..
cl_avi.c
* Fix poppy captured audio when recording videos
2007-12-01 19:39:03 +00:00
cl_cgame.c
VoIP: Enable Automatic Gain Control.
2008-06-08 07:09:45 +00:00
cl_cin.c
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
cl_console.c
* Fix bug that prevented key up events getting to cgame/ui when not in game
2007-10-02 14:14:45 +00:00
cl_curl.c
Angst and zinx cajoled me into removing trying to load libcurl.so again.
2008-02-17 13:46:34 +00:00
cl_curl.h
Angst and zinx cajoled me into removing trying to load libcurl.so again.
2008-02-17 13:46:34 +00:00
cl_input.c
VoIP: Save own voice when recording a demo.
2008-06-08 08:25:25 +00:00
cl_keys.c
Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too.
2008-03-26 16:20:21 +00:00
cl_main.c
VoIP: Save own voice when recording a demo.
2008-06-08 08:25:25 +00:00
cl_net_chan.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cl_parse.c
VoIP: Save own voice when recording a demo.
2008-06-08 08:25:25 +00:00
cl_scrn.c
- replace a few constant values with GL macros in tr_cmds.c
2008-05-01 14:56:57 +00:00
cl_ui.c
- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
2008-04-11 18:39:03 +00:00
client.h
VoIP: Save own voice when recording a demo.
2008-06-08 08:25:25 +00:00
keycodes.h
* (bug 2741) replace K_LAST_KEY with MAX_KEYS. K_LAST_KEY is now defined
2007-03-22 22:03:00 +00:00
keys.h
* Don't apply colour escape chars on input fields
2007-09-21 10:35:24 +00:00
libmumblelink.c
mumble link support
2008-05-30 17:19:31 +00:00
libmumblelink.h
mumble link support
2008-05-30 17:19:31 +00:00
qal.c
fix openal dlopen
2008-06-02 15:54:36 +00:00
qal.h
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
snd_adpcm.c
First diff from Andreas Schneider:
2005-08-31 18:00:00 +00:00
snd_codec.c
* Fix to bug in S_FileExtension (Tr3B)
2008-01-19 19:06:25 +00:00
snd_codec.h
* Fix bug where an extraneous render command can cause a crash when
2007-11-18 01:06:46 +00:00
snd_codec_ogg.c
* (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)
2008-03-11 21:43:25 +00:00
snd_codec_wav.c
* Fix bug where an extraneous render command can cause a crash when
2007-11-18 01:06:46 +00:00
snd_dma.c
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
snd_local.h
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
snd_main.c
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
snd_mem.c
Don't byteswap when resampling audio...we byteswapped it previously in the
2005-11-20 15:35:45 +00:00
snd_mix.c
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
snd_openal.c
VoIP: Don't hardcode Speex sample rate.
2008-06-07 14:38:46 +00:00
snd_public.h
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
snd_wavelet.c
* Added STATUS
2005-10-29 01:53:09 +00:00