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https://github.com/UberGames/lilium-voyager.git
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Fixed infinite recursion of writing crashlog because we're out of file handles.
Fixes Bugzilla #3772.
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parent
76b7468a9d
commit
5079343ecd
3 changed files with 26 additions and 8 deletions
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@ -478,7 +478,7 @@ FS_CreatePath
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Creates any directories needed to store the given filename
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============
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*/
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static qboolean FS_CreatePath (char *OSPath) {
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qboolean FS_CreatePath (char *OSPath) {
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char *ofs;
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// make absolutely sure that it can't back up the path
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@ -602,6 +602,7 @@ void FS_FreeFileList( char **list );
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qboolean FS_FileExists( const char *file );
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qboolean FS_CreatePath (char *OSPath);
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char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
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int FS_LoadStack( void );
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@ -35,6 +35,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include <sys/time.h>
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#include <pwd.h>
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#include <libgen.h>
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#include <fcntl.h>
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// Used to determine where to store user-specific files
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static char homePath[ MAX_OSPATH ] = { 0 };
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@ -501,23 +502,39 @@ void Sys_ErrorDialog( const char *error )
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{
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char buffer[ 1024 ];
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unsigned int size;
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fileHandle_t f;
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int f = -1;
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const char *homepath = Cvar_VariableString( "fs_homepath" );
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const char *gamedir = Cvar_VariableString( "fs_gamedir" );
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const char *fileName = "crashlog.txt";
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char *ospath = FS_BuildOSPath( homepath, gamedir, fileName );
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Sys_Print( va( "%s\n", error ) );
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// Write console log to file
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f = FS_FOpenFileWrite( fileName );
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if( !f )
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/* make sure the write path for the crashlog exists... */
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if( FS_CreatePath( ospath ) ) {
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Com_Printf( "ERROR: couldn't create path '%s' for crash log.\n", ospath );
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return;
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}
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/* we might be crashing because we maxed out the Quake MAX_FILE_HANDLES,
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which will come through here, so we don't want to recurse forever by
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calling FS_FOpenFileWrite()...use the Unix system APIs instead. */
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f = open(ospath, O_CREAT | O_TRUNC | O_WRONLY, 0640);
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if( f == -1 )
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{
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Com_Printf( "ERROR: couldn't open %s\n", fileName );
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return;
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}
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while( ( size = CON_LogRead( buffer, sizeof( buffer ) ) ) > 0 )
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FS_Write( buffer, size, f );
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/* We're crashing, so we don't care much if write() or close() fails. */
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while( ( size = CON_LogRead( buffer, sizeof( buffer ) ) ) > 0 ) {
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if (write( f, buffer, size ) != size) {
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Com_Printf( "ERROR: couldn't fully write to %s\n", fileName );
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break;
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}
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}
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FS_FCloseFile( f );
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close(f);
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}
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/*
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