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documentation updates
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12
README
12
README
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@ -25,11 +25,9 @@ Refer to the web-site for updated status, enjoy!
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Compiling (Under Windows)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Run Space Visual Dot Net 2040 Extra Entropy Edition under your BeOS emulator.
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Open the quake3.vcproj file in the win32 directory.
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Build.
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Copy the resultant Quake3.exe to your quake 3 directory, make a backup if you want to keep
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your original.
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Run Visual Studio, open the quake3.vcproj file in the win32
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directory. Build. Copy the resultant Quake3.exe to your quake 3
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directory, make a backup if you want to keep your original.
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Copy the resultant dlls to your baseq3 directory, backup etc.
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@ -41,7 +39,7 @@ Compiling (Under Linux)
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1. If not already there, change to the directory containing this readme
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2. Run 'make'
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For distrib maintainers, you can set some make variables:
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For distribution maintainers, you can set some make variables:
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OPTIMIZE - use this for custom CFLAGS
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DEFAULT_BASEDIR - extra path to search for baseq3 and such
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BUILD_SERVER - build the 'q3ded' server binary (1 = build it, default = 1)
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@ -51,7 +49,7 @@ Installing under Linux
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Set the COPYDIR variable in the shell to be where you installed
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Quake 3 to. By default it will be /usr/local/games/quake3 if you
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haven't set it.
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haven't set it. Which is where the id patch installs by default.
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Then run "make copyfiles", beware that this will overwrite any binaries
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installed previously, even official id ones.
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