Tim Angus
78df7a1de4
* (bug #4346 ) Dedicated server uses 100% CPU when stdin is not a TTY
...
* com_speeds reports misleading values on dedicated server (Guillaume Bougard)
2009-12-24 00:40:39 +00:00
Thilo Schulz
10cdcdb0a1
Forgot this one
2009-11-14 01:59:01 +00:00
Thilo Schulz
258429efe7
- Add unset command for cvars created by the user
...
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819 )
2009-11-09 22:41:42 +00:00
Thilo Schulz
4ba2452f83
Use new Sys_SetEnv here
2009-11-06 10:50:16 +00:00
Tim Angus
639fdb4ed3
* Fix MinGW build (it doesn't have _putenv_s)
2009-10-13 15:58:23 +00:00
Thilo Schulz
186f30a74f
Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
2009-10-12 17:17:15 +00:00
Thilo Schulz
e48b56559d
MinGW doesn't have setenv() either, so.....
2009-10-12 16:20:01 +00:00
Thilo Schulz
d86dd71327
Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. ( https://bugzilla.icculus.org/show_bug.cgi?id=3626 )
2009-10-12 16:03:18 +00:00
Ryan C. Gordon
569edcb04e
Minor reworking to check command line cvars before Com_InitZoneMemory().
...
This lets you set com_zoneMegs from the command line (although still not
from a config file, but oh well).
Fixes Bugzilla #2571 .
2009-09-14 19:28:59 +00:00
Thilo Schulz
eaaaa6f5fc
Replace a few sprintf with Com_sprintf
2009-06-01 00:18:02 +00:00
Thilo Schulz
e0a2100df5
Fix warning in Sys_RandomBytes() usage
2009-05-31 20:31:56 +00:00
Thilo Schulz
4e8a181073
I'll retain the new way seeding the random number generator.. these calls are therefore redundant
2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70
Revert changes of rand() to random() as random() was redefined in quake3.
2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea
- Introduce seeding of the random number generator at startup
...
- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Ludwig Nussel
ec846d23b2
define STRING and XSTRING in q_shared.h ( #4054 )
2009-05-05 18:19:29 +00:00
Tim Angus
1bd63e59e5
* Remove superfluous comments committed with fix to bug #3999
2009-03-02 22:26:36 +00:00
Ludwig Nussel
35a27638fe
initialize qport with random value instead of time ( #3999 )
2009-03-02 18:08:13 +00:00
Tim Angus
130c0c6575
* Move command argument completion from being hard coded to being associated
...
with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
9d0e643425
* Fix to console completion bug introduced by the last fix (from the oops
...
dept.)
2008-08-30 22:07:50 +00:00
Tim Angus
f1faa1d12a
* Collapse common command completion code into one function and fix the
...
incorrect buffer size parameter to strncpy (from the
how-the-fuck-did-this-ever-work dept.)
2008-08-27 20:00:34 +00:00
Tim Angus
36a43f2aa1
* Handle dead keys more gracefully by taking a "best guess" rather than ignoring
...
completely
* When activating or deactivating the mouse flush any pending motion events;
this should stop the view moving unpredictably in these circumstances
* Add keyname completion to "unbind"
2008-08-25 21:15:25 +00:00
Tim Angus
00e790ce00
* Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
...
more or less any input event; fine for the server, not so much use for the
client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
to get better fullscreen mouse input (in conjunction with a patched SDL DLL
http://bugzilla.libsdl.org/show_bug.cgi?id=265 )
2008-08-03 19:42:53 +00:00
Tim Angus
71f8a85e42
* Sign check com_maxfps* variables
2008-07-21 22:16:57 +00:00
Tim Angus
0124371c01
* Use Sys_Sleep to limit FPS, which will save CPU
...
* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
2008-07-21 22:02:54 +00:00
Tim Angus
37d664d4b2
* Rename voip cvar to cl_voip
...
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Tim Angus
6b572920a9
* Remove silly range check on sv_voip during initialisation
...
* Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check
2008-07-06 01:35:01 +00:00
Tim Angus
49413057ee
* Change dedicated cvar to CVAR_LATCH on the dedicated server
2008-07-06 00:31:52 +00:00
Tim Angus
2c0861c1ce
* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
...
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
<vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
<bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
(misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
<tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
<tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
(Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
<devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Tim Angus
b2207b250f
* (bug 3641) Server is left running following a local disconnect
2008-05-12 10:49:02 +00:00
Thilo Schulz
82e32bdf41
Make forced unloading work in more cases than just server disconnects
2008-04-29 22:49:37 +00:00
Thilo Schulz
78a82bcba2
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
2008-04-10 15:37:25 +00:00
Ludwig Nussel
43ac1eca6a
set flag to allow forced unload of a running VM
...
required to prevent a client from exiting if the server disconnects (bug 3585)
2008-04-06 12:59:35 +00:00
Thilo Schulz
bb47026b5f
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
...
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Tim Angus
e31156e586
* Write q3config_server.cfg for the server, to avoid reseting client variables
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after running a dedicated server
2008-02-28 21:39:54 +00:00
Tony J. White =
4c3b7def84
* send along the reason for disconnection when sending the disconnect
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cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
value for the error. This can be used by a mod's ui to an draw error
dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
2007-12-31 22:35:22 +00:00
Tim Angus
6113cf7a68
* (bug 3454) Fix crash in autocompletion due to incorrect strncpy buffer size
2007-12-03 00:07:56 +00:00
Tim Angus
aa5e852056
* Unconditionally place a '\' at the start of the command buffer when
...
autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
2007-10-12 22:34:45 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
...
* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00
Tim Angus
0c99c0c1d2
* Fix a few -pedantic warnings
2007-07-25 21:28:15 +00:00
Tony J. White =
c6249fcc25
* (bug 3019) use the operating system's random number generator if possible
...
when generating the qkey file
2007-02-16 23:50:37 +00:00
Thilo Schulz
90208be35a
- Remove "server crashed" message on server shutdown caused by local client disconnect.
...
- Stop demo recording on a new gamestate packet so the demo won't end with a new level load.
2006-10-27 12:49:55 +00:00
Thilo Schulz
01d057967f
Go back to rev. 874. ATM, there is no good way to make FS_Restart() behave as it was originally described.
2006-08-28 01:48:38 +00:00
Thilo Schulz
39d050b748
More fixes for the FS_Shutdown change. Declare qconsole.log as closed before FS_Shutdown
...
closes all files.
2006-08-28 01:10:46 +00:00
Thilo Schulz
fbfc886b22
Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
...
FS_Restart() which would close the files before they'd be closed by the client.
2006-08-28 00:44:59 +00:00
Tony J. White =
90b35ec5c8
* Print the SVN version string in Com_Init()
2006-08-25 16:25:51 +00:00
Thilo Schulz
5e88acf217
Fix 100% CPU usage on idle dedicated servers.
2006-08-18 01:50:51 +00:00
Tim Angus
7d657ba62f
* sv_minRate (from R1CH)
...
* [cl|sv]_packetdelay (from tjw)
2006-06-17 19:19:34 +00:00
Thilo Schulz
70fca10af2
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
2006-04-26 11:27:12 +00:00
Thilo Schulz
e7daf33d8e
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
...
- Added proper error handling when fopening qconsole.log
- Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
2006-04-21 17:04:21 +00:00
Tim Angus
4ec0c94828
* Displace the '\n's passed to SV_Shutdown
2006-02-28 23:01:23 +00:00