rpg-x2/game/g_ui.c

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//=======================================================
//
// This file contains entities that are used to call UIs
//
//=======================================================
#include "g_local.h"
extern void InitTrigger(gentity_t *self);
/*
QUAKED ui_transporter (.5 .5 .5) ? DISABLED
Opens the transporter UI.
DISABLED Entity is disabled
"swapname" enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
"target" trigger_transporter to use with this ui_transporter
*/
/**
* \brief Think function for ui_transporter entity.
* \param ent the ui_transporter entity
* \author Ubergames - GSIO01
*/
void ui_transporter_think(gentity_t *ent) {
if(!ent->activator || ent->sound1to2 >= 10000) { //player disconnect or was idle more than 10 seconds
ent->sound1to2 = 0;
ent->count = 0;
ent->nextthink = -1;
} else {
ent->nextthink = level.time + 2500;
ent->sound1to2 += 2500;
}
}
/**
* \brief Use function for ui_transporter entity.
*
* Either either (de)activates entity or opens up the transporter UI.
*
* \param ent the ui_transporter entity
* \param activator the entity that has used the ui_transporter entity
* \param other other entity
*
* \author Ubergames - GSIO01
*/
void ui_transporter_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
gentity_t *target;
if(!Q_stricmp(ent->swapname, activator->target)) {
ent->flags ^= FL_LOCKED;
} else {
if(ent->flags & FL_LOCKED || ent->count) return;
target = ent->target_ent;
ent->count = 1; // in use indicator
ent->touched = activator;
trap_SendServerCommand(activator-g_entities, va("ui_transporter %i", target-g_entities));
ent->nextthink = level.time + 2500;
}
}
/**
* \brief Continues setupt of ui_transporter entity after all other entites had time to spawn.
*
* \param ent the ui_transporter entity
*
* \author Ubergames - GSIO01
*/
void ui_transporter_setup(gentity_t *ent) {
//int i;
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gentity_t *target = NULL;
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target = G_Find(target, FOFS(targetname), ent->target);
if(!target) {
G_Printf(S_COLOR_RED "Warning: ui_transporter without trigger_transporter as target at %s!\n", vtos(ent->s.origin));
G_FreeEntity(ent);
return;
}
ent->target_ent = target;
ent->target_ent->target_ent = ent;
ent->nextthink = -1;
ent->think = ui_transporter_think;
}
/**
* \brief Spawn function of ui_transporter entity.
*
* \param ent the ui_transporter entity
*
* \author GSIO01
*/
void SP_ui_transporter(gentity_t *ent) {
if(!ent->target) {
G_Printf(S_COLOR_RED "Warning: ui_transporter without target at %s!\n", vtos(ent->s.origin));
G_FreeEntity(ent);
return;
}
if(ent->spawnflags & 1)
ent->flags ^= FL_LOCKED;
ent->use = ui_transporter_use;
ent->think = ui_transporter_setup;
ent->nextthink = level.time + 500;
ent->count = 0;
trap_LinkEntity(ent);
}
/*
QUAKED ui_holodeck (.5 .5 .5) ? DISABLED
Opens the holodeck UI.
DISABLED Entity is disabled
"swapname" enables/disables entity(NO_ACTIVATOR/SELF flag must be checked for any entity using this)
"target" trigger_holodeck to use with this ui_holodeck
*/
void ui_holodeck_think(gentity_t *ent) {
if(!ent->activator || ent->sound1to2 >= 10000) { //player disconnect or was idle more than 10 seconds
ent->sound1to2 = 0;
ent->count = 0;
ent->nextthink = -1;
} else {
ent->nextthink = level.time + 2500;
ent->sound1to2 += 2500;
}
}
void ui_holodeck_use(gentity_t *ent, gentity_t *other, gentity_t *activator) {
gentity_t *target;
if(!Q_stricmp(ent->swapname, activator->target)) {
ent->flags ^= FL_LOCKED;
} else {
if(ent->flags & FL_LOCKED || ent->count) return;
target = ent->target_ent;
ent->count = 1; // in use indicator
ent->touched = activator;
trap_SendServerCommand(activator-g_entities, va("ui_holodeck %i", target-g_entities));
ent->nextthink = level.time + 2500;
}
}
void ui_holodeck_setup(gentity_t *ent) {
//int i;
gentity_t *target;
target = G_Find(NULL, FOFS(targetname), ent->target);
if(!target) {
G_Printf(S_COLOR_RED "Warning: ui_holodekc without trigger_holodeck as target at %s!\n", vtos(ent->s.origin));
G_FreeEntity(ent);
return;
}
ent->target_ent = target;
ent->target_ent->target_ent = ent;
ent->nextthink = -1;
ent->think = ui_holodeck_think;
}
void SP_ui_holodeck(gentity_t *ent) {
if(!ent->target) {
G_Printf(S_COLOR_RED "Warning: ui_holodeck without target at %s!\n", vtos(ent->s.origin));
G_FreeEntity(ent);
}
if(ent->spawnflags & 1)
ent->flags ^= FL_LOCKED;
ent->use = ui_holodeck_use;
ent->think = ui_holodeck_setup;
ent->nextthink = level.time + 500;
ent->count = 0;
trap_LinkEntity(ent);
}