SmileTheory
|
0672905ef1
|
OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
|
2016-12-07 22:30:55 -08:00 |
|
SmileTheory
|
e022abeebb
|
OpenGL2: Fix GL_EXT_direct_state_access function names.
|
2016-07-28 20:04:25 -07:00 |
|
SmileTheory
|
716438168f
|
OpenGL2: Use loader for all extension funcs.
|
2016-07-26 00:41:31 -07:00 |
|
SmileTheory
|
f0086e8c2a
|
OpenGL2: Add new GL function loader.
|
2016-07-25 06:30:25 -07:00 |
|
SmileTheory
|
251c983681
|
OpenGL2: Require OpenGL 2.0.
|
2016-07-24 21:29:13 -07:00 |
|
Zack Middleton
|
420bd09164
|
OpenGL2: Remove loading (unused) glDrawBuffersARB
|
2016-06-15 13:58:26 -05:00 |
|
SmileTheory
|
28ff383061
|
OpenGL2: Direct state access, part 3: Framebuffers.
|
2016-01-20 06:32:50 -08:00 |
|
SmileTheory
|
f70e9dac01
|
OpenGL2: Direct state access, part 2: Uniforms.
|
2016-01-18 23:30:36 -08:00 |
|
SmileTheory
|
275317fefb
|
OpenGL2: Direct state access, part 1: Texture binds
|
2016-01-18 04:46:01 -08:00 |
|
SmileTheory
|
cbfc3471bc
|
OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
|
2015-12-15 03:23:55 -08:00 |
|
SmileTheory
|
84206c8598
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
|
Tim Angus
|
cf7004ffb2
|
Fix OSX build
|
2014-08-25 12:03:10 -04:00 |
|
Tim Angus
|
7d026177ad
|
Fix assorted warnings
|
2014-08-25 14:48:49 +01:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Tim Angus
|
37c69a8009
|
Move renderers a bit closer together
|
2013-03-12 17:52:29 +00:00 |
|
Tim Angus
|
2da0fd6de8
|
Add renderercommon/tr_common.h
|
2013-02-16 20:58:04 +00:00 |
|