mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-11-10 14:41:42 +00:00
* Fix bug that prevented key up events getting to cgame/ui when not in game
* Use Key_[GS]etCatcher everywhere to set keycatcher * Clear all key states when the catcher changes
This commit is contained in:
parent
26641226a4
commit
5692e30fa9
9 changed files with 79 additions and 71 deletions
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@ -387,7 +387,7 @@ CL_ShutdonwCGame
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====================
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*/
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void CL_ShutdownCGame( void ) {
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cls.keyCatchers &= ~KEYCATCH_CGAME;
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CGAME );
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cls.cgameStarted = qfalse;
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if ( !cgvm ) {
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return;
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@ -607,7 +607,8 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
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case CG_KEY_GETCATCHER:
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return Key_GetCatcher();
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case CG_KEY_SETCATCHER:
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Key_SetCatcher( args[1] );
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// Don't allow the cgame module to close the console
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Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
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return 0;
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case CG_KEY_GETKEY:
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return Key_GetKey( VMA(1) );
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@ -72,7 +72,7 @@ Con_ToggleConsole_f
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*/
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void Con_ToggleConsole_f (void) {
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// Can't toggle the console when it's the only thing available
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if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
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if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
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return;
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}
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@ -80,7 +80,7 @@ void Con_ToggleConsole_f (void) {
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g_consoleField.widthInChars = g_console_field_width;
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Con_ClearNotify ();
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cls.keyCatchers ^= KEYCATCH_CONSOLE;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
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}
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/*
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@ -94,7 +94,7 @@ void Con_MessageMode_f (void) {
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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@ -107,7 +107,7 @@ void Con_MessageMode2_f (void) {
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chat_team = qtrue;
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Field_Clear( &chatField );
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chatField.widthInChars = 25;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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@ -124,7 +124,7 @@ void Con_MessageMode3_f (void) {
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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@ -141,7 +141,7 @@ void Con_MessageMode4_f (void) {
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chat_team = qfalse;
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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cls.keyCatchers ^= KEYCATCH_MESSAGE;
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_MESSAGE );
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}
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/*
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@ -477,7 +477,7 @@ Draw the editline after a ] prompt
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void Con_DrawInput (void) {
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int y;
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if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
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if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
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return;
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}
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@ -524,7 +524,7 @@ void Con_DrawNotify (void)
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continue;
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text = con.text + (i % con.totallines)*con.linewidth;
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if (cl.snap.ps.pm_type != PM_INTERMISSION && cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
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if (cl.snap.ps.pm_type != PM_INTERMISSION && Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
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continue;
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}
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@ -544,12 +544,12 @@ void Con_DrawNotify (void)
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re.SetColor( NULL );
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if (cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
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if (Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME) ) {
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return;
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}
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// draw the chat line
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if ( cls.keyCatchers & KEYCATCH_MESSAGE )
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if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
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{
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if (chat_team)
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{
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@ -697,7 +697,7 @@ void Con_DrawConsole( void ) {
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// if disconnected, render console full screen
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if ( cls.state == CA_DISCONNECTED ) {
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if ( !( cls.keyCatchers & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
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if ( !( Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
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Con_DrawSolidConsole( 1.0 );
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return;
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}
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@ -724,7 +724,7 @@ Scroll it up or down
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*/
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void Con_RunConsole (void) {
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// decide on the destination height of the console
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if ( cls.keyCatchers & KEYCATCH_CONSOLE )
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if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
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con.finalFrac = 0.5; // half screen
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else
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con.finalFrac = 0; // none visible
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@ -779,7 +779,7 @@ void Con_Close( void ) {
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}
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Field_Clear( &g_consoleField );
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Con_ClearNotify ();
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cls.keyCatchers &= ~KEYCATCH_CONSOLE;
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
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con.finalFrac = 0; // none visible
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con.displayFrac = 0;
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}
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@ -351,9 +351,9 @@ CL_MouseEvent
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=================
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*/
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void CL_MouseEvent( int dx, int dy, int time ) {
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if ( cls.keyCatchers & KEYCATCH_UI ) {
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if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
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VM_Call( uivm, UI_MOUSE_EVENT, dx, dy );
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} else if (cls.keyCatchers & KEYCATCH_CGAME) {
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} else if (Key_GetCatcher( ) & KEYCATCH_CGAME) {
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VM_Call (cgvm, CG_MOUSE_EVENT, dx, dy);
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} else {
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cl.mouseDx[cl.mouseIndex] += dx;
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@ -487,13 +487,13 @@ void CL_CmdButtons( usercmd_t *cmd ) {
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in_buttons[i].wasPressed = qfalse;
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}
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if ( cls.keyCatchers ) {
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if ( Key_GetCatcher( ) ) {
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cmd->buttons |= BUTTON_TALK;
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}
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// allow the game to know if any key at all is
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// currently pressed, even if it isn't bound to anything
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if ( anykeydown && !cls.keyCatchers ) {
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if ( anykeydown && Key_GetCatcher( ) == 0 ) {
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cmd->buttons |= BUTTON_ANY;
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}
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}
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@ -720,7 +720,7 @@ void Message_Key( int key ) {
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if (key == K_ESCAPE) {
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cls.keyCatchers &= ~KEYCATCH_MESSAGE;
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
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Field_Clear( &chatField );
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return;
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}
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@ -742,7 +742,7 @@ void Message_Key( int key ) {
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CL_AddReliableCommand( buffer );
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}
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cls.keyCatchers &= ~KEYCATCH_MESSAGE;
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_MESSAGE );
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Field_Clear( &chatField );
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return;
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}
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@ -1173,7 +1173,8 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
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// keys can still be used for bound actions
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if ( down && ( key < 128 || key == K_MOUSE1 ) && ( clc.demoplaying || cls.state == CA_CINEMATIC ) && !cls.keyCatchers) {
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if ( down && ( key < 128 || key == K_MOUSE1 ) &&
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( clc.demoplaying || cls.state == CA_CINEMATIC ) && Key_GetCatcher( ) == 0 ) {
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if (Cvar_VariableValue ("com_cameraMode") == 0) {
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Cvar_Set ("nextdemo","");
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@ -1184,20 +1185,20 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
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// escape is always handled special
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if ( key == K_ESCAPE && down ) {
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if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
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if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) {
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// clear message mode
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Message_Key( key );
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return;
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}
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// escape always gets out of CGAME stuff
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if (cls.keyCatchers & KEYCATCH_CGAME) {
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cls.keyCatchers &= ~KEYCATCH_CGAME;
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if (Key_GetCatcher( ) & KEYCATCH_CGAME) {
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CGAME );
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VM_Call (cgvm, CG_EVENT_HANDLING, CGAME_EVENT_NONE);
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return;
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}
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if ( !( cls.keyCatchers & KEYCATCH_UI ) ) {
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if ( !( Key_GetCatcher( ) & KEYCATCH_UI ) ) {
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if ( cls.state == CA_ACTIVE && !clc.demoplaying ) {
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VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME );
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}
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@ -1224,12 +1225,12 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
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kb = keys[key].binding;
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CL_AddKeyUpCommands( key, kb, time );
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}
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if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
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VM_Call( uivm, UI_KEY_EVENT, key, down );
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} else if ( cls.keyCatchers & KEYCATCH_CGAME && cgvm ) {
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VM_Call( cgvm, CG_KEY_EVENT, key, down );
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}
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if ( Key_GetCatcher( ) & KEYCATCH_UI && uivm ) {
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VM_Call( uivm, UI_KEY_EVENT, key, down );
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} else if ( Key_GetCatcher( ) & KEYCATCH_CGAME && cgvm ) {
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VM_Call( cgvm, CG_KEY_EVENT, key, down );
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}
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return;
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@ -1237,17 +1238,17 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
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// distribute the key down event to the apropriate handler
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if ( cls.keyCatchers & KEYCATCH_CONSOLE ) {
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if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) {
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Console_Key( key );
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} else if ( cls.keyCatchers & KEYCATCH_UI ) {
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} else if ( Key_GetCatcher( ) & KEYCATCH_UI ) {
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if ( uivm ) {
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VM_Call( uivm, UI_KEY_EVENT, key, down );
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}
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} else if ( cls.keyCatchers & KEYCATCH_CGAME ) {
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} else if ( Key_GetCatcher( ) & KEYCATCH_CGAME ) {
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if ( cgvm ) {
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VM_Call( cgvm, CG_KEY_EVENT, key, down );
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}
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} else if ( cls.keyCatchers & KEYCATCH_MESSAGE ) {
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} else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE ) {
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Message_Key( key );
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} else if ( cls.state == CA_DISCONNECTED ) {
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Console_Key( key );
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@ -1315,15 +1316,15 @@ void CL_CharEvent( int key ) {
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}
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// distribute the key down event to the apropriate handler
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if ( cls.keyCatchers & KEYCATCH_CONSOLE )
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if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
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{
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Field_CharEvent( &g_consoleField, key );
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}
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else if ( cls.keyCatchers & KEYCATCH_UI )
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else if ( Key_GetCatcher( ) & KEYCATCH_UI )
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{
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VM_Call( uivm, UI_KEY_EVENT, key | K_CHAR_FLAG, qtrue );
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}
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else if ( cls.keyCatchers & KEYCATCH_MESSAGE )
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else if ( Key_GetCatcher( ) & KEYCATCH_MESSAGE )
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{
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Field_CharEvent( &chatField, key );
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}
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@ -1355,6 +1356,30 @@ void Key_ClearStates (void)
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}
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}
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static int keyCatchers = 0;
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/*
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====================
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Key_GetCatcher
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====================
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*/
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int Key_GetCatcher( void ) {
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return keyCatchers;
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}
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/*
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====================
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Key_SetCatcher
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====================
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*/
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void Key_SetCatcher( int catcher ) {
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// If the catcher state is changing, clear all key states
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if( catcher != keyCatchers )
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Key_ClearStates( );
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keyCatchers = catcher;
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}
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// This must not exceed MAX_CMD_LINE
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#define MAX_CONSOLE_SAVE_BUFFER 1024
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#define CONSOLE_HISTORY_FILE "q3history"
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@ -652,7 +652,7 @@ Closing the main menu will restart the demo loop
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void CL_StartDemoLoop( void ) {
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// start the demo loop again
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Cbuf_AddText ("d1\n");
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cls.keyCatchers = 0;
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Key_SetCatcher( 0 );
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}
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/*
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@ -751,7 +751,7 @@ memory on the hunk from cgame, ui, and renderer
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void CL_MapLoading( void ) {
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if ( com_dedicated->integer ) {
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cls.state = CA_DISCONNECTED;
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cls.keyCatchers = KEYCATCH_CONSOLE;
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Key_SetCatcher( KEYCATCH_CONSOLE );
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return;
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}
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@ -760,7 +760,7 @@ void CL_MapLoading( void ) {
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}
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Con_Close();
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cls.keyCatchers = 0;
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Key_SetCatcher( 0 );
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// if we are already connected to the local host, stay connected
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if ( cls.state >= CA_CONNECTED && !Q_stricmp( cls.servername, "localhost" ) ) {
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@ -776,7 +776,7 @@ void CL_MapLoading( void ) {
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CL_Disconnect( qtrue );
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Q_strncpyz( cls.servername, "localhost", sizeof(cls.servername) );
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cls.state = CA_CHALLENGING; // so the connect screen is drawn
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cls.keyCatchers = 0;
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Key_SetCatcher( 0 );
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SCR_UpdateScreen();
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clc.connectTime = -RETRANSMIT_TIMEOUT;
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NET_StringToAdr( cls.servername, &clc.serverAddress);
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@ -1205,7 +1205,7 @@ void CL_Connect_f( void ) {
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cls.state = CA_CONNECTING;
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}
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cls.keyCatchers = 0;
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Key_SetCatcher( 0 );
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clc.connectTime = -99999; // CL_CheckForResend() will fire immediately
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clc.connectPacketCount = 0;
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@ -2228,7 +2228,7 @@ void CL_Frame ( int msec ) {
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// bring up the cd error dialog if needed
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cls.cddialog = qfalse;
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VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NEED_CD );
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} else if ( cls.state == CA_DISCONNECTED && !( cls.keyCatchers & KEYCATCH_UI )
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} else if ( cls.state == CA_DISCONNECTED && !( Key_GetCatcher( ) & KEYCATCH_UI )
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&& !com_sv_running->integer ) {
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// if disconnected, bring up the menu
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S_StopAllSounds();
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@ -2857,6 +2857,7 @@ void CL_Shutdown( void ) {
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recursive = qfalse;
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Com_Memset( &cls, 0, sizeof( cls ) );
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Key_SetCatcher( 0 );
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Com_Printf( "-----------------------\n" );
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@ -490,7 +490,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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}
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// the menu draws next
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if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
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if ( Key_GetCatcher( ) & KEYCATCH_UI && uivm ) {
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VM_Call( uivm, UI_REFRESH, cls.realtime );
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}
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@ -662,27 +662,6 @@ static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
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}
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}
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/*
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====================
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Key_GetCatcher
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====================
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*/
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int Key_GetCatcher( void ) {
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return cls.keyCatchers;
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}
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/*
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====================
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Ket_SetCatcher
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====================
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*/
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void Key_SetCatcher( int catcher ) {
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// prevent console from being closed
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catcher |= cls.keyCatchers & KEYCATCH_CONSOLE;
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cls.keyCatchers = catcher;
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}
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/*
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====================
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CLUI_GetCDKey
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@ -932,7 +911,8 @@ intptr_t CL_UISystemCalls( intptr_t *args ) {
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return Key_GetCatcher();
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case UI_KEY_SETCATCHER:
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Key_SetCatcher( args[1] );
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// Don't allow the ui module to close the console
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Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
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return 0;
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case UI_GETCLIPBOARDDATA:
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@ -1124,7 +1104,7 @@ CL_ShutdownUI
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====================
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*/
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void CL_ShutdownUI( void ) {
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cls.keyCatchers &= ~KEYCATCH_UI;
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Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_UI );
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cls.uiStarted = qfalse;
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if ( !uivm ) {
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return;
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@ -270,7 +270,6 @@ typedef struct {
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typedef struct {
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connstate_t state; // connection status
|
||||
int keyCatchers; // bit flags
|
||||
|
||||
qboolean cddialog; // bring up the cd needed dialog next frame
|
||||
|
||||
|
@ -442,6 +441,8 @@ void CL_VerifyCode( void );
|
|||
|
||||
float CL_KeyState (kbutton_t *key);
|
||||
char *Key_KeynumToString (int keynum);
|
||||
int Key_GetCatcher( void );
|
||||
void Key_SetCatcher( int catcher );
|
||||
|
||||
//
|
||||
// cl_parse.c
|
||||
|
|
|
@ -651,7 +651,7 @@ static void IN_ProcessEvents( void )
|
|||
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
|
||||
return;
|
||||
|
||||
if( cls.keyCatchers == 0 && keyRepeatEnabled )
|
||||
if( Key_GetCatcher( ) == 0 && keyRepeatEnabled )
|
||||
{
|
||||
SDL_EnableKeyRepeat( 0, 0 );
|
||||
keyRepeatEnabled = qfalse;
|
||||
|
@ -730,7 +730,7 @@ void IN_Frame (void)
|
|||
IN_JoyMove( );
|
||||
|
||||
// Release the mouse if the console if down and we're windowed
|
||||
if( ( cls.keyCatchers & KEYCATCH_CONSOLE ) && !r_fullscreen->integer )
|
||||
if( ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) && !r_fullscreen->integer )
|
||||
IN_DeactivateMouse( );
|
||||
else
|
||||
IN_ActivateMouse( );
|
||||
|
|
Loading…
Reference in a new issue