diff --git a/README b/README index 9f5a8aeb..46c82615 100644 --- a/README +++ b/README @@ -25,11 +25,9 @@ Refer to the web-site for updated status, enjoy! Compiling (Under Windows) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -Run Space Visual Dot Net 2040 Extra Entropy Edition under your BeOS emulator. -Open the quake3.vcproj file in the win32 directory. -Build. -Copy the resultant Quake3.exe to your quake 3 directory, make a backup if you want to keep -your original. +Run Visual Studio, open the quake3.vcproj file in the win32 +directory. Build. Copy the resultant Quake3.exe to your quake 3 +directory, make a backup if you want to keep your original. Copy the resultant dlls to your baseq3 directory, backup etc. @@ -41,7 +39,7 @@ Compiling (Under Linux) 1. If not already there, change to the directory containing this readme 2. Run 'make' -For distrib maintainers, you can set some make variables: +For distribution maintainers, you can set some make variables: OPTIMIZE - use this for custom CFLAGS DEFAULT_BASEDIR - extra path to search for baseq3 and such BUILD_SERVER - build the 'q3ded' server binary (1 = build it, default = 1) @@ -51,7 +49,7 @@ Installing under Linux ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set the COPYDIR variable in the shell to be where you installed Quake 3 to. By default it will be /usr/local/games/quake3 if you -haven't set it. +haven't set it. Which is where the id patch installs by default. Then run "make copyfiles", beware that this will overwrite any binaries installed previously, even official id ones.