Removed broken music fading code from snd_dma.

Fixes Bugzilla #3757.
This commit is contained in:
Ryan C. Gordon 2009-09-15 00:53:02 +00:00
parent 5079343ecd
commit d47be89f0a

View file

@ -1353,17 +1353,13 @@ void S_UpdateBackgroundTrack( void ) {
byte raw[30000]; // just enough to fit in a mac stack frame
int fileBytes;
int r;
static float musicVolume = 0.5f;
if(!s_backgroundStream) {
return;
}
// graeme see if this is OK
musicVolume = (musicVolume + (s_musicVolume->value * 2))/4.0f;
// don't bother playing anything if musicvolume is 0
if ( musicVolume <= 0 ) {
if ( s_musicVolume->value <= 0 ) {
return;
}
@ -1397,7 +1393,7 @@ void S_UpdateBackgroundTrack( void ) {
{
// add to raw buffer
S_Base_RawSamples( 0, fileSamples, s_backgroundStream->info.rate,
s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, musicVolume );
s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, s_musicVolume->value );
}
else
{