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Zack Middleton made me do it
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@ -83,7 +83,7 @@ typedef struct {
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// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
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// when a trace call is made and passEntityNum != ENTITYNUM_NONE,
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// an ent will be excluded from testing if:
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// an ent will be excluded from testing if:
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// ent->s.number == passEntityNum (don't interact with self)
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// ent->r.number == passEntityNum (don't interact with self)
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// ent->r.ownerNum == passEntityNum (don't interact with your own missiles)
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// ent->r.ownerNum == passEntityNum (don't interact with your own missiles)
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// entity[ent->r.ownerNum].r.ownerNum == passEntityNum (don't interact with other missiles from owner)
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// entity[ent->r.ownerNum].r.ownerNum == passEntityNum (don't interact with other missiles from owner)
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int ownerNum;
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int ownerNum;
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