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https://github.com/UberGames/MD3View.git
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52 lines
1.5 KiB
C
52 lines
1.5 KiB
C
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/*
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Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BMP_H
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#define BMP_H
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#ifndef BITMAPINFOHEADER
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#include <windows.h>
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#endif
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#include <pshpack1.h>
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typedef struct
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{
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BYTE r,g,b; // R&B different order to windoze's RGBTRIPLE struct
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} GLRGBBYTES,*LPGLRGBBYTES;
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#include <poppack.h>
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typedef struct
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{
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BITMAPINFOHEADER BMPInfoHeader;
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RGBTRIPLE RGBData[1]; // a label just for addressing purposes, the actual array size depends on screen dims
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} MEMORYBMP, *PMEMORYBMP;
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bool BMP_Open (LPCSTR psFilename, int iWidth, int iHeight);
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bool BMP_WritePixel (byte Red, byte Green, byte Blue);
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bool BMP_WriteLinePadding(int iPixelsPerLine);
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bool BMP_Close (LPCSTR psFilename, bool bFlipFinal);
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bool BMP_GetMemDIB (void *&pvAddress, int &iBytes);
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#endif // #ifndef BMP_H
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/////////////////// eof ////////////////////
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