Zack Middleton
60d28722ef
Remove unfinished OpenGL display list code
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It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
2014-11-16 14:57:13 -06:00
Zack Middleton
22bcda018b
Correct a few OpenGL variable types
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Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support.
2014-11-16 14:56:43 -06:00
SmileTheory
89b719ec8d
OpenGL2: Bit more parallax optimization.
2014-11-14 01:12:41 -08:00
SmileTheory
d9e2184c1a
OpenGL2: Add support for parallax occlusion mapping.
2014-11-10 22:11:36 -08:00
SmileTheory
b1821e303d
OpenGL2: remove lightmap support from generic glsl shader.
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This path was barely used and doing this compiles fewer shaders.
2014-11-10 21:59:37 -08:00
Zack Middleton
1d016e6ff5
Clear window buffer when it's created
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When starting the game in windowed mode, the window buffer used whatever
was on the screen before running the game. Kind of like you could see
through the window, but it doesn't update what happens behind it.
It makes it look like something is broken or non-responsive.
So clear the window opengl buffer to black.
Credit to theinvsblman for the code.
2014-11-07 21:50:00 -06:00
SmileTheory
1ad2b413ef
Remove accidentally added increment.
2014-11-03 22:18:17 -08:00
SmileTheory
943259f6b4
OpenGL2: Support half floats for texcoords and vertex colors.
2014-11-03 19:10:35 -08:00
Zack Middleton
475e145d05
Fix holodeck doors fade out
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Using the GL1 statebits in GL2 causes the doors to not fade not. Period.
In GL1 the items 'pop' into view after doors fade out completely.
Fix them both to fade out and blend over items.
2014-10-29 11:34:49 -05:00
Zack Middleton
7e663b7c86
Misc Elite Force code clean up
2014-10-29 10:52:23 -05:00
Zack Middleton
b7cd6b6088
Elite Force white space clean up
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Also fixed some code to match ioq3 (a few comments, a printf, ..).
2014-10-29 10:13:12 -05:00
Zack Middleton
80986cbf21
Build Elite Force by default
2014-10-29 09:14:57 -05:00
Zack Middleton
ccd93c127b
Port Elite Force renderer changes to OpenGL2
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Appling the diff to renderergl2 mostly worked.
Had to change GLimp_HaveExtension to use GL_EXTENTIONS
directly because Elite Forces GL2 requires an extension that didn't fit in (the smaller than Q3)
glConfig.extensions_string.
Had to set ambientLight for RF_FULLBRIGHT, GL2 doesn't use ambientLightInt.
Made the RF_FORCE_ENT_ALPHA code change pStage->stateBits because the stateBits
are read a lot, whereas in GL1 it's done as an expression and passed to GL_State.
Copied from Spearmint.
There are a few issues; holodeck doors are missing and parts of light grid are black (???).
2014-10-29 09:00:23 -05:00
Zack Middleton
c6e5f060fe
Port Elite Force iorev2231 patch to latest ioq3
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Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.
No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00
Zack Middleton
4d666212b2
Merge branch 'codec/mp3' into game/eliteforce
2014-10-29 06:39:10 -05:00
Zack Middleton
cd37c0adc3
Revert "Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd"
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This reverts commit 80b0792980
.
2014-10-29 06:34:09 -05:00
Zack Middleton
0e412276c5
Add support for playing MP3s using libmad
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Based on Thilo's Elite Force patch for ioq3.
Updated Makefile changes. Left out in-tree win32 lib support.
Striped trailing whitespace from snd_codec_mp3.c.
Changed two #if USE_CODEC_MP3 to use #ifdef.
2014-10-29 05:49:57 -05:00
Zack Middleton
1ba9e7a45e
Always use GL_Cull to change cull state
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Manually changing cull state can cause later GL_Cull calls to not change
the cull state.
2014-10-29 01:32:50 -05:00
Zack Middleton
39cf21bf54
Fix pid file ignoring user set fs_homepath
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Create pid file in fs_homepath instead of (always) default homepath.
If not manually set, fs_homepath is set to Sys_DefaultHomePath().
2014-10-29 00:03:49 -05:00
Zack Middleton
3273df14af
Add missing EV_USE_ITEM15 cases
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Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency.
2014-10-29 00:03:49 -05:00
SmileTheory
e488663e31
OpenGL2: Change normal/tangent vertex encoding.
2014-10-28 18:15:13 -07:00
SmileTheory
7e808f92d6
OpenGL2: Speed up tonemap shader.
2014-10-27 06:37:57 -07:00
Pan7
50038a7d26
qcurl_multi_add_handle error check
2014-10-26 17:10:41 +01:00
Ludwig Nussel
6214f73af5
a VM for ARMv7l
2014-10-24 13:44:23 +02:00
SmileTheory
3765652778
OpenGL2: Fix corrupt models.
2014-10-23 16:51:10 -07:00
SmileTheory
4f5ebf8349
OpenGL2: Bit of multidraw optimization.
2014-10-16 00:32:20 -07:00
SmileTheory
03ac9649ea
Fix a bug in previous commit.
2014-10-15 20:28:26 -07:00
SmileTheory
e34972b110
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
2014-10-15 20:00:54 -07:00
SmileTheory
541d3a40c2
OpenGL2: Interleave vertex data for static MD3s.
2014-10-15 03:42:29 -07:00
SmileTheory
05e07311ba
OpenGL2: Fix invalid texture parameter.
2014-10-15 03:40:16 -07:00
SmileTheory
0578b70f38
OpenGL2: Reduce redundant GL calls.
2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
873a02bd3c
OpenGL2: VBO cleanup.
2014-10-13 21:57:06 -07:00
SmileTheory
c04d05fd8f
Correct too many parameters in q3gl2_sun description in docs.
2014-10-13 01:38:26 -07:00
SmileTheory
a90c17ac1b
OpenGL2: Better BSP surface merging.
2014-10-07 04:17:01 -07:00
Brenton Bostick
66edc4b296
Add mingw prefix for cygwin32 and mingw32
2014-10-03 21:59:26 -04:00
Zack Middleton
918eed9295
OpenGL2: Don't segfault if r_ext_multitexture is disabled
2014-09-29 01:02:13 -05:00
Zack Middleton
0e5835a86e
Remove r_softOverbright from opengl2-readme.txt
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The cvar was removed and forced enabled.
2014-09-29 01:02:13 -05:00
Zack Middleton
a955d975b7
Add function for clearing global shader instead of duplicating the code
2014-09-27 01:35:35 -05:00
Tim Angus
f83334d81b
Add facility to describe cvars
2014-09-26 14:29:51 +01:00
Tim Angus
f9c202f83e
Use correct type for thinktime
2014-09-26 14:29:11 +01:00
Zack Middleton
24923615b7
Don't add duplicate resolutions to r_availableModes
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SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
9fbbf4214d
Fix Windows key bind name on non-Mac using SDL2
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SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both.
2014-09-11 20:04:28 -05:00
Zack Middleton
878cda6a20
Fix binding 'context menu' key using SDL2
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SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2014-09-11 20:03:54 -05:00
Zack Middleton
4529f124d6
Merge pull request #29 from inolen/shader_tidying
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misc shader fixes
2014-09-09 19:18:59 -05:00
Zack Middleton
a5d641b3d0
Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
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Change default value for s_alDopplerSpeed
2014-09-09 18:05:08 -05:00
Zack Middleton
d5ddb72502
Merge pull request #85 from MAN-AT-ARMS/curl_fixes
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Fix building with curl on Linux PPC and Sparc
2014-09-09 18:03:36 -05:00
MAN-AT-ARMS
dd69576dc1
Fix building with curl on Linux PPC and Sparc
2014-09-09 13:18:28 -04:00
MAN-AT-ARMS
a3653e475e
Change default value for s_alDopplerSpeed
2014-09-09 13:03:29 -04:00
Tim Angus
36f65fd7c5
Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
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Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 16:39:43 +01:00