Commit graph

19 commits

Author SHA1 Message Date
Edward Betts
fe42b8653d Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
Zack Middleton
c04cf19b77 Fix minimum macOS version not being set in AppBundle Info.plist
make-macosx-app.sh reads MACOSX_DEPLOYMENT_TARGET variable but
it wasn't ever set.
2017-09-14 16:51:47 -05:00
Zack Middleton
0a599268bb Fix specifying minimum mac os version in make-macosx.sh
Use newer method of telling Makefile instead of specifying CFLAGS
and LDFLAGS which results in using both Makefile's and scripts flags.
2017-09-14 16:48:09 -05:00
Zack Middleton
6d5041a960 Remove 5 unused variables from make-macosx scripts 2013-08-04 12:06:38 -05:00
jeremiah sypult
b7f5971ab8 Another pass at the Mac OS X make scripts.
Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
2013-07-18 10:39:08 -05:00
jeremiah sypult
260233d4ec bug 5986 - Configure jenkins to spit out mac .app
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00
Tim Angus
8d70929d12 Ditch 'historical compatibility' and use 'logic' instead 2013-03-22 11:33:27 +00:00
Zachary Slater
2819712bf0 Fixed build for mac (s/rend2/opengl2/) 2013-02-15 15:57:32 -08:00
Tim Angus
517c65d85e Fix some SMP bits I missed 2013-01-26 21:40:45 +00:00
Ryan C. Gordon
16952ee08e Fixed a typo in a comment. 2013-01-06 19:19:58 -05:00
Richard Allen
ba54979c0d Fixed a small bug in my new version of this script. 2013-01-06 22:18:48 +00:00
Zachary Slater
2d02694749 Lets list all the valid options. 2013-01-01 22:40:08 +00:00
Richard Allen
b54c331d7d Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are 2013-01-01 22:39:05 +00:00
Richard Allen
6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
Richard Allen
1c8fa31c0d Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries 2012-12-20 00:15:17 +00:00
Zack Middleton
8e28ff954c - Include Rend2 renderer in MacOSX bundle
- Include OpenGL1 and Rend2 renderers in MacOSX UB
2012-12-09 00:25:47 +00:00
Zachary Slater
3221ed291f specifying gcc to see if that fixes the mac build... 2012-04-14 05:14:39 +00:00
Zachary Slater
011fcabb22 Fixed that, still do not run this. I'm not sure why but the video mode handling doesn't work today in Mac OS X 10.7 and recovering is difficult. 2011-11-24 23:19:04 +00:00
Zachary Slater
508f54854c I made an awful variant of the old make script, it removes everything universal. Just to get a quick .app build again.
Don't use this for anything.
2011-11-20 08:59:21 +00:00