ioef/code
2008-04-06 16:29:22 +00:00
..
AL Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
asm Don't define ELF, use __ELF__ instead 2007-11-06 16:41:57 +00:00
botlib * remove COM_Compress() call on script buffer loaded into memory. I assume 2008-03-28 03:26:59 +00:00
cgame - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
client catch EXEC_NOW on quit to prevent deleting a running vm 2008-04-06 12:59:26 +00:00
game Make cast-workaround to unsigned int use sizeof operator. 2008-03-26 03:13:30 +00:00
jpeg-6 don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
null * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
q3_ui - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
qcommon set flag to allow forced unload of a running VM 2008-04-06 12:59:35 +00:00
renderer Handle detail textures correctly when r_detailedTextures is set to 0. 2008-04-06 16:29:22 +00:00
sdl Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too. 2008-03-26 16:20:21 +00:00
SDL12/include * updated the included libSDL header files and Mac OS X lib to SDL 1.2.11 2007-05-22 03:46:11 +00:00
server Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355. 2008-04-04 23:22:22 +00:00
sys Add gamedirectory in .app to searchpath on MacOSX 2007-12-14 21:53:57 +00:00
tools * (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>) 2007-11-02 23:36:23 +00:00
ui - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00