lilium-voyager/code/renderergl1
Zack Middleton 74ec00ddaf OpenGL2: Fix holodeck doors being black and not fading out
On Windows the opaque textures on the holodeck doors model were drawn
solid black and did not fade out.

Set up ref entity lightDir and modelLightDir as unit vectors. I am
guessing the vector lengths are being used as a divisor in a GLSL shader
or something.

Also clear directedLight so the same fields are set for RF_FULLBRIGHT as
all other ref entities.
2018-06-01 20:13:56 -05:00
..
tr_altivec.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Merge branch 'master' into game/eliteforce 2018-03-03 19:27:28 -06:00
tr_bsp.c Use standard offsetof facility. Dereferencing a null pointer results 2018-01-21 06:01:50 -06:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c OpenGL1: Use glGenTextures instead of hardcoded values 2018-03-13 09:17:23 -05:00
tr_init.c Merge branch 'master' into game/eliteforce 2018-03-03 19:27:28 -06:00
tr_light.c OpenGL2: Fix holodeck doors being black and not fading out 2018-06-01 20:13:56 -05:00
tr_local.h Merge branch 'master' into game/eliteforce 2018-05-18 04:40:21 -05:00
tr_main.c Merge branch 'master' into game/eliteforce 2018-03-03 19:27:28 -06:00
tr_marks.c OpenGL1: Decay float[8] to float * in tr_marks.c 2018-04-08 21:41:31 -05:00
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_scene.c Merge branch 'master' into game/eliteforce 2017-09-17 23:16:55 -05:00
tr_shade.c Merge branch 'master' into game/eliteforce 2018-05-18 04:40:21 -05:00
tr_shade_calc.c Merge branch 'master' into game/eliteforce 2018-05-18 04:40:21 -05:00
tr_shader.c Merge branch 'master' into game/eliteforce 2018-03-03 19:27:28 -06:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Merge branch 'master' into game/eliteforce 2018-05-18 04:40:21 -05:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00