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48 lines
1.7 KiB
Markdown
48 lines
1.7 KiB
Markdown
<img src="https://raw.githubusercontent.com/zturtleman/lilium-voyager/master/misc/lilium.png" width="64">
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**Lilium Voyager** is a fork of [ioquake3](https://github.com/ioquake/ioq3) for running _Star Trek Voyager: Elite Force_ multiplayer. It is based on Thilo Schulz' [iostvef engine](http://thilo.kickchat.com/efport-progress/). The focus for Lilium Voyager is to maintain Elite Force multiplayer support on newer ioquake3 versions.
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Differences from iostvef 1.38;
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* Better compatibility with newer operating systems (from ioq3).
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* VoIP uses Opus codec instead of Speex (from ioq3).
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* Player origin rounding is compatible with the original QVMs.
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* Network compatible with iostvef 1.37.
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* Support for ioquake3's OpenGL2 renderer.
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* Client and server use separate config files like ioq3.
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Lilium Voyager code commits: [compare/upstream...master](https://github.com/zturtleman/lilium-voyager/compare/upstream...master)
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The source code for the Elite Force game, cgame, and ui code is not included as it remains under a non-free license.
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## Compiling
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Lilium Voyager is compiled using `make`. For details see [building ioquake3](http://wiki.ioquake3.org/Building_ioquake3).
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The Visual Studio project files are not supported.
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## Discussion
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[Magical Clover Forum](https://forum.clover.moe). It supports creating an account or logging in using a GitHub account.
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## License
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Lilium Voyager is licensed under [the GNU GPLv2](COPYING.txt) (or at your option, any later version).
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## Credits
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* Quake 3 - id Software
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* ioquake3 - ioquake3 contributors
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* iostvef - Thilo Schulz & contributers
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* Lilium Voyager - Zack Middleton
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## Contributing
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Please submit all patches at the [Magical Clover Forum](https://forum.clover.moe)
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or as a GitHub pull request.
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