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dee3724a13
* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() |
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sdl_gamma.c | ||
sdl_glimp.c | ||
sdl_icon.h | ||
sdl_input.c | ||
sdl_snd.c |