mirror of
https://github.com/UberGames/RPG-X2-rpgxEF.git
synced 2024-11-15 09:01:43 +00:00
78 lines
2.1 KiB
NASM
78 lines
2.1 KiB
NASM
code
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equ trap_Print -1
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equ trap_Error -2
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equ trap_Milliseconds -3
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equ trap_Cvar_Register -4
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equ trap_Cvar_Update -5
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equ trap_Cvar_Set -6
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equ trap_Cvar_VariableStringBuffer -7
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equ trap_Argc -8
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equ trap_Argv -9
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equ trap_Args -10
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equ trap_FS_FOpenFile -11
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equ trap_FS_Read -12
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equ trap_FS_Write -13
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equ trap_FS_FCloseFile -14
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equ trap_SendConsoleCommand -15
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equ trap_AddCommand -16
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equ trap_SendClientCommand -17
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equ trap_UpdateScreen -18
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equ trap_CM_LoadMap -19
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equ trap_CM_NumInlineModels -20
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equ trap_CM_InlineModel -21
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equ trap_CM_LoadModel -22
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equ trap_CM_TempBoxModel -23
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equ trap_CM_PointContents -24
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equ trap_CM_TransformedPointContents -25
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equ trap_CM_BoxTrace -26
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equ trap_CM_TransformedBoxTrace -27
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equ trap_CM_MarkFragments -28
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equ trap_S_StartSound -29
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equ trap_S_StartLocalSound -30
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equ trap_S_ClearLoopingSounds -31
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equ trap_S_AddLoopingSound -32
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equ trap_S_UpdateEntityPosition -33
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equ trap_S_Respatialize -34
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equ trap_S_RegisterSound -35
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equ trap_S_StartBackgroundTrack -36
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equ trap_R_LoadWorldMap -37
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equ trap_R_RegisterModel -38
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equ trap_R_RegisterSkin -39
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equ trap_R_RegisterShader -40
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equ trap_R_ClearScene -41
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equ trap_R_AddRefEntityToScene -42
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equ trap_R_AddPolyToScene -43
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equ trap_R_AddLightToScene -44
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equ trap_R_RenderScene -45
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equ trap_R_SetColor -46
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equ trap_R_DrawStretchPic -47
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equ trap_R_ModelBounds -48
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equ trap_R_LerpTag -49
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equ trap_GetGlconfig -50
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equ trap_GetGameState -51
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equ trap_GetCurrentSnapshotNumber -52
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equ trap_GetSnapshot -53
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equ trap_GetServerCommand -54
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equ trap_GetCurrentCmdNumber -55
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equ trap_GetUserCmd -56
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equ trap_SetUserCmdValue -57
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equ trap_R_RegisterShaderNoMip -58
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equ trap_MemoryRemaining -59
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equ trap_R_RegisterShader3D -60
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equ trap_Cvar_Set_No_Modify -61
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equ memset -101
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equ memcpy -102
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equ strncpy -103
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equ sin -104
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equ cos -105
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equ atan2 -106
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equ sqrt -107
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equ floor -108
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equ ceil -109
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equ testPrintInt -110
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equ testPrintFloat -111
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equ trap_R_RemapShader -201
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equ trap_R_AddPolysToScene -202
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