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https://github.com/UberGames/RPG-X2.git
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134 lines
2.6 KiB
C
134 lines
2.6 KiB
C
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __UI_PUBLIC_H__
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#define __UI_PUBLIC_H__
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#define UI_API_VERSION 4
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typedef struct {
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connstate_t connState;
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int connectPacketCount;
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int clientNum;
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char servername[MAX_STRING_CHARS];
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char updateInfoString[MAX_STRING_CHARS];
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char messageString[MAX_STRING_CHARS];
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} uiClientState_t;
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//these must match up with ui_syscalls.asm
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typedef enum {
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UI_ERROR,
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UI_PRINT,
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UI_MILLISECONDS,
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UI_CVAR_SET,
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UI_CVAR_VARIABLEVALUE,
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UI_CVAR_VARIABLESTRINGBUFFER,
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UI_CVAR_SETVALUE,
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UI_CVAR_RESET,
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UI_CVAR_CREATE,
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UI_CVAR_INFOSTRINGBUFFER,
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UI_ARGC,
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UI_ARGV,
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UI_CMD_EXECUTETEXT,
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UI_FS_FOPENFILE,
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UI_FS_READ,
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UI_FS_WRITE,
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UI_FS_FCLOSEFILE,
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UI_FS_GETFILELIST,
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UI_R_REGISTERMODEL,
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UI_R_REGISTERSKIN,
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UI_R_REGISTERSHADERNOMIP,
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UI_R_CLEARSCENE,
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UI_R_ADDREFENTITYTOSCENE,
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UI_R_ADDPOLYTOSCENE,
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UI_R_ADDLIGHTTOSCENE,
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UI_R_RENDERSCENE,
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UI_R_SETCOLOR,
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UI_R_DRAWSTRETCHPIC,
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UI_UPDATESCREEN,
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UI_CM_LERPTAG,
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UI_CM_LOADMODEL,
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UI_S_REGISTERSOUND,
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UI_S_STARTLOCALSOUND,
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UI_KEY_KEYNUMTOSTRINGBUF,
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UI_KEY_GETBINDINGBUF,
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UI_KEY_SETBINDING,
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UI_KEY_ISDOWN,
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UI_KEY_GETOVERSTRIKEMODE,
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UI_KEY_SETOVERSTRIKEMODE,
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UI_KEY_CLEARSTATES,
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UI_KEY_GETCATCHER,
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UI_KEY_SETCATCHER,
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UI_GETCLIPBOARDDATA,
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UI_GETGLCONFIG,
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UI_GETCLIENTSTATE,
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UI_GETCONFIGSTRING,
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UI_LAN_GETLOCALSERVERCOUNT,
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UI_LAN_GETLOCALSERVERADDRESSSTRING,
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UI_LAN_GETGLOBALSERVERCOUNT,
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UI_LAN_GETGLOBALSERVERADDRESSSTRING,
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UI_LAN_GETPINGQUEUECOUNT,
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UI_LAN_CLEARPING,
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UI_LAN_GETPING,
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UI_LAN_GETPINGINFO,
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UI_CVAR_REGISTER,
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UI_CVAR_UPDATE,
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UI_MEMORY_REMAINING,
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UI_SET_CDKEY, //57
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UI_R_MODELBOUNDS, //58
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UI_MEMSET = 100,
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UI_MEMCPY,
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UI_STRNCPY,
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UI_SIN,
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UI_COS,
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UI_ATAN2,
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UI_SQRT,
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UI_FLOOR,
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UI_CEIL
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} uiImport_t;
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//these must match up with ui_syscalls.asm
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typedef enum {
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UIMENU_NONE,
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UIMENU_MAIN,
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UIMENU_INGAME,
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UIMENU_NEED_CD,
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} uiMenuCommand_t;
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typedef enum {
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UI_GETAPIVERSION = 0, // system reserved
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UI_INIT,
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// void UI_Init( void );
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UI_SHUTDOWN,
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// void UI_Shutdown( void );
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UI_KEY_EVENT,
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// void UI_KeyEvent( int key );
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UI_MOUSE_EVENT,
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// void UI_MouseEvent( int dx, int dy );
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UI_REFRESH,
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// void UI_Refresh( int time );
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UI_IS_FULLSCREEN,
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// qboolean UI_IsFullscreen( void );
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UI_SET_ACTIVE_MENU,
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// void UI_SetActiveMenu( uiMenuCommand_t menu );
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UI_CONSOLE_COMMAND,
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// qboolean UI_ConsoleCommand( void );
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UI_DRAW_CONNECT_SCREEN
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// void UI_DrawConnectScreen( qboolean overlay );
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// if !overlay, the background will be drawn, otherwise it will be
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// overlayed over whatever the cgame has drawn.
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// a GetClientState syscall will be made to get the current strings
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} uiExport_t;
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#endif
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