Commit Graph

115 Commits

Author SHA1 Message Date
Zack Middleton c61417b8e2 Add current (custom) resolution to Q3 UI video mode list
Custom resolution is displayed when entering system options menu and
settings can be changed without being forced to change video resolution.
2019-04-15 23:50:46 -05:00
Zack Middleton 29db64070a Fix loading favorites as initial source in server browser
When I added UIAS_GLOBAL0 in 2017 I missed changing ui_browserMaster
range clamp from 6 to 7.

Reported by cdev-tux.
2018-08-28 21:35:06 -05:00
Zack Middleton 7ad05ccf2d Make UI_DrawProportionalString handle NULL string
This makes the function consistent with UI_DrawString.
2018-04-26 11:22:55 -05:00
Zack Middleton 61404e25c4 Restore setting r_colorbits in q3_ui
In 2007 in ioquake3 unified-sdl branch (revision 1144) setting
r_colorbits in q3_ui was removed but the Color Depth menu option was
still kept. Setting r_colorbits was not removed from the Team Arena UI.

In 2011 I removed the Color Depth menu option from q3_ui as it did not
change any cvars. Yesterday I restored the option not realizing this
and thinking that requesting 16-bit color depth worked.

Add setting r_colorbits back to q3_ui so Color Depth menu option works
again. I changed Color Depth options 'Default' to reset r_stencilbits
instead of 0 and '32 bit' to use r_stencilbits 8 instead of not changing
the value.

However I discovered r_colorbits 16 does not actually work on my system
(Debian Jessie x86_64 nvidia). ioquake3 was reporting the requested
value instead of the actual obtained value. Fixed in my previous commit.
2018-04-11 02:05:55 -05:00
Zack Middleton 43602a7eb8 Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything."
The r_colorbits cvar still exists and gfxinfo reports it works on
Debian Jessie in both git master and building the commit where I
removed r_colorbits from q3_ui. So it does indeed control something.
Maybe I expected 16-bit color to look different? I don't know.

This reverts my commit 8e689739f4
from August 11 2011.
2018-04-09 16:31:32 -05:00
Zack Middleton d1f82ed567 Increase q3_ui .arena filename list buffer size to 4096 bytes
Allow listing about 273 .arena filenames for loading in q3_ui instead
of only about 136 that fit in a 2048 byte buffer (average 15 bytes per
file name).

The buffer for filename list runs out of space long before the buffer
for arena file content does. There is no warning for file list out of
space but there is a warning for arena file content.

This was requested by a user with many maps.
2018-02-11 15:54:05 -06:00
Edward Betts fe42b8653d Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
Zack Middleton 11b3bca555 Update UI player animation handling to match CGame
Fix "Error parsing animation file" messages in UI. Caused by fixing the
handling of missing tokens in animation.cfg parser in a past commit.
Fix new Team Arena torso animation frame numbers in UI.
Add support for fixedtorso and fixedlegs keywords.
Add support for reversed animations (negative numframes).
2017-09-10 20:20:30 -05:00
Zack Middleton 2c22ead078 Make map names in q3_ui map select menu be uppercase
Makes map names match on both pages of start server menu.
2017-09-02 17:35:19 -05:00
Zack Middleton f4d68590c2 Fix going to previous browser source in q3_ui
It wasn't possible to go to previous source from favorites if
sv_master5 cvar wasn't set.
2017-09-02 17:31:04 -05:00
Zack Middleton 9f239d647b Make 'globalservers 0' fetch all masters
This commit fixes the vanilla Q3 UI VMs not displaying a server list
when id Software's master server is down.

Originally master 0 for the globalservers command was Internet and
master 1 was MPlayer (defunct). In 2008 ioquake3 changed it so that
master 0 to 4 were five separate master servers with no affect on
original Quake3/Team Arena UI VMs; they continued to get the server
list from master.quake3arena.com.

id Software's master server (master.quake3arena.com) goes down
occasionally. Using ioq3's UI VM additional master servers can be
accessed but players using the original UI VMs are unable to get a
server list.

In order to fix the original UI VMs in Quake3/Team Arena's pk3s this
commit makes 'globalservers 0' fetch all master servers. So players
get a combined list of id Software's and ioquake3's master list. Or
just ioquake3's list if id Software's master is down.

Getting lists from individual master servers using globalservers has
changed from 0 through 4 to 1 through 5 to accommodate using 0 for
other purposes. This commit modifies ioq3's UI code to support the new
values for globalservers command.

A side affect of these changes is that UI VMs based on ioq3 since 2008
will have Internet1 fetch all master servers and Internet2 request
sv_master1 instead of sv_master2 and so on. It may be worth noting that
getting server list from masters 3-5 could not be done using ioq3's UI
before 2011.
2017-07-20 15:39:51 -05:00
Zack Middleton cbd9e432b5 Fix nonresponsive favorites in q3_ui having no hostname
ArenaServers_InsertFavorites() fails to do anything because favorites
are added to the server list even if nonresponsive.

Set nonresponsive favorite server hostname to address.
2017-07-01 14:26:36 -05:00
Zack Middleton 8c3d1fcf59 Allow changing q3_ui server source during refresh
This makes it easier to scroll through the list, especially since
"Local" source now refreshes until a local server is found.
2017-07-01 14:17:45 -05:00
Zack Middleton 0ba359c29e Make UI continue searching for local servers until found
When refreshing local servers, Team Arean UI never changed the status
message when it timed out. This gave a false impression it was still
looking for servers.

Let's continue looking for local servers in q3_ui and Team Arena UI
until one is found.
2017-07-01 14:17:22 -05:00
Zack Middleton d9c2e91919 Fix q3_ui cursor going off screen in widescreen 2017-07-01 11:27:22 -05:00
Zack Middleton f7c3276fe8 Fix g_teamAutoJoin and g_teamForceBalance
There are various issues caused by not knowing the initial team for
the local client and bots when they connect. This is can be reproduced
by starting a team game from the main menu.

When g_teamAutoJoin is enabled, bots and local client join a random
team at connect and then execute their team command a few frames
later. This may result in the player being killed if they specify a
different team. In Team Arena's Harvester mode this causes harvester
skulls to be spawned at the beginning of the game.

When g_teamForceBalance is enabled, the local client and bots may not
be able to join their desired team. This may result in them being
spectators. If g_teamAutoJoin is also enabled they may be left on
the opposite (red/blue) team they were meant to join.

There is a hack for including bot's team in their player info string
(used by cgame for which team skin to use) before the bot joins
their desired team. Bots aren't guaranteed to join their desired team
(as may happen when both g_teamAutoJoin and g_teamForceBalance are
enabled) so clients may see them as being on the wrong team!

----

Add teampref userinfo option for team preference. If teampref is set
it will be used for attempting to join the team immediately at connect.

Bots now join team at connect using teampref userinfo. So remove
the hack for setting bot's team in player info string before the bot
joins the team.

To avoid the client sending teampref userinfo to all network servers,
the local client uses a g_localTeamPref cvar. The g_localTeamPref
cvar is cleared after it's used so it doesn't get used when starting
another server later. Another reason not to use a teampref userinfo
cvar is there isn't a reliable way to clear it in CGame/UI which are
likely loaded from baseq3 pk3.

Make it so g_teamAutoJoin doesn't affect clients who specify
teampref. If teampref is invalid, the client will join a random team
like g_teamAutoJoin.

Don't apply g_teamForceBalance to the local client or bots. Otherwise
they may be left as spectators when starting team game from menu.

The start server menus use team command and g_localTeamPref to set
the human player's team. This way it's compatible with vanilla Q3
game VMs and the new setting team at connect feature.
2017-06-22 21:56:20 -05:00
Zack Middleton 1048073e26 Unify checks for missing COM_Parse() token 2017-06-07 19:16:05 -05:00
Zack Middleton d58234a6c7 Fix 'missing token' in parsers for animations.cfg 2017-06-07 19:06:41 -05:00
Zack Middleton db1198f6ea Add mouse wheel support to UI list boxes
Allows scrolling server browser list and some other lists.
2017-06-03 14:03:09 -05:00
Zack Middleton 2bbe178bc8 Replace constant value with UIAS_GLOBAL1 2017-06-01 17:24:06 -05:00
Zack Middleton f6f2710f94 Make server browser default to Internet
The default use to be local. In q3_ui you have to press spacebar or
wait for scan to time out before you can switch to Internet.
2017-06-01 16:58:21 -05:00
Zack Middleton 7811b2acb2 Fix iamamonkey printing 'levels' instead of 'awards' 2016-05-23 10:23:14 -05:00
Zack Middleton 3001cacf89 Make add bots menu use standard menu drawing
Made add bots menu draw banner and background like remove bots menu.
2015-09-16 01:43:28 -05:00
Zack Middleton af8acbd7a9 Make barrel/flash model name buffer safe 2015-01-12 22:35:20 -06:00
Zack Middleton af617bc0e6 Fix possible levelPicNames buffer overflow in q3_ui 2015-01-12 21:28:03 -06:00
Zack Middleton daa604ae9b Fix parsing bots in arena info with trailing spaces
q3_ui would shown bot at index of number of bots in list.
game would send empty name to addbot command and command would think skill
(i.e., 2.000000) was the bot name.
2015-01-12 21:28:03 -06:00
Tim Angus b55809b925 Fix ui warnings 2014-09-01 11:05:46 +01:00
Zack Middleton d9309ac6db Fix overstrike/insert logic being reversed in q3_ui 2014-07-03 21:06:05 -05:00
Zack Middleton a3c2f77236 Fix Gauntlet barrel axis in UI
UI's PositionRotatedEntityOnTag is different than CGame's and
UI has switched pitch/roll for Gauntlet/BFG axis to get it to
look like /close to/ how it looks in CGame.

Making UI use the same *PositionRotatedEntityOnTag and axis as
CGame fixes the Gauntlet blade being wobbly in controls menu.
2014-05-18 20:38:14 -05:00
Zack Middleton daa570c193 Fix always switching back to mgun in Q3 controls menu
Caused by 120e296a74.
2014-05-18 20:27:18 -05:00
Razish 61dd609aee Fix warning message in animation.cfg parsing functions
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
/dev/humancontroller 120e296a74 fix some OOB enumerator usages
(should be no-op with usual compiler workings)
2013-05-30 15:48:49 -05:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Zack Middleton 75598f1a2b Fix IPv6 favorites in q3_ui
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton 4ba14425ed Add togglemenu to q3_ui controls menu 2013-01-16 23:04:50 -06:00
Zack Middleton 311acbe263 In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). 2012-12-01 23:17:14 +00:00
Zack Middleton 64ed856dfd Add smiletheory to credits in q3_ui. 2012-10-26 04:16:25 +00:00
Zack Middleton cf30922932 Fix resetting single player level selection in q3_ui when there is no training level, such as in demoq3. 2012-09-30 06:21:08 +00:00
Zack Middleton a32dc4dca4 Fix arrow buttons in q3_ui join server menu to be selectable by mouse. 2012-09-30 03:59:10 +00:00
Zack Middleton 656a0145bc Added myself to ioq3 credits in q3_ui. 2012-09-30 03:10:10 +00:00
Zack Middleton 11811e8138 Fix UI player model FOV when using non-640x480 resolution. 2012-09-30 02:56:50 +00:00
Zack Middleton 2cb7f25093 Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. 2012-09-17 04:16:30 +00:00
Zack Middleton 2db73231eb remove a bunch of superfluous formatting calls
From /dev/humancontroller.
2012-06-19 14:52:22 +00:00
Zack Middleton a375f898f5 REFACTOR [anough to enough] 2012-06-18 16:39:58 +00:00
Zack Middleton 3f79d04536 Center ioq3 credits vertically. 2011-09-20 03:39:23 +00:00
Zack Middleton 2943488927 Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.
Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
2011-09-20 03:29:22 +00:00
Thilo Schulz af4607c026 Bug 5178 - Sound quality menu option has no effect 2011-09-19 22:38:51 +00:00
Zack Middleton 1469df546e Reverted r2145 per Timbo's suggestion. 2011-08-11 20:57:39 +00:00
Zack Middleton 1609d1c42b - Added r_mode -2 for using display resolution.
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton 8e689739f4 Removed "Color Depth" from q3_ui system settings, it didn't control anything. 2011-08-11 03:57:23 +00:00