rpg-x2/game/be_aas.h

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2011-06-01 12:20:56 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: be_aas.h
*
* desc: Area Awareness System, stuff exported to the AI
*
* $Archive: /StarTrek/Code-DM/game/be_aas.h $
* $Author: Jmonroe $
* $Revision: 1 $
* $Modtime: 1/21/00 10:12p $
* $Date: 1/25/00 6:26p $
*
*****************************************************************************/
#ifndef MAX_STRINGFIELD
#define MAX_STRINGFIELD 80
#endif
//travel flags
#define TFL_INVALID 0x0000001 //!<traveling temporary not possible
#define TFL_WALK 0x0000002 //!<walking
#define TFL_CROUCH 0x0000004 //!<crouching
#define TFL_BARRIERJUMP 0x0000008 //!<jumping onto a barrier
#define TFL_JUMP 0x0000010 //!<jumping
#define TFL_LADDER 0x0000020 //!<climbing a ladder
#define TFL_WALKOFFLEDGE 0x0000080 //!<walking of a ledge
#define TFL_SWIM 0x0000100 //!<swimming
#define TFL_WATERJUMP 0x0000200 //!<jumping out of the water
#define TFL_TELEPORT 0x0000400 //!<teleporting
#define TFL_ELEVATOR 0x0000800 //!<elevator
#define TFL_ROCKETJUMP 0x0001000 //!<rocket jumping
#define TFL_BFGJUMP 0x0002000 //!<bfg jumping
#define TFL_GRAPPLEHOOK 0x0004000 //!<grappling hook
#define TFL_DOUBLEJUMP 0x0008000 //!<double jump
#define TFL_RAMPJUMP 0x0010000 //!<ramp jump
#define TFL_STRAFEJUMP 0x0020000 //!<strafe jump
#define TFL_JUMPPAD 0x0040000 //!<jump pad
#define TFL_AIR 0x0080000 //!<travel through air
#define TFL_WATER 0x0100000 //!<travel through water
#define TFL_SLIME 0x0200000 //!<travel through slime
#define TFL_LAVA 0x0400000 //!<travel through lava
#define TFL_DONOTENTER 0x0800000 //!<travel through donotenter area
#define TFL_FUNCBOB 0x1000000 //!<func bobbing
#define TFL_FLIGHT 0x2000000 //!<flight
//default travel flags
#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
TFL_JUMP|TFL_LADDER|\
TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
TFL_TELEPORT|TFL_ELEVATOR|\
TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
typedef enum
{
SOLID_NOT, //!< no interaction with other objects
SOLID_TRIGGER, //!< only touch when inside, after moving
SOLID_BBOX, //!< touch on edge
SOLID_BSP //!< bsp clip, touch on edge
} solid_t;
//!a trace is returned when a box is swept through the AAS world
typedef struct aas_trace_s
{
qboolean startsolid; //!< if true, the initial point was in a solid area
float fraction; //!< time completed, 1.0 = didn't hit anything
vec3_t endpos; //!< final position
int ent; //!< entity blocking the trace
int lastarea; //!< last area the trace was in (zero if none)
int area; //!< area blocking the trace (zero if none)
int planenum; //!< number of the plane that was hit
} aas_trace_t;
/* Defined in botlib.h
//bsp_trace_t hit surface
typedef struct bsp_surface_s
{
char name[16];
int flags;
int value;
} bsp_surface_t;
//a trace is returned when a box is swept through the BSP world
typedef struct bsp_trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
float exp_dist; // expanded plane distance
int sidenum; // number of the brush side hit
bsp_surface_t surface; // hit surface
int contents; // contents on other side of surface hit
int ent; // number of entity hit
} bsp_trace_t;
//*/
//!entity info
typedef struct aas_entityinfo_s
{
int valid; //!< true if updated this frame
int type; //!< entity type
int flags; //!< entity flags
float ltime; //!< local time
float update_time; //!< time between last and current update
int number; //!< number of the entity
vec3_t origin; //!< origin of the entity
vec3_t angles; //!< angles of the model
vec3_t old_origin; //!< for lerping
vec3_t lastvisorigin; //!< last visible origin
vec3_t mins; //!< bounding box minimums
vec3_t maxs; //!< bounding box maximums
int groundent; //!< ground entity
int solid; //!< solid type
int modelindex; //!< model used
int modelindex2; //!< weapons, CTF flags, etc
int frame; //!< model frame number
int event; //!< impulse events -- muzzle flashes, footsteps, etc
int eventParm; //!< even parameter
int powerups; //!< bit flags
int weapon; //!< determines weapon and flash model, etc
int legsAnim; //!< mask off ANIM_TOGGLEBIT
int torsoAnim; //!< mask off ANIM_TOGGLEBIT
} aas_entityinfo_t;
//client movement prediction stop events, stop as soon as:
#define SE_NONE 0
#define SE_HITGROUND 1 //!< the ground is hit
#define SE_LEAVEGROUND 2 //!< there's no ground
#define SE_ENTERWATER 4 //!< water is entered
#define SE_ENTERSLIME 8 //!< slime is entered
#define SE_ENTERLAVA 16 //!< lava is entered
#define SE_HITGROUNDDAMAGE 32 //!< the ground is hit with damage
#define SE_GAP 64 //!< there's a gap
#define SE_TOUCHJUMPPAD 128 //!< touching a jump pad area
#define SE_TOUCHTELEPORTER 256 //!< touching teleporter
#define SE_ENTERAREA 512 //!< the given stoparea is entered
#define SE_HITGROUNDAREA 1024 //!< a ground face in the area is hit
#define SE_HITBOUNDINGBOX 2048 //!< hit the specified bounding box
typedef struct aas_clientmove_s
{
vec3_t endpos; //!<position at the end of movement prediction
int endarea; //!<area at end of movement prediction
vec3_t velocity; //!<velocity at the end of movement prediction
aas_trace_t trace; //!<last trace
int presencetype; //!<presence type at end of movement prediction
int stopevent; //!<event that made the prediction stop
float endcontents; //!<contents at the end of movement prediction
float time; //!<time predicted ahead
int frames; //!<number of frames predicted ahead
} aas_clientmove_t;
typedef struct aas_altroutegoal_s
{
vec3_t origin;
int areanum;
unsigned short starttraveltime;
unsigned short goaltraveltime;
unsigned short extratraveltime;
} aas_altroutegoal_t;