mirror of
https://github.com/UberGames/RPG-X2.git
synced 2024-11-28 15:13:11 +00:00
398 lines
7.9 KiB
Text
398 lines
7.9 KiB
Text
|
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
|
||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||
|
# ** DO NOT EDIT **
|
||
|
|
||
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||
|
|
||
|
CFG=GAME - WIN32 DEBUG
|
||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||
|
!MESSAGE use the Export Makefile command and run
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "game.mak".
|
||
|
!MESSAGE
|
||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "game.mak" CFG="GAME - WIN32 DEBUG"
|
||
|
!MESSAGE
|
||
|
!MESSAGE Possible choices for configuration are:
|
||
|
!MESSAGE
|
||
|
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE
|
||
|
|
||
|
# Begin Project
|
||
|
# PROP AllowPerConfigDependencies 0
|
||
|
# PROP Scc_ProjName ""$/StarTrek/Code-DM/game", XFJBAAAA"
|
||
|
# PROP Scc_LocalPath "."
|
||
|
CPP=cl.exe
|
||
|
MTL=midl.exe
|
||
|
RSC=rc.exe
|
||
|
|
||
|
!IF "$(CFG)" == "game - Win32 Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir ".\Release"
|
||
|
# PROP BASE Intermediate_Dir ".\Release"
|
||
|
# PROP BASE Target_Dir "."
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir ".\Release"
|
||
|
# PROP Intermediate_Dir ".\Release"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir "."
|
||
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||
|
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
||
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qagamex86.dll"
|
||
|
# SUBTRACT LINK32 /incremental:yes /debug
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir ".\Debug"
|
||
|
# PROP BASE Intermediate_Dir ".\Debug"
|
||
|
# PROP BASE Target_Dir "."
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir ".\Debug"
|
||
|
# PROP Intermediate_Dir ".\Release"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir "."
|
||
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||
|
# ADD CPP /nologo /G5 /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /D "QAGAME" /FR /YX /FD /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
||
|
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"../debug/qagamex86.dll"
|
||
|
# SUBTRACT LINK32 /incremental:no
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "game - Win32 Release"
|
||
|
# Name "game - Win32 Debug"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "cpp;c;cxx;rc"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_chat.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_cmd.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_dmnet.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_dmq3.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_team.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_lib.c
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_misc.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_oums.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_pmove.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_slidemove.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_active.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_arenas.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_bot.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_breakable.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_client.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_cmds.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_combat.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_fx.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_items.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_log.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_main.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_mem.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_misc.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_missile.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_mover.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_session.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_spawn.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_svcmds.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_syscalls.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_target.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_team.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_trigger.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_turrets.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_usable.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_utils.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_weapon.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\q_math.c
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\q_shared.c
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_chat.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_cmd.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_dmnet.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_dmq3.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_main.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ai_team.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_aas.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ai_char.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ai_chat.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ai_gen.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ai_goal.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ai_move.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ai_weap.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\be_ea.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_lib.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_local.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_oums.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\bg_public.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\botlib.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\chars.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_groups.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_local.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_public.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_team.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\inv.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\match.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\q_shared.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\surfaceflags.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\syn.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Resource Files"
|
||
|
|
||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\game.def
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\g_syscalls.asm
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\game.bat
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\game.q3asm
|
||
|
# PROP Exclude_From_Build 1
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|