rpg-x2/game/game.vcproj

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2011-06-01 12:20:56 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="game"
ProjectGUID="{F4A59392-23BD-4787-A7D5-AAC517803246}"
RootNamespace="game"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
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Name="Debug|Win32"
OutputDirectory="..\Debug"
IntermediateDirectory="..\Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
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Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
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TargetEnvironment="1"
TypeLibraryName=".\Debug/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="lua\include;mysql"
PreprocessorDefinitions="__WIN32__;WIN32;_DEBUG;_WINDOWS;DEBUG;QAGAME;XTRA;G_LUA;CG_LUA"
StringPooling="false"
RuntimeLibrary="1"
BufferSecurityCheck="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="..\Debug\game.pch"
AssemblerListingLocation="..\Debug\"
ObjectFile="..\Debug\"
ProgramDataBaseFileName="..\Debug\"
BrowseInformation="1"
WarningLevel="4"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="1"
/>
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib lua52.lib mysqlclient.lib"
OutputFile="C:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="..\Debug\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="..\Debug\qagamex86.map"
SubSystem="2"
OptimizeReferences="0"
LinkTimeCodeGeneration="1"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="..\Debug\qagamex86.lib"
TargetMachine="1"
/>
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/>
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/>
</Configuration>
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OutputDirectory="..\Release"
IntermediateDirectory="..\Release"
ConfigurationType="2"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
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TargetEnvironment="1"
TypeLibraryName=".\Release/game.tlb"
HeaderFileName=""
/>
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Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/game.pch"
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ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="4"
SuppressStartupBanner="true"
/>
<Tool
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PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
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<Tool
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AdditionalDependencies="winmm.lib"
OutputFile="..\Release/qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile=".\Release/qagamex86.pdb"
GenerateMapFile="true"
MapFileName=".\Release/qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
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ImportLibrary=".\Release/qagamex86.lib"
TargetMachine="1"
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<References>
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