.. |
glsl
|
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
|
2014-03-03 21:02:39 -08:00 |
tr_animation.c
|
OpenGL2: Fix pshadows for MDR models
|
2014-02-22 18:09:48 -06:00 |
tr_backend.c
|
Don't create images/framebuffers that won't be used, and add checks before use.
|
2014-01-12 20:52:36 -08:00 |
tr_bsp.c
|
Don't wash out HDR vertex lite surfaces in OpenGL2
|
2014-03-08 12:30:47 -06:00 |
tr_cmds.c
|
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
|
2013-11-05 00:08:59 -08:00 |
tr_curve.c
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
tr_extensions.c
|
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
|
2014-02-14 22:41:25 -08:00 |
tr_extramath.c
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_extramath.h
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
tr_extratypes.h
|
Clarify comment for OpenGL2's RDF_NOFOG
|
2013-05-24 13:16:56 -05:00 |
tr_fbo.c
|
Don't create images/framebuffers that won't be used, and add checks before use.
|
2014-01-12 20:52:36 -08:00 |
tr_fbo.h
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_flares.c
|
#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
|
2013-11-20 00:45:08 -08:00 |
tr_glsl.c
|
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
|
2014-03-03 21:02:39 -08:00 |
tr_image.c
|
OpenGL2: Remove and force r_softOverbright.
|
2014-02-20 17:01:50 -08:00 |
tr_init.c
|
Merge branch 'master' into sdl2
|
2014-03-08 21:32:47 -06:00 |
tr_light.c
|
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
|
2013-10-15 01:19:16 -07:00 |
tr_local.h
|
Merge branch 'master' into sdl2
|
2014-03-08 21:32:47 -06:00 |
tr_main.c
|
Don't create images/framebuffers that won't be used, and add checks before use.
|
2014-01-12 20:52:36 -08:00 |
tr_marks.c
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
tr_mesh.c
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
tr_model.c
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
tr_model_iqm.c
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
tr_postprocess.c
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_postprocess.h
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_scene.c
|
Don't create images/framebuffers that won't be used, and add checks before use.
|
2014-01-12 20:52:36 -08:00 |
tr_shade.c
|
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
|
2014-03-03 21:02:39 -08:00 |
tr_shade_calc.c
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
tr_shader.c
|
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
|
2014-03-04 20:31:31 -05:00 |
tr_shadows.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_sky.c
|
OpenGL2: Remove and force r_softOverbright.
|
2014-02-20 17:01:50 -08:00 |
tr_subs.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_surface.c
|
Check for buffer overflow for rail/lightning surfaces
|
2014-01-25 21:15:36 -06:00 |
tr_vbo.c
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
tr_world.c
|
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
|
2013-10-15 01:19:16 -07:00 |