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58f257e868
Save bandwidth by excluding entity and player state changes from snapshots sent to clients downloading using the legacy protocol. The snapshots are mainly needed to update the reliableAcknowledge. The idea is from Noah "Chomenor" Metzger's ioef-cmod project. Though I implemented the dummy snapshot code closer to the real snapshot code. |
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.. | ||
server.h | ||
sv_bot.c | ||
sv_ccmds.c | ||
sv_client.c | ||
sv_game.c | ||
sv_init.c | ||
sv_main.c | ||
sv_net_chan.c | ||
sv_rankings.c | ||
sv_snapshot.c | ||
sv_world.c |