SmileTheory
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d549b642bc
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OpenGL2: Use an OpenGL 3.2 core context if available.
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2017-07-13 12:03:10 -07:00 |
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SmileTheory
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c65d2c2657
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Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
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2017-04-28 02:13:25 -07:00 |
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SmileTheory
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0672905ef1
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OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
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2016-12-07 22:30:55 -08:00 |
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SmileTheory
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e022abeebb
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OpenGL2: Fix GL_EXT_direct_state_access function names.
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2016-07-28 20:04:25 -07:00 |
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SmileTheory
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716438168f
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OpenGL2: Use loader for all extension funcs.
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2016-07-26 00:41:31 -07:00 |
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SmileTheory
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f0086e8c2a
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OpenGL2: Add new GL function loader.
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2016-07-25 06:30:25 -07:00 |
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SmileTheory
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251c983681
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
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Zack Middleton
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420bd09164
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OpenGL2: Remove loading (unused) glDrawBuffersARB
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2016-06-15 13:58:26 -05:00 |
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SmileTheory
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28ff383061
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OpenGL2: Direct state access, part 3: Framebuffers.
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2016-01-20 06:32:50 -08:00 |
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SmileTheory
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f70e9dac01
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OpenGL2: Direct state access, part 2: Uniforms.
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2016-01-18 23:30:36 -08:00 |
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SmileTheory
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275317fefb
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
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SmileTheory
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cbfc3471bc
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OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
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2015-12-15 03:23:55 -08:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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Tim Angus
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cf7004ffb2
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Fix OSX build
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2014-08-25 12:03:10 -04:00 |
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Tim Angus
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7d026177ad
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Fix assorted warnings
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2014-08-25 14:48:49 +01:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Tim Angus
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37c69a8009
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Move renderers a bit closer together
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2013-03-12 17:52:29 +00:00 |
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Tim Angus
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2da0fd6de8
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Add renderercommon/tr_common.h
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2013-02-16 20:58:04 +00:00 |
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