Fix screwed up whitespace in README

This commit is contained in:
Tim Angus 2014-09-05 10:30:33 +01:00
parent 441fa1dd71
commit 494aa4100e
1 changed files with 10 additions and 10 deletions

View File

@ -8,7 +8,7 @@
`---------- http://ioquake3.org --------' `---------- http://ioquake3.org --------'
The intent of this project is to provide a baseline Quake 3 which may be used The intent of this project is to provide a baseline Quake 3 which may be used
for further development and baseq3 fun. for further development and baseq3 fun.
Some of the major features currently implemented are: Some of the major features currently implemented are:
* SDL backend * SDL backend
@ -46,7 +46,7 @@ For *nix
2. Run 'make'. 2. Run 'make'.
For Windows, For Windows,
1. Please refer to the excellent instructions here: 1. Please refer to the excellent instructions here:
http://wiki.ioquake3.org/Building_ioquake3 http://wiki.ioquake3.org/Building_ioquake3
For Mac OS X, building a Universal Binary For Mac OS X, building a Universal Binary
@ -101,8 +101,8 @@ Makefile.local:
USE_VOIP - enable built-in VoIP support USE_VOIP - enable built-in VoIP support
USE_INTERNAL_LIBS - build internal libraries instead of dynamically USE_INTERNAL_LIBS - build internal libraries instead of dynamically
linking against system libraries; this just sets linking against system libraries; this just sets
the default for USE_INTERNAL_SPEEX etc. the default for USE_INTERNAL_SPEEX etc.
and USE_LOCAL_HEADERS and USE_LOCAL_HEADERS
USE_INTERNAL_SPEEX - build internal speex library instead of dynamically USE_INTERNAL_SPEEX - build internal speex library instead of dynamically
linking against system libspeex linking against system libspeex
USE_FREETYPE - enable FreeType support for rendering fonts USE_FREETYPE - enable FreeType support for rendering fonts
@ -208,9 +208,9 @@ The defaults for these variables differ depending on the target platform.
com_maxfpsMinimized - Maximum frames per second when minimized com_maxfpsMinimized - Maximum frames per second when minimized
com_busyWait - Will use a busy loop to wait for rendering com_busyWait - Will use a busy loop to wait for rendering
next frame when set to non-zero value next frame when set to non-zero value
com_pipefile - Specify filename to create a named pipe com_pipefile - Specify filename to create a named pipe
through which other processes can control through which other processes can control
the server while it is running. the server while it is running.
Nonfunctional on Windows. Nonfunctional on Windows.
com_gamename - Gamename sent to master server in com_gamename - Gamename sent to master server in
getservers[Ext] query and infoResponse getservers[Ext] query and infoResponse
@ -576,12 +576,12 @@ your own binaries. Instead, you can just use the pre-built binaries on the
website. Just make sure the game is called with: website. Just make sure the game is called with:
+set com_basegame <yournewbase> +set com_basegame <yournewbase>
in any links/scripts you install for your users to start the game. The in any links/scripts you install for your users to start the game. The
binary must not detect any original quake3 game pak files. If this binary must not detect any original quake3 game pak files. If this
condition is met, the game will set com_standalone to 1 and is then running condition is met, the game will set com_standalone to 1 and is then running
in stand alone mode. in stand alone mode.
If you want the engine to use a different directory in your homepath than If you want the engine to use a different directory in your homepath than
e.g. "Quake3" on Windows or ".q3a" on Linux, then set a new name at startup e.g. "Quake3" on Windows or ".q3a" on Linux, then set a new name at startup
by adding by adding
@ -716,8 +716,8 @@ directory, this restriction is lifted.
# Contributing # Contributing
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and
submit your patch there. The best case scenario is that you submit your patch submit your patch there. The best case scenario is that you submit your patch
to bugzilla, and then post the URL to the mailing list. to bugzilla, and then post the URL to the mailing list.
The focus for ioq3 is to develop a stable base suitable for further development The focus for ioq3 is to develop a stable base suitable for further development