Added option for selecting sound system (SDL or OpenAL) and option for setting SDL sound quality to q3_ui sound menu.

Sound settings must now be applied before they take affect (needed for sound system and SDL sound quality changes).
This commit is contained in:
Zack Middleton 2011-09-20 03:29:22 +00:00
parent af4607c026
commit 2943488927
1 changed files with 178 additions and 13 deletions

View File

@ -35,6 +35,8 @@ SOUND OPTIONS MENU
#define ART_FRAMER "menu/art/frame1_r"
#define ART_BACK0 "menu/art/back_0"
#define ART_BACK1 "menu/art/back_1"
#define ART_ACCEPT0 "menu/art/accept_0"
#define ART_ACCEPT1 "menu/art/accept_1"
#define ID_GRAPHICS 10
#define ID_DISPLAY 11
@ -42,9 +44,24 @@ SOUND OPTIONS MENU
#define ID_NETWORK 13
#define ID_EFFECTSVOLUME 14
#define ID_MUSICVOLUME 15
//#define ID_A3D 17
#define ID_BACK 18
#define ID_QUALITY 16
#define ID_SOUNDSYSTEM 17
//#define ID_A3D 18
#define ID_BACK 19
#define ID_APPLY 20
#define DEFAULT_SDL_SND_SPEED 22050
static const char *quality_items[] = {
"Low", "Medium", "High", NULL
};
#define UISND_SDL 0
#define UISND_OPENAL 1
static const char *soundSystem_items[] = {
"SDL", "OpenAL", NULL
};
typedef struct {
menuframework_s menu;
@ -60,9 +77,17 @@ typedef struct {
menuslider_s sfxvolume;
menuslider_s musicvolume;
menulist_s soundSystem;
menulist_s quality;
// menuradiobutton_s a3d;
menubitmap_s back;
menubitmap_s apply;
float sfxvolume_original;
float musicvolume_original;
int soundSystem_original;
int quality_original;
} soundOptionsInfo_t;
static soundOptionsInfo_t soundOptionsInfo;
@ -96,14 +121,6 @@ static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
UI_PopMenu();
UI_NetworkOptionsMenu();
break;
case ID_EFFECTSVOLUME:
trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
break;
case ID_MUSICVOLUME:
trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
break;
/*
case ID_A3D:
if( soundOptionsInfo.a3d.curvalue ) {
@ -118,9 +135,98 @@ static void UI_SoundOptionsMenu_Event( void* ptr, int event ) {
case ID_BACK:
UI_PopMenu();
break;
case ID_APPLY:
trap_Cvar_SetValue( "s_volume", soundOptionsInfo.sfxvolume.curvalue / 10 );
soundOptionsInfo.sfxvolume_original = soundOptionsInfo.sfxvolume.curvalue;
trap_Cvar_SetValue( "s_musicvolume", soundOptionsInfo.musicvolume.curvalue / 10 );
soundOptionsInfo.musicvolume_original = soundOptionsInfo.musicvolume.curvalue;
// Check if something changed that requires the sound system to be restarted.
if (soundOptionsInfo.quality_original != soundOptionsInfo.quality.curvalue
|| soundOptionsInfo.soundSystem_original != soundOptionsInfo.soundSystem.curvalue)
{
int speed;
switch ( soundOptionsInfo.quality.curvalue )
{
default:
case 0:
speed = 11025;
break;
case 1:
speed = 22050;
break;
case 2:
speed = 44100;
break;
}
if (speed == DEFAULT_SDL_SND_SPEED)
speed = 0;
trap_Cvar_SetValue( "s_sdlSpeed", speed );
soundOptionsInfo.quality_original = soundOptionsInfo.quality.curvalue;
trap_Cvar_SetValue( "s_useOpenAL", (soundOptionsInfo.soundSystem.curvalue == UISND_OPENAL) );
soundOptionsInfo.soundSystem_original = soundOptionsInfo.soundSystem.curvalue;
UI_ForceMenuOff();
trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" );
}
break;
}
}
/*
=================
SoundOptions_UpdateMenuItems
=================
*/
static void SoundOptions_UpdateMenuItems( void )
{
if ( soundOptionsInfo.soundSystem.curvalue == UISND_SDL )
{
soundOptionsInfo.quality.generic.flags &= ~QMF_GRAYED;
}
else
{
soundOptionsInfo.quality.generic.flags |= QMF_GRAYED;
}
soundOptionsInfo.apply.generic.flags |= QMF_HIDDEN|QMF_INACTIVE;
if ( soundOptionsInfo.sfxvolume_original != soundOptionsInfo.sfxvolume.curvalue )
{
soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
}
if ( soundOptionsInfo.musicvolume_original != soundOptionsInfo.musicvolume.curvalue )
{
soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
}
if ( soundOptionsInfo.soundSystem_original != soundOptionsInfo.soundSystem.curvalue )
{
soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
}
if ( soundOptionsInfo.quality_original != soundOptionsInfo.quality.curvalue )
{
soundOptionsInfo.apply.generic.flags &= ~(QMF_HIDDEN|QMF_INACTIVE);
}
}
/*
================
SoundOptions_MenuDraw
================
*/
void SoundOptions_MenuDraw (void)
{
//APSFIX - rework this
SoundOptions_UpdateMenuItems();
Menu_Draw( &soundOptionsInfo.menu );
}
/*
===============
@ -129,12 +235,14 @@ UI_SoundOptionsMenu_Init
*/
static void UI_SoundOptionsMenu_Init( void ) {
int y;
int speed;
memset( &soundOptionsInfo, 0, sizeof(soundOptionsInfo) );
UI_SoundOptionsMenu_Cache();
soundOptionsInfo.menu.wrapAround = qtrue;
soundOptionsInfo.menu.fullscreen = qtrue;
soundOptionsInfo.menu.draw = SoundOptions_MenuDraw;
soundOptionsInfo.banner.generic.type = MTYPE_BTEXT;
soundOptionsInfo.banner.generic.flags = QMF_CENTER_JUSTIFY;
@ -200,7 +308,7 @@ static void UI_SoundOptionsMenu_Init( void ) {
soundOptionsInfo.network.style = UI_RIGHT;
soundOptionsInfo.network.color = color_red;
y = 240 - 1.5 * (BIGCHAR_HEIGHT + 2);
y = 240 - 2 * (BIGCHAR_HEIGHT + 2);
soundOptionsInfo.sfxvolume.generic.type = MTYPE_SLIDER;
soundOptionsInfo.sfxvolume.generic.name = "Effects Volume:";
soundOptionsInfo.sfxvolume.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
@ -221,6 +329,27 @@ static void UI_SoundOptionsMenu_Init( void ) {
soundOptionsInfo.musicvolume.generic.y = y;
soundOptionsInfo.musicvolume.minvalue = 0;
soundOptionsInfo.musicvolume.maxvalue = 10;
y += BIGCHAR_HEIGHT+2;
soundOptionsInfo.soundSystem.generic.type = MTYPE_SPINCONTROL;
soundOptionsInfo.soundSystem.generic.name = "Sound System:";
soundOptionsInfo.soundSystem.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
soundOptionsInfo.soundSystem.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.soundSystem.generic.id = ID_SOUNDSYSTEM;
soundOptionsInfo.soundSystem.generic.x = 400;
soundOptionsInfo.soundSystem.generic.y = y;
soundOptionsInfo.soundSystem.itemnames = soundSystem_items;
y += BIGCHAR_HEIGHT+2;
soundOptionsInfo.quality.generic.type = MTYPE_SPINCONTROL;
soundOptionsInfo.quality.generic.name = "SDL Sound Quality:";
soundOptionsInfo.quality.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
soundOptionsInfo.quality.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.quality.generic.id = ID_QUALITY;
soundOptionsInfo.quality.generic.x = 400;
soundOptionsInfo.quality.generic.y = y;
soundOptionsInfo.quality.itemnames = quality_items;
/*
y += BIGCHAR_HEIGHT+2;
soundOptionsInfo.a3d.generic.type = MTYPE_RADIOBUTTON;
@ -242,6 +371,17 @@ static void UI_SoundOptionsMenu_Init( void ) {
soundOptionsInfo.back.height = 64;
soundOptionsInfo.back.focuspic = ART_BACK1;
soundOptionsInfo.apply.generic.type = MTYPE_BITMAP;
soundOptionsInfo.apply.generic.name = ART_ACCEPT0;
soundOptionsInfo.apply.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_HIDDEN|QMF_INACTIVE;
soundOptionsInfo.apply.generic.callback = UI_SoundOptionsMenu_Event;
soundOptionsInfo.apply.generic.id = ID_APPLY;
soundOptionsInfo.apply.generic.x = 640;
soundOptionsInfo.apply.generic.y = 480-64;
soundOptionsInfo.apply.width = 128;
soundOptionsInfo.apply.height = 64;
soundOptionsInfo.apply.focuspic = ART_ACCEPT1;
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.banner );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framel );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.framer );
@ -251,11 +391,34 @@ static void UI_SoundOptionsMenu_Init( void ) {
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.network );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.sfxvolume );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.musicvolume );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.soundSystem );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.quality );
// Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.a3d );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.back );
Menu_AddItem( &soundOptionsInfo.menu, ( void * ) &soundOptionsInfo.apply );
soundOptionsInfo.sfxvolume.curvalue = soundOptionsInfo.sfxvolume_original = trap_Cvar_VariableValue( "s_volume" ) * 10;
soundOptionsInfo.musicvolume.curvalue = soundOptionsInfo.musicvolume_original = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
if (trap_Cvar_VariableValue( "s_useOpenAL" ))
soundOptionsInfo.soundSystem_original = UISND_OPENAL;
else
soundOptionsInfo.soundSystem_original = UISND_SDL;
soundOptionsInfo.soundSystem.curvalue = soundOptionsInfo.soundSystem_original;
speed = trap_Cvar_VariableValue( "s_sdlSpeed" );
if (!speed) // Check for default
speed = DEFAULT_SDL_SND_SPEED;
if (speed <= 11025)
soundOptionsInfo.quality_original = 0;
else if (speed <= 22050)
soundOptionsInfo.quality_original = 1;
else // 44100
soundOptionsInfo.quality_original = 2;
soundOptionsInfo.quality.curvalue = soundOptionsInfo.quality_original;
soundOptionsInfo.sfxvolume.curvalue = trap_Cvar_VariableValue( "s_volume" ) * 10;
soundOptionsInfo.musicvolume.curvalue = trap_Cvar_VariableValue( "s_musicvolume" ) * 10;
// soundOptionsInfo.a3d.curvalue = (int)trap_Cvar_VariableValue( "s_usingA3D" );
}
@ -270,6 +433,8 @@ void UI_SoundOptionsMenu_Cache( void ) {
trap_R_RegisterShaderNoMip( ART_FRAMER );
trap_R_RegisterShaderNoMip( ART_BACK0 );
trap_R_RegisterShaderNoMip( ART_BACK1 );
trap_R_RegisterShaderNoMip( ART_ACCEPT0 );
trap_R_RegisterShaderNoMip( ART_ACCEPT1 );
}