Commit graph

8 commits

Author SHA1 Message Date
Walter Julius 'GSIO01' Hennecke
6bde5fb79e Sync with rpgxEF repo ...
How long will we keep syncing these back?
2012-09-10 21:29:23 +02:00
Harry Young
3153b9a2d6 Okay, all issues are resolved, the commands are in and the libs compile. All that's missing is the external file and a few failsaves. the latter I can do myself with some research, the first is outside my field of expertise.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-08-03 00:17:15 +02:00
Walter Julius Hennecke
a0b1d4fc9e Added safe zones for self destruct ... 2012-07-27 00:18:35 +02:00
Harry Young
bb1797ba5c Minor fixes to the self destruct command
Added target_selfdestruct. I hope I got everything right so far...

I'd need someone to compile it for me. If I try to my game dies horribly...

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-07-25 17:31:17 +02:00
unknown
0d022b90e3 Updated DEVELOPER macro
Updated DEVELOPER macro:
- now uses cvar g_developer instead of developer
- now allows single statement, multistatement, block, and multiple blocks
  as argument
2012-07-07 00:35:20 +02:00
unknown
b2461f9868 New developer macro and changed output for entity errors and Warnings
Added a new macro DEVELOPER(X) that only executes the statement X if the
cvar developer != 0.
Changed output of Entity errors and warnings:
- only printed if developer is set
- color changed to yello for all
- Errors are now printed as: [Entity-Error] ErrorMessage
- Warnings are now printed as: [Entity-Warning] WarningMessage
2012-07-06 17:01:47 +02:00
Walter Julius Hennecke
a0a0ac525e Removed all #ifdefs that are no longer needed 2012-05-05 23:35:00 +02:00
Walter Julius Hennecke
27269ee319 initial commit 2012-05-05 13:49:28 +02:00