ioef/code/server
Tim Angus d5509dcd35 * Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
  the mapname server cvar, which is guaranteed to be defined.
2006-02-23 23:10:54 +00:00
..
server.h * Added STATUS 2005-10-29 01:53:09 +00:00
sv_bot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_ccmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_client.c 64bit fix: VM_Call return value is a pointer 2006-02-18 19:03:06 +00:00
sv_game.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
sv_init.c * Fix to a bug where servers with long uptimes (~27 days) would consume 100% 2006-02-23 23:10:54 +00:00
sv_main.c * Fix to a bug where servers with long uptimes (~27 days) would consume 100% 2006-02-23 23:10:54 +00:00
sv_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_rankings.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
sv_world.c * Added STATUS 2005-10-29 01:53:09 +00:00