lilium-voyager/code/server
Zack Middleton 58f257e868 Send empty snapshots to clients downloading using legacy protocol
Save bandwidth by excluding entity and player state changes from
snapshots sent to clients downloading using the legacy protocol. The
snapshots are mainly needed to update the reliableAcknowledge.

The idea is from Noah "Chomenor" Metzger's ioef-cmod project. Though I
implemented the dummy snapshot code closer to the real snapshot code.
2018-05-18 09:53:49 -05:00
..
server.h Send empty snapshots to clients downloading using legacy protocol 2018-05-18 09:53:49 -05:00
sv_bot.c Remove FS_Read2(). 2017-03-17 04:21:11 -07:00
sv_ccmds.c Echo server say/tell/sayto message to console 2017-07-24 20:55:14 -05:00
sv_client.c Send empty snapshots to clients downloading using legacy protocol 2018-05-18 09:53:49 -05:00
sv_game.c Merge branch 'master' into game/eliteforce 2017-09-17 23:16:55 -05:00
sv_init.c Merge branch 'master' into game/eliteforce 2018-03-03 19:27:28 -06:00
sv_main.c Fix server not being added to Raven master list 2018-03-04 00:39:38 -06:00
sv_net_chan.c Elite Force white space clean up 2014-10-29 10:13:12 -05:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c Send empty snapshots to clients downloading using legacy protocol 2018-05-18 09:53:49 -05:00
sv_world.c Fix indent warning in sv_world.c 2018-03-06 18:38:45 -06:00