rpg-x2/cgame/cgame.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{90a720d9-41f5-4abf-91d4-5c109cd2d702}</UniqueIdentifier>
<Extensions>c</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{76164a83-7a3a-4473-b6db-f151d30a82d7}</UniqueIdentifier>
<Extensions>h</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\game\bg_lib.c">
<Filter>Source Files</Filter>
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<ClCompile Include="..\game\bg_misc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\bg_oums.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\bg_pmove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\bg_slidemove.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_consolecmds.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="cg_draw.c">
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</ClCompile>
<ClCompile Include="cg_drawtools.c">
<Filter>Source Files</Filter>
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<ClCompile Include="cg_effects.c">
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<ClCompile Include="cg_ents.c">
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<ClCompile Include="cg_env.c">
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<ClCompile Include="cg_event.c">
<Filter>Source Files</Filter>
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<ClCompile Include="cg_info.c">
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<ClCompile Include="cg_localents.c">
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<ClCompile Include="cg_main.c">
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<ClCompile Include="cg_players.c">
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<ClCompile Include="cg_servercmds.c">
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<ClCompile Include="cg_snapshot.c">
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<ClCompile Include="cg_syscalls.c">
<Filter>Source Files</Filter>
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<ClCompile Include="cg_view.c">
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<ClCompile Include="cg_weapons.c">
<Filter>Source Files</Filter>
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<ClCompile Include="fx_phaser.c">
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<ClCompile Include="fx_quantum.c">
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</ClCompile>
<ClCompile Include="fx_tetrion.c">
<Filter>Source Files</Filter>
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<ClCompile Include="fx_transporter.c">
<Filter>Source Files</Filter>
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<ClCompile Include="..\game\q_math.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\game\q_shared.c">
<Filter>Source Files</Filter>
</ClCompile>
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<ClCompile Include="fx_hypospray.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="fx_disruptor.c">
<Filter>Source Files</Filter>
</ClCompile>
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</ItemGroup>
<ItemGroup>
<ClInclude Include="..\game\bg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_anims.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_screenfx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="cg_text.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="fx_local.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\game\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\game\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="tr_types.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="cgame.def">
<Filter>Header Files</Filter>
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</ItemGroup>
<ItemGroup>
<CustomBuildStep Include="cg_syscalls.asm" />
<CustomBuildStep Include="cgame.bat" />
<CustomBuildStep Include="cgame.q3asm" />
</ItemGroup>
</Project>