lilium-voyager/code/renderergl2
2014-01-25 21:15:36 -06:00
..
glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
tr_animation.c Make GL2 MDR code use R_VboPackNormal for normal 2014-01-10 12:48:17 -06:00
tr_backend.c Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
tr_bsp.c Fix OpenGL2 non-HDR map surface over brighting 2014-01-16 00:12:21 -06:00
tr_cmds.c OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. 2013-11-05 00:08:59 -08:00
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
tr_extensions.c OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
tr_extramath.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_extramath.h OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
tr_fbo.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
tr_glsl.c don't call va each frame in GLSL_VertexAttribPointers 2014-01-14 13:19:15 -08:00
tr_image.c Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
tr_init.c #6077: OpenGL2: Add r_ignoreDstAlpha. 2013-12-17 04:08:25 -08:00
tr_light.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
tr_local.h #6077: OpenGL2: Add r_ignoreDstAlpha. 2013-12-17 04:08:25 -08:00
tr_main.c Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
tr_mesh.c #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
tr_model.c OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
tr_model_iqm.c OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
tr_postprocess.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
tr_shade.c Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
tr_shade_calc.c OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
tr_shader.c #6077: OpenGL2: Add r_ignoreDstAlpha. 2013-12-17 04:08:25 -08:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Check for buffer overflow for rail/lightning surfaces 2014-01-25 21:15:36 -06:00
tr_vbo.c OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
tr_world.c OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00