..
glsl
Merge pull request #21 from cmf028/master
2013-12-01 19:33:51 -08:00
tr_animation.c
#6069 : Remove md4 model support.
2013-11-29 16:13:47 -08:00
tr_backend.c
End current draw surface before drawing cinematic
2013-11-20 21:37:17 -06:00
tr_bsp.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_cmds.c
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
2013-11-05 00:08:59 -08:00
tr_curve.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_extensions.c
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
2013-09-20 17:20:36 -07:00
tr_extramath.c
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_extramath.h
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_extratypes.h
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
tr_fbo.c
OpenGL2: Use RGBA16F format for HDR.
2013-11-20 00:48:18 -08:00
tr_fbo.h
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_flares.c
#6059 : OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
2013-11-20 00:45:08 -08:00
tr_glsl.c
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_image.c
OpenGL2: Use RGBA16F format for HDR.
2013-11-20 00:48:18 -08:00
tr_init.c
Revert "5097 - Menu corrupted on start (on IRIX)"
2013-10-08 08:01:00 -05:00
tr_light.c
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
2013-10-15 01:19:16 -07:00
tr_local.h
Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes
2013-11-30 03:16:05 -06:00
tr_main.c
#6069 : Remove md4 model support.
2013-11-29 16:13:47 -08:00
tr_marks.c
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
2013-11-08 01:46:17 -08:00
tr_mesh.c
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
tr_model.c
Fix white flash levelshot bug in OpenGL1
2013-12-06 23:06:52 -06:00
tr_model_iqm.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_postprocess.c
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_postprocess.h
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_scene.c
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
tr_shade.c
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_shade_calc.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_shader.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_shadows.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_sky.c
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_subs.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_surface.c
#6069 : Remove md4 model support.
2013-11-29 16:13:47 -08:00
tr_vbo.c
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
2013-11-12 19:21:51 -08:00
tr_world.c
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
2013-10-15 01:19:16 -07:00