mirror of
https://github.com/UberGames/RPG-X2.git
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489 lines
17 KiB
C
489 lines
17 KiB
C
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*
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=============================================================================
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SINGLE PLAYER SKILL MENU
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=============================================================================
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*/
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#include "ui_local.h"
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#define ART_MAP_COMPLETE1 "menu/art/level_complete1"
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#define ART_MAP_COMPLETE2 "menu/art/level_complete2"
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#define ART_MAP_COMPLETE3 "menu/art/level_complete3"
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#define ART_MAP_COMPLETE4 "menu/art/level_complete4"
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#define ART_MAP_COMPLETE5 "menu/art/level_complete5"
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#define ID_BABY 10
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#define ID_EASY 11
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#define ID_MEDIUM 12
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#define ID_HARD 13
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#define ID_NIGHTMARE 14
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#define ID_BACK 15
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#define ID_FIGHT 16
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#define ID_MAINMENU 17
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typedef struct
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{
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menuframework_s menu;
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menubitmap_s item_baby;
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menubitmap_s item_easy;
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menubitmap_s item_medium;
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menubitmap_s item_hard;
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menubitmap_s item_nightmare;
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menubitmap_s item_dotl;
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menubitmap_s item_dotr;
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menubitmap_s mainmenu;
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menubitmap_s art_skillPic;
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menubitmap_s item_back;
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menubitmap_s item_fight;
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qhandle_t corner_18_50;
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const char *arenaInfo;
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qhandle_t skillpics[5];
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sfxHandle_t nightmareSound; // Do we need this for Voyager??? RWL
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sfxHandle_t silenceSound;
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} skillMenuInfo_t;
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static skillMenuInfo_t skillMenuInfo;
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int skillButtonY[5] =
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{
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131,
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161,
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191,
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221,
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251
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};
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/*
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=================
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SetSkillColor
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=================
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*/
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static void SetSkillColor( int skill, int color )
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{
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switch( skill )
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{
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case 1:
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skillMenuInfo.item_baby.color = color;
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break;
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case 2:
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skillMenuInfo.item_easy.color = color;
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break;
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case 3:
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skillMenuInfo.item_medium.color = color;
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break;
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case 4:
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skillMenuInfo.item_hard.color = color;
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break;
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case 5:
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skillMenuInfo.item_nightmare.color = color;
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break;
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default:
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break;
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}
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}
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/*
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=================
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UI_SPSkillMenu_SkillEvent
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=================
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*/
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static void UI_SPSkillMenu_SkillEvent( void *ptr, int notification )
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{
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int id;
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int skill;
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if (notification != QM_ACTIVATED)
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{
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return;
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}
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// SetSkillColor( (int)trap_Cvar_VariableValue( "g_spSkill" ), CT_RED );
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id = ((menucommon_s*)ptr)->id;
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skill = id - ID_BABY + 1;
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trap_Cvar_SetValue( "g_spSkill", skill );
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skillMenuInfo.item_dotl.generic.y= skillButtonY[skill-1];
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skillMenuInfo.item_dotr.generic.y= skillButtonY[skill-1];
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skillMenuInfo.art_skillPic.shader = skillMenuInfo.skillpics[skill - 1];
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// if( id == ID_NIGHTMARE )
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// {
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// trap_S_StartLocalSound( skillMenuInfo.nightmareSound, CHAN_ANNOUNCER );
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// }
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// else
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// {
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trap_S_StartLocalSound( skillMenuInfo.silenceSound, CHAN_ANNOUNCER );
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// }
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}
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/*
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=================
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UI_SPSkillMenu_FightEvent
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=================
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*/
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static void UI_SPSkillMenu_FightEvent( void *ptr, int notification )
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{
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if (notification != QM_ACTIVATED)
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{
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return;
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}
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UI_SPArena_Start( skillMenuInfo.arenaInfo );
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}
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/*
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=================
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UI_SPSkillMenu_BackEvent
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=================
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*/
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static void UI_SPSkillMenu_BackEvent( void* ptr, int notification )
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{
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if (notification != QM_ACTIVATED)
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{
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return;
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}
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trap_S_StartLocalSound( skillMenuInfo.silenceSound, CHAN_ANNOUNCER );
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UI_PopMenu();
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}
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/*
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=================
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UI_SPSkillMenu_MainEvent
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=================
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*/
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static void UI_SPSkillMenu_MainEvent( void* ptr, int notification )
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{
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if (notification != QM_ACTIVATED)
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{
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return;
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}
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UI_PopMenu();
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UI_MainMenu();
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}
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/*
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=================
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UI_SPSkillMenu_Key
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=================
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*/
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static sfxHandle_t UI_SPSkillMenu_Key( int key )
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{
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if( key == K_MOUSE2 || key == K_ESCAPE )
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{
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trap_S_StartLocalSound( skillMenuInfo.silenceSound, CHAN_ANNOUNCER );
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}
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return Menu_DefaultKey( &skillMenuInfo.menu, key );
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}
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/*
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=================
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UI_SPSkillMenu_MenuDraw
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=================
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*/
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static void UI_SPSkillMenu_MenuDraw( void )
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{
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UI_MenuFrame2(&skillMenuInfo.menu);
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trap_R_SetColor( colorTable[CT_LTBROWN1]);
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UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
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trap_R_SetColor( colorTable[CT_DKPURPLE2]);
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UI_DrawHandlePic( 146, 83, 64, 32, skillMenuInfo.corner_18_50); // UL corner
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UI_DrawHandlePic( 479, 83, -64, 32, skillMenuInfo.corner_18_50); // UR corner
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UI_DrawHandlePic( 146, 273, 64, -32, skillMenuInfo.corner_18_50); // LL corner
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UI_DrawHandlePic( 479, 273, -64, -32, skillMenuInfo.corner_18_50); // LR corner
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UI_DrawHandlePic( 156, 83, 377, 18, uis.whiteShader); // Top
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UI_DrawHandlePic( 146, 101, 50, 51, uis.whiteShader); // Left top
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UI_DrawHandlePic( 146, 155, 50, 90, uis.whiteShader); // Left middle
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UI_DrawHandlePic( 146, 248, 50, 39, uis.whiteShader); // Left bottom
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UI_DrawHandlePic( 156, 287, 377, 18, uis.whiteShader); // Bottom
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UI_DrawHandlePic( 493, 101, 50, 51, uis.whiteShader); // Right top
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UI_DrawHandlePic( 493, 155, 50, 90, uis.whiteShader); // Right middle
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UI_DrawHandlePic( 493, 248, 50, 39, uis.whiteShader); // Right bottom
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UI_DrawProportionalString( 208, 84, menu_normal_text[MNT_SKILLLEVEL],UI_SMALLFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 192, 138, "876-0",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 192, 158, "876-1",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 192, 251, "876-2",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 496, 138, "878-0",UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 496, 158, "878-1",UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 496, 251, "878-2",UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 73, 130, "323",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 73, 150, "7240",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 73, 206, "1155",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 73, 375, "4550",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 73, 395, "533",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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// Left rounded ends for mainmenu and back buttons
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trap_R_SetColor( colorTable[skillMenuInfo.mainmenu.color]);
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UI_DrawHandlePic(110 - 14, skillMenuInfo.mainmenu.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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trap_R_SetColor( colorTable[ skillMenuInfo.item_back.color]);
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UI_DrawHandlePic(110 - 14, skillMenuInfo.item_back.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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// standard menu drawing
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Menu_Draw( &skillMenuInfo.menu );
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}
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/*
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=================
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UI_SPSkillMenu_Cache
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=================
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*/
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void UI_SPSkillMenu_Cache( void )
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{
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skillMenuInfo.skillpics[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
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skillMenuInfo.skillpics[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
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skillMenuInfo.skillpics[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
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skillMenuInfo.skillpics[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
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skillMenuInfo.skillpics[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
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skillMenuInfo.corner_18_50 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_18_50" );
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// skillMenuInfo.nightmareSound = trap_S_RegisterSound( "sound/misc/nightmare.wav" );
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skillMenuInfo.silenceSound = trap_S_RegisterSound( "sound/silence.wav" );
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}
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/*
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=================
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UI_SPSkillMenu_Init
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=================
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*/
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static void UI_SPSkillMenu_Init( void )
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{
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int skill,x;
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memset( &skillMenuInfo, 0, sizeof(skillMenuInfo) );
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skillMenuInfo.menu.fullscreen = qtrue;
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skillMenuInfo.menu.key = UI_SPSkillMenu_Key;
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skillMenuInfo.menu.draw = UI_SPSkillMenu_MenuDraw;
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skillMenuInfo.menu.descX = MENU_DESC_X;
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skillMenuInfo.menu.descY = MENU_DESC_Y;
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skillMenuInfo.menu.titleX = MENU_TITLE_X;
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skillMenuInfo.menu.titleY = MENU_TITLE_Y;
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skillMenuInfo.menu.titleI = MNT_SINGLEPLAYER_TITLE;
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skillMenuInfo.menu.footNoteEnum = MNT_SINGLEPLAYER;
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UI_SPSkillMenu_Cache();
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x = 280;
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skillMenuInfo.item_dotl.generic.type = MTYPE_BITMAP;
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skillMenuInfo.item_dotl.generic.name = "menu/common/barbuttonleft.tga";
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skillMenuInfo.item_dotl.generic.x = x - 20;
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skillMenuInfo.item_dotl.generic.y = skillButtonY[0];
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skillMenuInfo.item_dotl.width = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_dotl.height = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_dotl.color = CT_LTGOLD1;
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skillMenuInfo.item_dotr.generic.type = MTYPE_BITMAP;
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skillMenuInfo.item_dotr.generic.name = "menu/common/barbuttonleft.tga";
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skillMenuInfo.item_dotr.generic.x = x + MENU_BUTTON_MED_WIDTH + 2;
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skillMenuInfo.item_dotr.generic.y = skillButtonY[0];
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skillMenuInfo.item_dotr.width = -MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_dotr.height = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_dotr.color = CT_LTGOLD1;
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skillMenuInfo.item_baby.generic.type = MTYPE_BITMAP;
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skillMenuInfo.item_baby.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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skillMenuInfo.item_baby.generic.name = "menu/common/square.tga";
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skillMenuInfo.item_baby.generic.x = x;
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skillMenuInfo.item_baby.generic.y = skillButtonY[0];
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skillMenuInfo.item_baby.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_baby.generic.id = ID_BABY;
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skillMenuInfo.item_baby.width = MENU_BUTTON_MED_WIDTH;
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skillMenuInfo.item_baby.height = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_baby.color = CT_DKPURPLE1;
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skillMenuInfo.item_baby.color2 = CT_LTPURPLE1;
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skillMenuInfo.item_baby.textX = MENU_BUTTON_TEXT_X;
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skillMenuInfo.item_baby.textY = MENU_BUTTON_TEXT_Y;
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skillMenuInfo.item_baby.textEnum = MBT_BABYLEVEL;
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skillMenuInfo.item_baby.textcolor = CT_BLACK;
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skillMenuInfo.item_baby.textcolor2 = CT_WHITE;
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skillMenuInfo.item_easy.generic.type = MTYPE_BITMAP;
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skillMenuInfo.item_easy.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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skillMenuInfo.item_easy.generic.name = "menu/common/square.tga";
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skillMenuInfo.item_easy.generic.x = x;
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skillMenuInfo.item_easy.generic.y = skillButtonY[1];
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skillMenuInfo.item_easy.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_easy.generic.id = ID_EASY;
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skillMenuInfo.item_easy.width = MENU_BUTTON_MED_WIDTH;
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skillMenuInfo.item_easy.height = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_easy.color = CT_DKPURPLE1;
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skillMenuInfo.item_easy.color2 = CT_LTPURPLE1;
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skillMenuInfo.item_easy.textX = MENU_BUTTON_TEXT_X;
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skillMenuInfo.item_easy.textY = MENU_BUTTON_TEXT_Y;
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skillMenuInfo.item_easy.textEnum = MBT_EASYLEVEL;
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skillMenuInfo.item_easy.textcolor = CT_BLACK;
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skillMenuInfo.item_easy.textcolor2 = CT_WHITE;
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skillMenuInfo.item_medium.generic.type = MTYPE_BITMAP;
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skillMenuInfo.item_medium.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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skillMenuInfo.item_medium.generic.name = "menu/common/square.tga";
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skillMenuInfo.item_medium.generic.x = x;
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skillMenuInfo.item_medium.generic.y = skillButtonY[2];
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skillMenuInfo.item_medium.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_medium.generic.id = ID_MEDIUM;
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skillMenuInfo.item_medium.width = MENU_BUTTON_MED_WIDTH;
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skillMenuInfo.item_medium.height = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_medium.color = CT_DKPURPLE1;
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skillMenuInfo.item_medium.color2 = CT_LTPURPLE1;
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skillMenuInfo.item_medium.textX = MENU_BUTTON_TEXT_X;
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skillMenuInfo.item_medium.textY = MENU_BUTTON_TEXT_Y;
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skillMenuInfo.item_medium.textEnum = MBT_MEDIUMLEVEL;
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skillMenuInfo.item_medium.textcolor = CT_BLACK;
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skillMenuInfo.item_medium.textcolor2 = CT_WHITE;
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skillMenuInfo.item_hard.generic.type = MTYPE_BITMAP;
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skillMenuInfo.item_hard.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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skillMenuInfo.item_hard.generic.name = "menu/common/square.tga";
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skillMenuInfo.item_hard.generic.x = x;
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skillMenuInfo.item_hard.generic.y = skillButtonY[3];
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skillMenuInfo.item_hard.generic.callback = UI_SPSkillMenu_SkillEvent;
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skillMenuInfo.item_hard.generic.id = ID_HARD;
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skillMenuInfo.item_hard.width = MENU_BUTTON_MED_WIDTH;
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skillMenuInfo.item_hard.height = MENU_BUTTON_MED_HEIGHT;
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skillMenuInfo.item_hard.color = CT_DKPURPLE1;
|
||
|
skillMenuInfo.item_hard.color2 = CT_LTPURPLE1;
|
||
|
skillMenuInfo.item_hard.textX = MENU_BUTTON_TEXT_X;
|
||
|
skillMenuInfo.item_hard.textY = MENU_BUTTON_TEXT_Y;
|
||
|
skillMenuInfo.item_hard.textEnum = MBT_HARDLEVEL;
|
||
|
skillMenuInfo.item_hard.textcolor = CT_BLACK;
|
||
|
skillMenuInfo.item_hard.textcolor2 = CT_WHITE;
|
||
|
|
||
|
skillMenuInfo.item_nightmare.generic.type = MTYPE_BITMAP;
|
||
|
skillMenuInfo.item_nightmare.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
||
|
skillMenuInfo.item_nightmare.generic.name = "menu/common/square.tga";
|
||
|
skillMenuInfo.item_nightmare.generic.x = x;
|
||
|
skillMenuInfo.item_nightmare.generic.y = skillButtonY[4];
|
||
|
skillMenuInfo.item_nightmare.generic.callback = UI_SPSkillMenu_SkillEvent;
|
||
|
skillMenuInfo.item_nightmare.generic.id = ID_NIGHTMARE;
|
||
|
skillMenuInfo.item_nightmare.width = MENU_BUTTON_MED_WIDTH;
|
||
|
skillMenuInfo.item_nightmare.height = MENU_BUTTON_MED_HEIGHT;
|
||
|
skillMenuInfo.item_nightmare.color = CT_DKPURPLE1;
|
||
|
skillMenuInfo.item_nightmare.color2 = CT_LTPURPLE1;
|
||
|
skillMenuInfo.item_nightmare.textX = MENU_BUTTON_TEXT_X;
|
||
|
skillMenuInfo.item_nightmare.textY = MENU_BUTTON_TEXT_Y;
|
||
|
skillMenuInfo.item_nightmare.textEnum = MBT_NIGHTMARELEVEL;
|
||
|
skillMenuInfo.item_nightmare.textcolor = CT_BLACK;
|
||
|
skillMenuInfo.item_nightmare.textcolor2 = CT_WHITE;
|
||
|
|
||
|
skillMenuInfo.mainmenu.generic.type = MTYPE_BITMAP;
|
||
|
skillMenuInfo.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
||
|
skillMenuInfo.mainmenu.generic.x = 110;
|
||
|
skillMenuInfo.mainmenu.generic.y = 391;
|
||
|
skillMenuInfo.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
||
|
skillMenuInfo.mainmenu.generic.id = ID_MAINMENU;
|
||
|
skillMenuInfo.mainmenu.generic.callback = UI_SPSkillMenu_MainEvent;
|
||
|
skillMenuInfo.mainmenu.width = MENU_BUTTON_MED_WIDTH;
|
||
|
skillMenuInfo.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
|
||
|
skillMenuInfo.mainmenu.color = CT_DKPURPLE1;
|
||
|
skillMenuInfo.mainmenu.color2 = CT_LTPURPLE1;
|
||
|
skillMenuInfo.mainmenu.textX = MENU_BUTTON_TEXT_X;
|
||
|
skillMenuInfo.mainmenu.textY = MENU_BUTTON_TEXT_Y;
|
||
|
skillMenuInfo.mainmenu.textEnum = MBT_MAINMENU;
|
||
|
skillMenuInfo.mainmenu.textcolor = CT_BLACK;
|
||
|
skillMenuInfo.mainmenu.textcolor2 = CT_WHITE;
|
||
|
|
||
|
skillMenuInfo.item_back.generic.type = MTYPE_BITMAP;
|
||
|
skillMenuInfo.item_back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
||
|
skillMenuInfo.item_back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
||
|
skillMenuInfo.item_back.generic.x = 110;
|
||
|
skillMenuInfo.item_back.generic.y = 415;
|
||
|
skillMenuInfo.item_back.generic.callback = UI_SPSkillMenu_BackEvent;
|
||
|
skillMenuInfo.item_back.generic.id = ID_BACK;
|
||
|
skillMenuInfo.item_back.width = MENU_BUTTON_MED_WIDTH;
|
||
|
skillMenuInfo.item_back.height = MENU_BUTTON_MED_HEIGHT;
|
||
|
skillMenuInfo.item_back.color = CT_DKPURPLE1;
|
||
|
skillMenuInfo.item_back.color2 = CT_LTPURPLE1;
|
||
|
skillMenuInfo.item_back.textX = MENU_BUTTON_TEXT_X;
|
||
|
skillMenuInfo.item_back.textY = MENU_BUTTON_TEXT_Y;
|
||
|
skillMenuInfo.item_back.textEnum = MBT_BACK;
|
||
|
skillMenuInfo.item_back.textcolor = CT_BLACK;
|
||
|
skillMenuInfo.item_back.textcolor2 = CT_WHITE;
|
||
|
|
||
|
skillMenuInfo.item_fight.generic.type = MTYPE_BITMAP;
|
||
|
skillMenuInfo.item_fight.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
||
|
skillMenuInfo.item_fight.generic.name = "menu/common/square.tga";
|
||
|
skillMenuInfo.item_fight.generic.x = 462;
|
||
|
skillMenuInfo.item_fight.generic.y = 391;
|
||
|
skillMenuInfo.item_fight.generic.callback = UI_SPSkillMenu_FightEvent;
|
||
|
skillMenuInfo.item_fight.generic.id = ID_FIGHT;
|
||
|
skillMenuInfo.item_fight.width = 150;
|
||
|
skillMenuInfo.item_fight.height = 42;
|
||
|
skillMenuInfo.item_fight.color = CT_DKPURPLE1;
|
||
|
skillMenuInfo.item_fight.color2 = CT_LTPURPLE1;
|
||
|
skillMenuInfo.item_fight.textX = MENU_BUTTON_TEXT_X;
|
||
|
skillMenuInfo.item_fight.textY = MENU_BUTTON_TEXT_Y;
|
||
|
skillMenuInfo.item_fight.textEnum = MBT_ENGAGE;
|
||
|
skillMenuInfo.item_fight.textcolor = CT_BLACK;
|
||
|
skillMenuInfo.item_fight.textcolor2 = CT_WHITE;
|
||
|
|
||
|
skillMenuInfo.art_skillPic.generic.type = MTYPE_BITMAP;
|
||
|
skillMenuInfo.art_skillPic.generic.flags = QMF_CENTER_JUSTIFY|QMF_INACTIVE;
|
||
|
skillMenuInfo.art_skillPic.generic.x = 354;
|
||
|
skillMenuInfo.art_skillPic.generic.y = 324;
|
||
|
skillMenuInfo.art_skillPic.width = 128;
|
||
|
skillMenuInfo.art_skillPic.height = 96;
|
||
|
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_dotl );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_dotr );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_baby );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_easy );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_medium );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_hard );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_nightmare );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.art_skillPic );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.mainmenu );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_back );
|
||
|
Menu_AddItem( &skillMenuInfo.menu, ( void * )&skillMenuInfo.item_fight );
|
||
|
|
||
|
skill = (int)Com_Clamp( 1, 5, trap_Cvar_VariableValue( "g_spSkill" ) );
|
||
|
SetSkillColor( skill, CT_DKPURPLE1 );
|
||
|
skillMenuInfo.art_skillPic.shader = skillMenuInfo.skillpics[skill - 1];
|
||
|
skillMenuInfo.item_dotl.generic.y= skillButtonY[skill-1];
|
||
|
skillMenuInfo.item_dotr.generic.y= skillButtonY[skill-1];
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
UI_SPSkillMenu
|
||
|
=================
|
||
|
*/
|
||
|
void UI_SPSkillMenu( const char *arenaInfo )
|
||
|
{
|
||
|
UI_SPSkillMenu_Init();
|
||
|
skillMenuInfo.arenaInfo = arenaInfo;
|
||
|
UI_PushMenu( &skillMenuInfo.menu );
|
||
|
Menu_SetCursorToItem( &skillMenuInfo.menu, &skillMenuInfo.item_fight );
|
||
|
}
|