mirror of
https://github.com/UberGames/RPG-X2.git
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338 lines
7.1 KiB
Text
338 lines
7.1 KiB
Text
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# Microsoft Developer Studio Project File - Name="cgame" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=cgame - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "cgame.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "cgame.mak" CFG="cgame - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "cgame - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "cgame - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/StarTrek/Code-DM/cgame", VFJBAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "cgame - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/cgamex86.dll"
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# SUBTRACT LINK32 /incremental:yes /debug
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!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G5 /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"../debug/cgamex86.dll"
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# SUBTRACT LINK32 /profile /incremental:no /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "cgame - Win32 Release"
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# Name "cgame - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "c"
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# Begin Source File
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SOURCE=..\game\bg_lib.c
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_misc.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_oums.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_pmove.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_slidemove.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_consolecmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_draw.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_drawtools.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_effects.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_ents.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_env.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_event.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_info.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_localents.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_marks.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_players.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_playerstate.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_predict.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_scoreboard.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_screenfx.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_servercmds.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_snapshot.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_syscalls.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_view.c
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# End Source File
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# Begin Source File
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SOURCE=.\cg_weapons.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_borg.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_compression.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_dreadnought.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_grenade.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_imod.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_item.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_lib.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_misc.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_phaser.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_quantum.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_scavenger.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_stasis.c
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# End Source File
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SOURCE=.\fx_tetrion.c
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# End Source File
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# Begin Source File
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SOURCE=.\fx_transporter.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\q_math.c
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# End Source File
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SOURCE=..\game\q_shared.c
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# End Source File
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# PROP Default_Filter "h"
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# Begin Source File
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SOURCE=..\game\bg_local.h
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SOURCE=..\game\bg_oums.h
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SOURCE=..\game\bg_public.h
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# End Source File
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SOURCE=.\cg_anims.h
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# End Source File
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# Begin Source File
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SOURCE=.\cg_local.h
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# End Source File
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# Begin Source File
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SOURCE=.\cg_public.h
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# End Source File
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# Begin Source File
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SOURCE=.\cg_screenfx.h
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# End Source File
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SOURCE=.\cg_text.h
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# End Source File
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# Begin Source File
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SOURCE=.\cgame.def
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# End Source File
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# Begin Source File
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SOURCE=.\fx_local.h
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# End Source File
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# Begin Source File
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SOURCE=..\game\q_shared.h
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# End Source File
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# Begin Source File
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SOURCE=..\game\surfaceflags.h
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# End Source File
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SOURCE=.\tr_types.h
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SOURCE=.\cg_syscalls.asm
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# PROP Exclude_From_Build 1
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SOURCE=.\cgame.bat
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SOURCE=.\cgame.q3asm
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# End Source File
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# End Target
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# End Project
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