Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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Zack Middleton
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50e85b23b3
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Remove newlines from Rend2 error messages
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2013-02-11 16:37:00 -06:00 |
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SmileTheory
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3d311bdbe3
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#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
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2013-01-07 21:29:19 -08:00 |
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James Canete
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b356dac903
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From /dev/humancontroller: Typo.
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2012-12-06 21:53:52 +00:00 |
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James Canete
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d635193e19
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Various shader fixes and optimizations.
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2012-11-14 10:56:31 +00:00 |
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James Canete
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86984eb536
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When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
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2012-11-07 00:06:51 +00:00 |
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James Canete
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5cbe7888f8
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Fix FBO_*() usage when framebuffers are unavailable or undesired.
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2012-10-28 20:22:13 +00:00 |
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Zack Middleton
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3814f04a8a
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Fix gcc warnings in Rend2.
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2012-10-26 03:56:45 +00:00 |
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James Canete
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4f7eb9fa21
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Added Rend2, an alternate renderer. (Bug #4358)
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2012-10-26 01:23:06 +00:00 |
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