ioef/code
Tim Angus d5509dcd35 * Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
  the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
botlib msvc project files updated and moved to win32/msvc 2005-12-12 17:38:03 +00:00
cgame - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
client * Change the default for s_alSpatEntOrigin. I need to think of a way to do the 2006-02-23 20:43:34 +00:00
game - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
qcommon o rly 2006-02-20 22:08:23 +00:00
renderer * SDL build no longer requires a vid_restart when changing r_fullscreen 2006-01-25 17:57:53 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
server * Fix to a bug where servers with long uptimes (~27 days) would consume 100% 2006-02-23 23:10:54 +00:00
tools * updated q3asm msvc prj. 2006-02-07 13:00:44 +00:00
ui - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
unix fallback to 32bit binaries on 64bit biarchs if available 2006-02-21 22:13:36 +00:00
win32 Angst's installer + icon 2006-02-20 23:08:59 +00:00