..
glsl
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
tr_animation.c
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
tr_backend.c
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
tr_bsp.c
fix some "\n"-related stuff
2013-05-30 15:32:44 -05:00
tr_cmds.c
Remove unused renderCommandList variable from renderers
2013-05-13 12:08:16 -05:00
tr_curve.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_extensions.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_extramath.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_extramath.h
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
2013-03-06 00:54:56 -08:00
tr_extratypes.h
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
tr_fbo.c
fix some "\n"-related stuff
2013-05-30 15:32:44 -05:00
tr_fbo.h
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_flares.c
Don't try to fog flares with fogNum 0
2013-06-11 15:47:00 -05:00
tr_glsl.c
fix some "\n"-related stuff
2013-05-30 15:32:44 -05:00
tr_image.c
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
tr_init.c
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
tr_light.c
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
tr_local.h
Remove unused renderCommandList variable from renderers
2013-05-13 12:08:16 -05:00
tr_main.c
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
tr_marks.c
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
tr_mesh.c
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
tr_model.c
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
2013-06-18 17:02:47 -05:00
tr_model_iqm.c
Fix IQM tess buffer overflow
2013-06-18 18:00:45 -05:00
tr_postprocess.c
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
tr_postprocess.h
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
tr_scene.c
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
tr_shade.c
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
2013-04-02 00:17:24 -07:00
tr_shade_calc.c
fix some "\n"-related stuff
2013-05-30 15:32:44 -05:00
tr_shader.c
Improve warning for shader missing opening brace
2013-06-02 21:59:01 -05:00
tr_shadows.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_sky.c
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
tr_subs.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_surface.c
Fix null model axis disappearing if sky is in view
2013-05-31 01:07:49 -05:00
tr_vbo.c
Remove a few name tags
2013-02-16 21:03:56 +00:00
tr_world.c
reduce the amount of compiler warnings for variable shadowing
2013-05-30 15:43:20 -05:00