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https://github.com/UberGames/lilium-voyager.git
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Make msvc10/11 x86_64 copy SDL264.dll
This commit is contained in:
parent
d64a75f3cb
commit
b5e9e1357a
2 changed files with 20 additions and 12 deletions
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@ -255,8 +255,8 @@
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -369,8 +369,8 @@
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -477,6 +477,10 @@
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<Midl>
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@ -585,8 +589,8 @@
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -263,8 +263,8 @@
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -377,8 +377,8 @@
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -485,6 +485,10 @@
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<Midl>
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@ -593,8 +597,8 @@
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<AdditionalLibraryDirectories>..\..\code\libs\win64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
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<Message>copy SDL264.dll</Message>
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<Command>xcopy /Y /S "$(SolutionDir)..\..\code\libs\win64\SDL264.dll" "$(TargetDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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