lilium-voyager/code
2017-10-09 02:34:22 -05:00
..
AL 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
autoupdater Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
botlib Fix memory leak in (unused) AAS_FloodAreas() 2017-10-07 08:02:24 -05:00
cgame Fix team chat box for spectators 2017-09-02 17:57:26 -05:00
client Make client for Windows x86_64 use OpenAL64.dll by default 2017-09-04 20:34:55 -05:00
curl-7.54.0/include Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
game Don't send team overlay info to bots 2017-10-09 02:34:22 -05:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libogg-1.3.2 Rename (already updated) libogg-1.3.1 to libogg-1.3.2 2017-05-23 11:47:26 -05:00
libs Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
libvorbis-1.3.5 Rename (already updated) libvorbis-1.3.4 to libvorbis-1.3.5 2017-05-23 11:47:26 -05:00
null [null/null_glimp.c] Fix up bitrot in null impl 2016-07-26 10:52:15 +01:00
opus-1.1.4 Rename (already updated) opus-1.1 to opus-1.1.4 2017-05-23 11:47:27 -05:00
opusfile-0.8 Fix more maybe-uninitialized warnings in opusfile 2017-07-09 14:01:41 -05:00
q3_ui Update UI player animation handling to match CGame 2017-09-10 20:20:30 -05:00
qcommon [qcommon] Use unsigned types where wrapping arithmetic is intended 2017-10-02 19:46:37 -05:00
renderercommon Load OpenGL ES 1.1 function procs 2017-10-02 04:48:07 -05:00
renderergl1 Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
renderergl2 Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
sdl Load OpenGL ES 1.1 function procs 2017-10-02 04:48:07 -05:00
SDL2/include Update SDL2 to 2.0.4 2016-08-15 22:20:00 -04:00
server Fix listen server sending snapshots each client frame 2017-09-15 19:31:00 -05:00
sys Fix reading crash log when log wraps around buffer 2017-10-08 07:19:07 -05:00
tools [botlib] Use floating point absolute value rather than truncate to integer 2016-07-25 18:36:31 +01:00
ui Update UI player animation handling to match CGame 2017-09-10 20:20:30 -05:00
zlib drop some useless return statements 2013-05-30 15:43:21 -05:00