rpg-x2/ui/ui_teamorders.c

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2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=======================================================================
TEAM ORDERS MENU
=======================================================================
*/
#include "ui_local.h"
#define ID_LIST_BOTS 10
#define ID_LIST_CTF_ORDERS 11
#define ID_LIST_TEAM_ORDERS 12
typedef struct {
menuframework_s menu;
menulist_s list;
menubitmap_s back;
int gametype;
int numBots;
int selectedBot;
char *bots[9];
char botNames[9][16];
} teamOrdersMenuInfo_t;
static teamOrdersMenuInfo_t teamOrdersMenuInfo;
#define NUM_CTF_ORDERS 7
//you can translate this list
/*
static const char *ctfOrders[] =
{
"I Am the Leader",
"Defend the Base",
"Follow Me",
"Get Enemy Flag",
"Camp Here",
"Report",
"I Relinquish Command"
};
*/
//you can translate this list
static int ctfOrders[] =
{
MNT_ORDER_IMLEADER,
MNT_ORDER_DEFEND,
MNT_ORDER_FOLLOW,
MNT_ORDER_GETFLAG,
MNT_ORDER_CAMP,
MNT_ORDER_REPORT,
MNT_ORDER_IRELINQUISH,
MNT_NONE
};
//!! Cannot translate these !!
static const char *ctfMessages[] =
{
"i am the leader",
"%s defend the base",
"%s follow me",
"%s get enemy flag",
"%s camp here",
"%s report",
"i stop being the leader",
NULL
};
#define NUM_TEAM_ORDERS 6
//you can translate this list
/*
static const char *teamOrders[] =
{
"I Am the Leader",
"Follow Me",
"Roam"
"Camp Here",
"Report",
"I Relinquish Command"
};
*/
int teamOrders[] =
{
MNT_ORDER_IMLEADER,
MNT_ORDER_FOLLOW,
MNT_ORDER_ROAM,
MNT_ORDER_CAMP,
MNT_ORDER_REPORT,
MNT_ORDER_IRELINQUISH,
MNT_NONE
};
//!! Cannot translate these !!
static const char *teamMessages[] =
{
"i am the leader",
"%s follow me",
"%s roam",
"%s camp here",
"%s report",
"i stop being the leader",
NULL
};
/*
===============
UI_TeamOrdersMenu_BackEvent
===============
*/
static void UI_TeamOrdersMenu_BackEvent( void *ptr, int event ) {
if( event != QM_ACTIVATED ) {
return;
}
UI_PopMenu();
}
/*
===============
UI_TeamOrdersMenu_SetList
===============
*/
static void UI_TeamOrdersMenu_SetList( int id ) {
switch( id ) {
default:
case ID_LIST_BOTS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = teamOrdersMenuInfo.numBots;
teamOrdersMenuInfo.list.itemnames = (const char **)teamOrdersMenuInfo.bots;
teamOrdersMenuInfo.list.listnames = NULL;
break;
case ID_LIST_CTF_ORDERS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = NUM_CTF_ORDERS;
teamOrdersMenuInfo.list.itemnames = NULL;
teamOrdersMenuInfo.list.listnames = ctfOrders;
break;
case ID_LIST_TEAM_ORDERS:
teamOrdersMenuInfo.list.generic.id = id;
teamOrdersMenuInfo.list.numitems = NUM_TEAM_ORDERS;
teamOrdersMenuInfo.list.itemnames = NULL;
teamOrdersMenuInfo.list.listnames = teamOrders;
break;
}
teamOrdersMenuInfo.list.generic.bottom = teamOrdersMenuInfo.list.generic.top + teamOrdersMenuInfo.list.numitems * PROP_HEIGHT;
}
/*
=================
UI_TeamOrdersMenu_Key
=================
*/
sfxHandle_t UI_TeamOrdersMenu_Key( int key ) {
menulist_s *l;
int x;
int y;
int index;
l = (menulist_s *)Menu_ItemAtCursor( &teamOrdersMenuInfo.menu );
if( l != &teamOrdersMenuInfo.list ) {
return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
}
switch( key ) {
case K_MOUSE1:
x = l->generic.left;
y = l->generic.top;
if( UI_CursorInRect( x, y, l->generic.right - x, l->generic.bottom - y ) ) {
index = (uis.cursory - y) / PROP_HEIGHT;
l->oldvalue = l->curvalue;
l->curvalue = index;
if( l->generic.callback ) {
l->generic.callback( l, QM_ACTIVATED );
return menu_move_sound;
}
}
return menu_null_sound;
case K_KP_UPARROW:
case K_UPARROW:
l->oldvalue = l->curvalue;
if( l->curvalue == 0 ) {
l->curvalue = l->numitems - 1;
}
else {
l->curvalue--;
}
return menu_move_sound;
case K_KP_DOWNARROW:
case K_DOWNARROW:
l->oldvalue = l->curvalue;
if( l->curvalue == l->numitems - 1 ) {
l->curvalue = 0;;
}
else {
l->curvalue++;
}
return menu_move_sound;
}
return Menu_DefaultKey( &teamOrdersMenuInfo.menu, key );
}
/*
=================
UI_TeamOrdersMenu_ListDraw
=================
*/
static void UI_TeamOrdersMenu_ListDraw( void *self ) {
menulist_s *l;
int x;
int y;
int i;
float *color;
qboolean hasfocus;
int style;
l = (menulist_s *)self;
hasfocus = (l->generic.parent->cursor == l->generic.menuPosition);
x = 320;//l->generic.x;
y = l->generic.y;
for( i = 0; i < l->numitems; i++ )
{
style = UI_LEFT|UI_SMALLFONT|UI_CENTER;
if( i == l->curvalue )
{
color = colorTable[CT_DKGOLD1];
if( hasfocus )
{
color = colorTable[CT_LTGOLD1];
}
}
else
{
color = colorTable[CT_DKGOLD1];
}
if (l->listnames)
{
UI_DrawProportionalString( x, y, menu_normal_text[l->listnames[i]], style, color );
}
else
{
UI_DrawProportionalString( x, y, l->itemnames[i], style, color );
}
y += PROP_HEIGHT;
}
}
/*
===============
UI_TeamOrdersMenu_ListEvent
===============
*/
static void UI_TeamOrdersMenu_ListEvent( void *ptr, int event ) {
int id;
int selection;
char message[256];
if (event != QM_ACTIVATED)
return;
id = ((menulist_s *)ptr)->generic.id;
selection = ((menulist_s *)ptr)->curvalue;
if( id == ID_LIST_BOTS )
{
teamOrdersMenuInfo.selectedBot = selection;
if( teamOrdersMenuInfo.gametype == GT_CTF )
{
UI_TeamOrdersMenu_SetList( ID_LIST_CTF_ORDERS );
}
else
{
UI_TeamOrdersMenu_SetList( ID_LIST_TEAM_ORDERS );
}
return;
}
if( id == ID_LIST_CTF_ORDERS )
{
Com_sprintf( message, sizeof(message), ctfMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
}
else
{
Com_sprintf( message, sizeof(message), teamMessages[selection], teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.selectedBot] );
}
trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", message ) );
UI_PopMenu();
}
/*
===============
UI_TeamOrdersMenu_BuildBotList
===============
*/
static void UI_TeamOrdersMenu_BuildBotList( void ) {
uiClientState_t cs;
int numPlayers;
int isBot;
int n;
char playerTeam=0;
char botTeam;
char info[MAX_INFO_STRING];
for( n = 0; n < 9; n++ ) {
teamOrdersMenuInfo.bots[n] = teamOrdersMenuInfo.botNames[n];
}
trap_GetClientState( &cs );
Q_strncpyz( teamOrdersMenuInfo.botNames[0], "Everyone", 16 );
teamOrdersMenuInfo.numBots = 1;
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
numPlayers = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
for( n = 0; n < numPlayers && teamOrdersMenuInfo.numBots < 9; n++ ) {
trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
if( n == cs.clientNum ) {
playerTeam = *Info_ValueForKey( info, "t" );
continue;
}
isBot = atoi( Info_ValueForKey( info, "skill" ) );
if( !isBot ) {
continue;
}
botTeam = *Info_ValueForKey( info, "t" );
if( botTeam != playerTeam ) {
continue;
}
Q_strncpyz( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots], Info_ValueForKey( info, "n" ), 16 );
Q_CleanStr( teamOrdersMenuInfo.botNames[teamOrdersMenuInfo.numBots] );
teamOrdersMenuInfo.numBots++;
}
}
/*
=================
UI_TeamOrdersMenu_Draw
=================
*/
static void UI_TeamOrdersMenu_Draw( void )
{
UI_MenuFrame(&teamOrdersMenuInfo.menu);
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
UI_DrawHandlePic(30,201, 47, 90, uis.whiteShader); //Left side of frame
UI_DrawHandlePic(30,293, 47, 97, uis.whiteShader);
// standard menu drawing
Menu_Draw( &teamOrdersMenuInfo.menu );
}
/*
===============
UI_TeamOrdersMenu_Init
===============
*/
static void UI_TeamOrdersMenu_Init(int fromMenu )
{
UI_TeamOrdersMenu_Cache();
memset( &teamOrdersMenuInfo, 0, sizeof(teamOrdersMenuInfo) );
teamOrdersMenuInfo.menu.fullscreen = qtrue;
teamOrdersMenuInfo.menu.wrapAround = qtrue;
teamOrdersMenuInfo.menu.key = UI_TeamOrdersMenu_Key;
teamOrdersMenuInfo.menu.draw = UI_TeamOrdersMenu_Draw;
teamOrdersMenuInfo.menu.descX = MENU_DESC_X;
teamOrdersMenuInfo.menu.descY = MENU_DESC_Y;
teamOrdersMenuInfo.menu.titleX = MENU_TITLE_X;
teamOrdersMenuInfo.menu.titleY = MENU_TITLE_Y;
teamOrdersMenuInfo.menu.titleI = MNT_TEAM_ORDERS_TITLE;
teamOrdersMenuInfo.menu.footNoteEnum = MNT_TEAM_ORDERS;
UI_TeamOrdersMenu_BuildBotList();
teamOrdersMenuInfo.list.generic.type = MTYPE_SCROLLLIST;
teamOrdersMenuInfo.list.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
teamOrdersMenuInfo.list.generic.ownerdraw = UI_TeamOrdersMenu_ListDraw;
teamOrdersMenuInfo.list.generic.callback = UI_TeamOrdersMenu_ListEvent;
teamOrdersMenuInfo.list.generic.x = 320-64;
teamOrdersMenuInfo.list.generic.y = 170;
teamOrdersMenuInfo.list.color = CT_DKGOLD1;
teamOrdersMenuInfo.list.color2 = CT_LTGOLD1;
teamOrdersMenuInfo.back.generic.type = MTYPE_BITMAP;
teamOrdersMenuInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
teamOrdersMenuInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
teamOrdersMenuInfo.back.generic.callback = UI_TeamOrdersMenu_BackEvent;
teamOrdersMenuInfo.back.generic.x = 482;
teamOrdersMenuInfo.back.generic.y = 136;
teamOrdersMenuInfo.back.width = MENU_BUTTON_MED_WIDTH;
teamOrdersMenuInfo.back.height = MENU_BUTTON_MED_HEIGHT;
teamOrdersMenuInfo.back.color = CT_DKPURPLE1;
teamOrdersMenuInfo.back.color2 = CT_LTPURPLE1;
teamOrdersMenuInfo.back.textX = MENU_BUTTON_TEXT_X;
teamOrdersMenuInfo.back.textY = MENU_BUTTON_TEXT_Y;
if (!fromMenu)
{
teamOrdersMenuInfo.back.textEnum = MBT_INGAMEMENU;
}
else
{
teamOrdersMenuInfo.back.textEnum = MBT_INGAMERESUME;
}
teamOrdersMenuInfo.back.textcolor = CT_BLACK;
teamOrdersMenuInfo.back.textcolor2 = CT_WHITE;
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.list );
Menu_AddItem( &teamOrdersMenuInfo.menu, &teamOrdersMenuInfo.back );
teamOrdersMenuInfo.list.generic.left = 220;
teamOrdersMenuInfo.list.generic.top = teamOrdersMenuInfo.list.generic.y;
teamOrdersMenuInfo.list.generic.right = 420;
UI_TeamOrdersMenu_SetList( ID_LIST_BOTS );
}
/*
=================
UI_TeamOrdersMenu_Cache
=================
*/
void UI_TeamOrdersMenu_Cache( void )
{
}
/*
===============
UI_TeamOrdersMenu
===============
*/
void UI_TeamOrdersMenu(int fromMenu )
{
UI_TeamOrdersMenu_Init(fromMenu);
UI_PushMenu( &teamOrdersMenuInfo.menu );
}
/*
===============
UI_TeamOrdersMenu_f
===============
*/
void UI_TeamOrdersMenu_f( void )
{
uiClientState_t cs;
char info[MAX_INFO_STRING];
int team;
// make sure it's a team game
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
teamOrdersMenuInfo.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
if( teamOrdersMenuInfo.gametype < GT_TEAM )
{
return;
}
// not available to spectators
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
team = atoi( Info_ValueForKey( info, "t" ) );
if( team == TEAM_SPECTATOR )
{
return;
}
Mouse_Show();
UI_TeamOrdersMenu(1);
}