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[1]);
//
ClientName(teammates[2], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[2]);
break;
}
default:
{
defenders = (int) (float) numteammates * 0.4 + 0.5;
if (defenders > 1) defenders = 1;
attackers = (int) (float) numteammates * 0.5 + 0.5;
for (i = 0; i < defenders; i++) {
//
ClientName(teammates[i], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_defendbase", name, NULL);
BotSayTeamOrder(bs, teammates[i]);
}
for (i = 0; i < attackers; i++) {
//
ClientName(teammates[numteammates - i - 1], name, sizeof(name));
BotAI_BotInitialChat(bs, "cmd_getflag", name, NULL);
BotSayTeamOrder(bs, teammates[numteammates - i - 1]);
}
//
break;
}
}
}
/*
==================
BotTeamOrders
==================
*/
void BotTeamOrders(bot_state_t *bs) {
//no teamplay orders at this time
}
/*
==================
BotTeamAI
==================
*/
void BotTeamAI(bot_state_t *bs) {
int numteammates, flagstatus;
char netname[MAX_NETNAME];
if(!bs) return;
//
if (gametype != GT_TEAM && gametype != GT_CTF) return;
//make sure we've got a valid team leader
if (!BotValidTeamLeader(bs)) {
//
if (!bs->askteamleader_time && !bs->becometeamleader_time) {
if (bs->entergame_time + 10 > trap_AAS_Time()) {
bs->askteamleader_time = trap_AAS_Time() + 5 + random() * 10;
}
else {
bs->becometeamleader_time = trap_AAS_Time() + 5 + random() * 10;
}
}
if (bs->askteamleader_time && bs->askteamleader_time < trap_AAS_Time()) {
//if asked for a team leader and no repsonse
BotAI_BotInitialChat(bs, "whoisteamleader", NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
bs->askteamleader_time = 0;
bs->becometeamleader_time = trap_AAS_Time() + 15 + random() * 10;
}
if (bs->becometeamleader_time && bs->becometeamleader_time < trap_AAS_Time()) {
BotAI_BotInitialChat(bs, "iamteamleader", NULL);
trap_BotEnterChat(bs->cs, bs->client, CHAT_TEAM);
ClientName(bs->client, netname, sizeof(netname));
strncpy(bs->teamleader, netname, sizeof(bs->teamleader));
bs->teamleader[sizeof(bs->teamleader)-1] = '\0';
bs->becometeamleader_time = 0;
}
return;
}
bs->askteamleader_time = 0;
bs->becometeamleader_time = 0;
//return if this bot is NOT the team leader
ClientName(bs->client, netname, sizeof(netname));
if (Q_stricmp(netname, bs->teamleader) != 0) return;
//
//if the game starts OR a new player comes onto the team OR a player leaves the team
//
numteammates = BotNumTeamMates(bs);
//give orders
switch(gametype) {
case GT_TEAM:
{
if (bs->numteammates != numteammates || bs->forceorders) {
bs->teamgiveorders_time = trap_AAS_Time();
bs->numteammates = numteammates;
bs->forceorders = qfalse;
}
//if it's time to give orders
if (bs->teamgiveorders_time < trap_AAS_Time() - 5) {
BotTeamOrders(bs);
//
bs->teamgiveorders_time = 0;
}
break;
}
case GT_CTF:
{
//if the number of team mates changed or the flag status changed
//or someone wants to know what to do
if (bs->numteammates != numteammates || bs->flagstatuschanged || bs->forceorders) {
bs->teamgiveorders_time = trap_AAS_Time();
bs->numteammates = numteammates;
bs->flagstatuschanged = qfalse;
bs->forceorders = qfalse;
}
//if there were no flag captures the last 3 minutes
if (bs->lastflagcapture_time < trap_AAS_Time() - 240) {
bs->lastflagcapture_time = trap_AAS_Time();
//randomly change the CTF strategy
if (random() < 0.4) {
bs->ctfstrategy ^= CTFS_PASSIVE;
bs->teamgiveorders_time = trap_AAS_Time();
}
}
//if it's time to give orders
if (bs->teamgiveorders_time && bs->teamgiveorders_time < trap_AAS_Time() - 3) {
//
if (BotCTFTeam(bs) == CTF_TEAM_RED) flagstatus = bs->redflagstatus * 2 + bs->blueflagstatus;
else flagstatus = bs->blueflagstatus * 2 + bs->redflagstatus;
//
switch(flagstatus) {
case 0: BotCTFOrders_BothFlagsAtBase(bs); break;
case 1: BotCTFOrders_EnemyFlagNotAtBase(bs); break;
case 2: BotCTFOrders_FlagNotAtBase(bs); break;
case 3: BotCTFOrders_BothFlagsNotAtBase(bs); break;
}
//
bs->teamgiveorders_time = 0;
}
break;
}
}
}