rpg-x2/game/g_lua.h

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2011-06-01 12:20:56 +00:00
#ifndef _G_LUA_H
#define _G_LUA_H
#include "g_local.h"
#if (defined __linux__ || defined __WIN32__) // linux or mingw
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#else
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#endif
#define NUM_VMS 8
#if defined __linux__
#define HOSTARCH "UNIX"
#define EXTENSION "so"
#elif defined WIN32
#define HOSTARCH "WIN32"
#define EXTENSION "dll"
#endif
#define Lua_RegisterGlobal(L, n, v) (lua_pushstring(L, v), lua_setglobal(L, n))
#define Lua_RegConstInteger(L, n) (lua_pushstring(L, #n), lua_pushinteger(L, n), lua_settable(L, -3))
#define Lua_RegConstString(L, n) (lua_pushstring(L, #n), lua_pushstring(L, n), lua_settable(L, -3))
typedef struct {
int id;
char filename[MAX_QPATH];
char *code;
int code_size;
int error;
lua_State *L;
} lvm_t;
extern lvm_t *lVM[NUM_VMS];
void QDECL LUA_DEBUG(const char *fmt, ...);
void QDECL LUA_LOG(const char *fmt, ...);
qboolean G_LuaInit(void);
qboolean G_LuaCall(lvm_t *vm, char *func, int nargs, int nresults);
qboolean G_LuaGetFunction(lvm_t *vm, char *name);
qboolean G_LuaStartVM(lvm_t *vm);
void G_LuaStopVM(lvm_t *vm);
void G_LuaShutdown(void);
void G_LuaStatus(gentity_t *ent);
lvm_t *G_LuaGetVM(lua_State *L);
// lua/entity.c
typedef struct {
gentity_t *e;
} lent_t;
int Luaopen_Entity(lua_State *L);
void Lua_PushEntity(lua_State *L, gentity_t *ent);
lent_t *Lua_GetEntity(lua_State *L, int argNum);
// lua/game.c
int Luaopen_Game(lua_State *L);
// lua/qmath.c
int Luaopen_Qmath(lua_State *L);
// lua/vector.c
int Luaopen_Vector(lua_State *L);
void Lua_PushVector(lua_State *L, vec3_t v);
vec_t *Lua_GetVector(lua_State *L, int argNum);
int Lua_IsVector(lua_State *L, int index);
vec3_t *Lua_GetVectorMisc(lua_State *L, int *index);
// lua/mover.c
int Luaopen_Mover(lua_State *L);
#endif