Commit graph

  • 0cf8224e39 Added defualt timedmessages.cfg master Walter Julius Hennecke 2013-04-28 01:29:33 +0200
  • 401ba34b51 Sync with rpgxef-repo Walter Julius Hennecke 2012-12-18 19:06:11 +0100
  • 91bdb0db87 Sync with rpgxef-repo Walter Julius Hennecke 2012-12-08 00:58:05 +0100
  • 860a3fdc67 Sync with rpgxef-repo Walter Julius Hennecke 2012-11-13 00:47:54 +0100
  • 7b92115325 Sync with rpgxef-repo Walter Julius Hennecke 2012-11-12 15:10:36 +0100
  • dfcb6ff09e Sync with rpgxef-repo Walter Julius Hennecke 2012-11-12 00:06:44 +0100
  • 5b86d202b1 Sync with rpgxef-repo Walter Julius Hennecke 2012-11-11 16:55:29 +0100
  • b0e877559f Sync with rpgxef-repo Walter Julius Hennecke 2012-11-11 14:00:08 +0100
  • c351237659 Sync witg rpgxef-repo added a new MMB to the list Harry Young 2012-11-11 13:37:05 +0100
  • 970cd5d2aa sync g_combat.c from rpgxef-repo Harry Young 2012-11-11 00:16:35 +0100
  • da904d7b9f Map to test some issues with the breakable. Harry Young 2012-11-10 15:15:50 +0100
  • 20499cb401 Sync with rpgxEF repo Walter Julius Hennecke 2012-11-10 13:40:29 +0100
  • 78498591ac finished work on Borg-MMBRefit (had I known only the vinculum was left, lol ^^) commented old code on borg4-6 Harry Young 2012-11-10 10:45:48 +0100
  • fbd834f234 Lua Stuff fixed a bug in game.print that would not make the string appear added a new function entity.MMBRefit that will fit misc_model_breakables on SP maps only (made sure of that) with splashDamage, splashRadius and material/s.powerups I will extend and tune this one as nessessary for other models The Borg Maps already make use of this new feature, along with some minor fixes. Harry Young 2012-11-10 02:42:15 +0100
  • 817c42ad60 Fixes to selfdestruct Harry Young 2012-11-06 20:21:42 +0100
  • c6d05d2a01 More work on selfdestruct Harry Young 2012-11-06 19:46:42 +0100
  • cce9d43552 Cleanup on SQL flag-values Harry Young 2012-11-03 02:00:19 +0100
  • 8fac1cdae5 minor fix Harry Young 2012-11-02 22:59:34 +0100
  • a95dadc61e New command safezonelist + fix New command safezonelist that lists all safezones in existance. It returns their targetnames, state (safe/unsafe) and theuir shipflag. Minor fix to target_shiphealth so it now frees than links when there are missing parameters. Harry Young 2012-11-02 22:43:43 +0100
  • 2c6fd91ace Work on Shiphealth, Safezone, Selfdestruct Harry Young 2012-10-31 20:54:04 +0100
  • 1be690019c Added a usefunction to safezones that either toggles it 1/0 or adds it to the list 50ms before either entity blows. Harry Young 2012-10-26 14:19:08 +0200
  • 9c63510b62 Forgot to save g_target.c Walter Julius Hennecke 2012-10-26 13:35:24 +0200
  • 7693b09407 Moved self destruct safe zones list into level locals Walter Julius Hennecke 2012-10-26 13:33:49 +0200
  • ea3763fe53 Cleanup Walter Julius Hennecke 2012-10-26 13:23:55 +0200
  • b37ae04858 Updated sqlite3 to newer version Walter Julius Hennecke 2012-10-24 13:17:34 +0200
  • 0968fb8dd2 Update game/g_public.h Walter Julius Hennecke 2012-10-24 14:06:35 +0300
  • c44ad25442 Cleanup Walter Julius Hennecke 2012-10-19 13:23:22 +0200
  • 003ae75b3c More reformating and cleanup Walter Julius Hennecke 2012-10-17 16:27:41 +0200
  • 0a3edff976 reformating and cleanup Walter Julius Hennecke 2012-10-17 16:07:35 +0200
  • 542fb5c8fe Cleanup Walter Julius Hennecke 2012-10-17 13:50:09 +0200
  • aa801834af Fixes to FX-System fixed drip-entity (was stowing duration in wrong state-var) fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal) disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders) Harry Young 2012-10-15 14:51:25 +0200
  • 1357097a35 Sync with rpgxEF Repo Walter Julius Hennecke 2012-10-15 13:17:19 +0200
  • 0eec649b90 Addition to selfdestruct to interconnect with healthent selfdestruct will now look out for a healthEnt and - if found - will rig it for a kill and call it's usefunction, which will do all the killing instead. Harry Young 2012-10-09 16:22:40 +0200
  • 2ac7330d45 addition to shipdamage command to abort if the ship is destroyed. This commit is free to be pulled to the other 2 repos Harry Young 2012-10-08 16:45:09 +0200
  • 31d4c595c4 fixed the issue with the last commit by building a failsave around the entire use-function's math segment. I don't know why I'm calling this at this point... Harry Young 2012-10-08 10:42:20 +0200
  • ae23187eed More work on target_shiphealth made target_alert toggle the shields automatically and appropriately however if you toggle red alert (even just for audio) at low hull it blows up the ship minor alteration to selfdestruct command description Harry Young 2012-10-08 01:30:29 +0200
  • 76f21155bd 2 minor things Harry Young 2012-10-04 23:43:47 +0200
  • 9642e186b2 Addition to shiphealth system added another layer of shield indicator (-2) to the system. Indicators are now offline (-2, shields are not charged) inoperable (-1 shield emiters destroyed) standing by (0, shields charged, no alert ongoing) online (1, shields charged, alert ongoing) Also eased off on the shiphealth command Harry Young 2012-10-04 02:18:06 +0200
  • bf476a80d8 Finished work on the first complete version of shiphealth Turned out simply using '/' for divisions didn't do the trick so i tried '* pow(x, -1)' instead and it got all my issues working ^^ Also added a functionality that selects colors for the appropriate condition of shields and hull. Added the failsave-functionality to the entity for shield reenstatement Harry Young 2012-09-30 20:20:05 +0200
  • 695cfa6067 More work on shiphealth Tried to replace some int's and float's with double's, no negative effect however the bugs still exist. Harry Young 2012-09-28 15:52:56 +0200
  • eb0669507c Continued work on shiphealth. Bit of restructuring in the command. Fixes to the entity so it will fire all systems. Need to look in the random-functions. The systems are firing out every hit. Also relative Strength does not work in Shiphealth command (gives either 100 or 0) Aditionally forced SD-Killmode active with the target merely being for FX. Harry Young 2012-09-28 02:31:05 +0200
  • 6bde5fb79e Sync with rpgxEF repo ... Walter Julius 'GSIO01' Hennecke 2012-09-10 21:29:23 +0200
  • 350a734c14 Updated .gitignore with github defualt .gitignore Walter Julius 'GSIO01' Hennecke 2012-09-07 17:10:02 +0200
  • 28f8cde337 Makefile update Walter Julius Hennecke 2012-08-04 10:05:27 +0200
  • b60d5c353e Update game/Makefile Walter Julius Hennecke 2012-08-04 10:43:35 +0300
  • e06aadb9d3 Update cgame/Makefile Walter Julius Hennecke 2012-08-04 10:42:58 +0300
  • 5767df99e6 Fixed a minor bug in two Makefiles Walter Julius Hennecke 2012-08-03 22:07:52 +0200
  • 69caaa5b03 Updated make files Walter Julius Hennecke 2012-08-03 21:50:58 +0200
  • 3153b9a2d6 Okay, all issues are resolved, the commands are in and the libs compile. All that's missing is the external file and a few failsaves. the latter I can do myself with some research, the first is outside my field of expertise. Harry Young 2012-08-03 00:17:15 +0200
  • fdd83d724b New target_shiphealth entity. I still need to do some debugging here, which I intend to do later tonight. Minor tweaks. Harry Young 2012-08-02 18:56:55 +0200
  • 45e4d5f31c Fixed a bug ... Walter Julius Hennecke 2012-08-01 21:28:56 +0200
  • 301fcf69ae Revert "Made all function in g_active.c static where possible" Walter Julius Hennecke 2012-08-01 20:55:38 +0200
  • b8d249950a Revert "Made function static in g_breakable.c where possible" Walter Julius Hennecke 2012-08-01 20:55:34 +0200
  • 291bbfa0ee Revert "Made functions static where possible in g_target.c" Walter Julius Hennecke 2012-08-01 20:55:19 +0200
  • 973eb5cd23 Made functions static where possible in g_target.c Walter Julius Hennecke 2012-08-01 20:43:13 +0200
  • 3dceb25e0b Made function static in g_breakable.c where possible Walter Julius Hennecke 2012-08-01 20:28:02 +0200
  • 5c1777541d Made all function in g_active.c static where possible Walter Julius Hennecke 2012-08-01 20:21:39 +0200
  • 2ba2ab8005 Fix for shader remapping Walter Julius Hennecke 2012-08-01 15:28:27 +0200
  • d586d19e33 Fixed mem access violation Walter Julius Hennecke 2012-07-31 21:38:41 +0200
  • b7d34b9994 Steps towards reenabling SQL suppport (much TODO) Walter Julius Hennecke 2012-07-31 13:21:23 +0200
  • d58101a275 Missed some things yesterday ... now fixed. Walter Julius Hennecke 2012-07-28 12:27:28 +0200
  • 063a0734a5 Removed some unused things Walter Julius Hennecke 2012-07-28 00:38:41 +0200
  • a7cdbc0d95 Changed target_safezones to be freed after spawn again .... Walter Julius Hennecke 2012-07-28 00:16:21 +0200
  • 0f24d33722 final commit for this night Walter Julius Hennecke 2012-07-27 01:19:07 +0200
  • 872f3326e0 target_safezone can now be toggled on and off Walter Julius Hennecke 2012-07-27 00:50:55 +0200
  • a0b1d4fc9e Added safe zones for self destruct ... Walter Julius Hennecke 2012-07-27 00:18:35 +0200
  • af3633db4d Added missing files ... Walter Julius Hennecke 2012-07-26 22:48:42 +0200
  • 85910eb34d forgot to commit changes to game project file Walter Julius Hennecke 2012-07-26 19:30:34 +0200
  • bbbcf322f2 fixed cam shake for self destruct Walter Julius Hennecke 2012-07-26 19:25:48 +0200
  • f027e4ef19 Added a double linked list implementation Walter Julius Hennecke 2012-07-26 19:19:22 +0200
  • 185451ad39 still need to learn things about git... Harry Young 2012-07-26 19:04:22 +0200
  • 51c98703cf Merge branch 'master' of git@github.com:UberGames/RPG-X2-rpgxEF.git Harry Young 2012-07-26 18:53:16 +0200
  • edcb550455 some fixes and some new stuff in here. Harry Young 2012-07-26 18:50:31 +0200
  • 38fbd74209 Self destruct is now leathal Walter Julius Hennecke 2012-07-26 17:43:42 +0200
  • 0b6c73beff Fixes to selfdestruct Walter Julius Hennecke 2012-07-25 23:57:38 +0200
  • 6a7a1aa1ec Fixed some thing in selfdestruct command Walter Julius Hennecke 2012-07-25 20:49:52 +0200
  • 31d1c720de Some fixes, however it won't compile due to a bug the compiler tells me about but taht I don't understand. Harry Young 2012-07-25 18:22:43 +0200
  • bb1797ba5c Minor fixes to the self destruct command Added target_selfdestruct. I hope I got everything right so far... Harry Young 2012-07-25 17:31:17 +0200
  • 9b3931e37e Command-End of target_selfdestruct, eill try the entity once I'm back home. Harry Young 2012-07-25 10:44:57 +0200
  • 41f98cbaad *Added Selfdestruct-sounds and a map to test them with both english and german audio-settings *added folder RPG-X2 and put everything in there that might later become part of a .pk3 (excluding lua-associated files as they'll stand alone) Harry Young 2012-07-25 03:24:03 +0200
  • ff9d79a85a Modified repairing of func_breakables Walter Julius Hennecke 2012-07-18 15:03:52 +0200
  • 0d022b90e3 Updated DEVELOPER macro unknown 2012-07-07 00:35:20 +0200
  • b2461f9868 New developer macro and changed output for entity errors and Warnings unknown 2012-07-06 17:01:47 +0200
  • bedd10be73 Updated Makefiles unknown 2012-07-06 15:28:39 +0200
  • 0827ec473c Changes to g_main.c and xml support Walter Julius Hennecke 2012-06-02 11:59:23 +0200
  • 74086df7ba - Walter Julius Hennecke 2012-05-26 00:28:00 +0200
  • 661427ccbb Reformatting and function descriptions Walter Julius Hennecke 2012-05-09 22:20:41 +0200
  • 5d0ee597ed Reformatting and function descriptions Walter Julius Hennecke 2012-05-09 19:14:59 +0200
  • 927a1d8d83 Reformating and Optimizing Walter Julius Hennecke 2012-05-08 15:07:48 +0200
  • 0f01d35a58 Reformating and optimization Walter Julius Hennecke 2012-05-08 00:48:18 +0200
  • a0a0ac525e Removed all #ifdefs that are no longer needed Walter Julius Hennecke 2012-05-05 23:35:00 +0200
  • dfc258809f Removed unsused files and mad some layout changes Walter Julius Hennecke 2012-05-05 20:01:17 +0200
  • 5daa550435 Updated Makefiles removed expat Walter Julius Hennecke 2012-05-05 16:44:56 +0200
  • c7e3bc4362 Updated README.txt Walter Julius Hennecke 2012-05-05 14:13:57 +0200
  • e1a027ff8c updated README.txt Walter Julius Hennecke 2012-05-05 14:10:08 +0200
  • 27269ee319 initial commit Walter Julius Hennecke 2012-05-05 13:49:28 +0200