SmileTheory
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e488663e31
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OpenGL2: Change normal/tangent vertex encoding.
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2014-10-28 18:15:13 -07:00 |
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SmileTheory
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3765652778
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OpenGL2: Fix corrupt models.
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2014-10-23 16:51:10 -07:00 |
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SmileTheory
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0578b70f38
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OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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SmileTheory
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873a02bd3c
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OpenGL2: VBO cleanup.
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2014-10-13 21:57:06 -07:00 |
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SmileTheory
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f6f3a19f73
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
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SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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ae57eebf52
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Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
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2013-11-08 22:19:32 -08:00 |
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SmileTheory
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ef9fe17dd5
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
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SmileTheory
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08fcecc829
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
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Anthony Pesch
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b0f0376a4f
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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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2013-07-19 14:16:49 -07:00 |
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Tim Angus
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d201443350
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Remove a few name tags
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2013-02-16 21:03:56 +00:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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