Zack Middleton
|
ae0e09aba9
|
Remove vertexLightmap from textureBundle_t, it's never qtrue
|
2013-11-02 02:59:31 -05:00 |
|
SmileTheory
|
08fcecc829
|
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
|
2013-10-14 01:55:54 -07:00 |
|
SmileTheory
|
f8355ba2fb
|
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
|
2013-10-10 03:41:31 -07:00 |
|
SmileTheory
|
acbeca6042
|
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
|
2013-09-24 03:29:49 -07:00 |
|
SmileTheory
|
42501db862
|
OpenGL2: Some shader cleanup
|
2013-09-16 23:41:04 -07:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Zack Middleton
|
323e8b9921
|
Fix r_speeds 4 in OpenGL2 renderer
|
2013-06-20 16:21:26 -05:00 |
|
SmileTheory
|
28e14c4546
|
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
|
2013-04-02 00:17:24 -07:00 |
|
SmileTheory
|
66acde6d60
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
|
2013-03-25 21:05:27 -07:00 |
|
SmileTheory
|
8b23985358
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|