From 494aa4100ebed69b344cd550f0f2f738a962e714 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Fri, 5 Sep 2014 10:30:33 +0100 Subject: [PATCH] Fix screwed up whitespace in README --- README.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index ef899055..e0f138ad 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ `---------- http://ioquake3.org --------' The intent of this project is to provide a baseline Quake 3 which may be used -for further development and baseq3 fun. +for further development and baseq3 fun. Some of the major features currently implemented are: * SDL backend @@ -46,7 +46,7 @@ For *nix 2. Run 'make'. For Windows, - 1. Please refer to the excellent instructions here: + 1. Please refer to the excellent instructions here: http://wiki.ioquake3.org/Building_ioquake3 For Mac OS X, building a Universal Binary @@ -101,8 +101,8 @@ Makefile.local: USE_VOIP - enable built-in VoIP support USE_INTERNAL_LIBS - build internal libraries instead of dynamically linking against system libraries; this just sets - the default for USE_INTERNAL_SPEEX etc. - and USE_LOCAL_HEADERS + the default for USE_INTERNAL_SPEEX etc. + and USE_LOCAL_HEADERS USE_INTERNAL_SPEEX - build internal speex library instead of dynamically linking against system libspeex USE_FREETYPE - enable FreeType support for rendering fonts @@ -208,9 +208,9 @@ The defaults for these variables differ depending on the target platform. com_maxfpsMinimized - Maximum frames per second when minimized com_busyWait - Will use a busy loop to wait for rendering next frame when set to non-zero value - com_pipefile - Specify filename to create a named pipe + com_pipefile - Specify filename to create a named pipe through which other processes can control - the server while it is running. + the server while it is running. Nonfunctional on Windows. com_gamename - Gamename sent to master server in getservers[Ext] query and infoResponse @@ -576,12 +576,12 @@ your own binaries. Instead, you can just use the pre-built binaries on the website. Just make sure the game is called with: +set com_basegame - + in any links/scripts you install for your users to start the game. The binary must not detect any original quake3 game pak files. If this condition is met, the game will set com_standalone to 1 and is then running in stand alone mode. - + If you want the engine to use a different directory in your homepath than e.g. "Quake3" on Windows or ".q3a" on Linux, then set a new name at startup by adding @@ -716,8 +716,8 @@ directory, this restriction is lifted. # Contributing Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the -mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and -submit your patch there. The best case scenario is that you submit your patch +mailing list (http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org) and +submit your patch there. The best case scenario is that you submit your patch to bugzilla, and then post the URL to the mailing list. The focus for ioq3 is to develop a stable base suitable for further development