Tim Angus
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1ceb039bb0
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* Look, I'm anally retentive OK?
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2006-03-01 21:43:43 +00:00 |
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Zachary Slater
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769db7648c
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This is needed for binary installers.
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2006-03-01 01:30:39 +00:00 |
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Aaron Gyes
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92cac77033
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More
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2006-03-01 00:42:45 +00:00 |
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Tim Angus
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4ec0c94828
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* Displace the '\n's passed to SV_Shutdown
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2006-02-28 23:01:23 +00:00 |
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Tim Angus
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ef4dad1875
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* Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
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2006-02-28 21:52:25 +00:00 |
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Tim Angus
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0f8c7da187
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* Lets try that again
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2006-02-26 21:22:12 +00:00 |
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Ludwig Nussel
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a99e721711
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try to fix msvc build
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2006-02-26 20:01:45 +00:00 |
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Tim Angus
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40a5ee007f
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* Sound related bug fixes from Thilo Schulz
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2006-02-26 18:47:39 +00:00 |
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Tim Angus
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c93d8fc185
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* Resolve symlinks to the binary. This prevents the situation where a symlink
to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks
/usr/local/bin/ is the directory the actual binary sits.
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2006-02-26 18:44:15 +00:00 |
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Tim Angus
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d5509dcd35
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* Fix to a bug where servers with long uptimes (~27 days) would consume 100%
CPU if the running game did not set the nextmap cvar. This patch instead uses
the mapname server cvar, which is guaranteed to be defined.
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2006-02-23 23:10:54 +00:00 |
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Tim Angus
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0e0aac2cb6
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* Change the default for s_alSpatEntOrigin. I need to think of a way to do the
same thing without degrading the sound quality or changing the API.
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2006-02-23 20:43:34 +00:00 |
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Tim Angus
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eb49195a6e
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* Some README shenanigans
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2006-02-23 18:56:24 +00:00 |
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Aaron Gyes
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b777855879
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I guess the image is getting converted on the fly for the installer, lets at least add a border so it doesn't clash so bad
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2006-02-22 06:13:48 +00:00 |
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Tim Angus
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cb1a097db7
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* Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per
sample)
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2006-02-21 22:29:29 +00:00 |
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Ludwig Nussel
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6fd0d60628
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fallback to 32bit binaries on 64bit biarchs if available
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2006-02-21 22:13:36 +00:00 |
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Ludwig Nussel
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f3bcf07ecf
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use new logo file name
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2006-02-21 22:12:55 +00:00 |
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Tim Angus
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659ded3a41
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* Fix to bug #2599 (fullscreen cinematics)
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2006-02-21 21:29:26 +00:00 |
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Aaron Gyes
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fe210b1f6b
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Angst's installer + icon
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2006-02-20 23:08:59 +00:00 |
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Aaron Gyes
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966ffaa0f2
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o rly
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2006-02-20 22:08:23 +00:00 |
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Aaron Gyes
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cc9ead2fd7
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Bump version number.
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2006-02-20 22:04:16 +00:00 |
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Aaron Gyes
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f7642afeea
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Clean up ARGB 16*16 icon too.
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2006-02-20 21:13:19 +00:00 |
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Aaron Gyes
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c5a0d40f40
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Redone 16*16 icons by hand, they should be less nasty now.
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2006-02-20 20:14:07 +00:00 |
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Aaron Gyes
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797df27e23
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Hot new sexy Windows icon.
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2006-02-20 06:59:48 +00:00 |
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Aaron Gyes
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c5bc92294b
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Generate new 32x32 raster image from new svg, kill off old uglies.
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2006-02-18 19:28:50 +00:00 |
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Aaron Gyes
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20ee886a29
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<Timbo> you should probably strip that
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2006-02-18 19:13:43 +00:00 |
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Aaron Gyes
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4b4a01001f
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Kill text node
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2006-02-18 19:08:25 +00:00 |
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Ludwig Nussel
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4c242115dc
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- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
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2006-02-18 19:07:23 +00:00 |
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Ludwig Nussel
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e129637b5a
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64bit fix: VM_Call return value is a pointer
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2006-02-18 19:03:06 +00:00 |
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Aaron Gyes
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058c2af2ce
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Added gradients
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2006-02-18 19:02:34 +00:00 |
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Tim Angus
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4fe0154cbe
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* Added Sander van Loon's svg icon
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2006-02-18 11:19:32 +00:00 |
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Tim Angus
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0ff6bf30b6
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* EYE AM TEH TRAILING WHITESPACE AND TAB NAZI!!!!
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2006-02-17 17:43:14 +00:00 |
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Aaron Gyes
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308ce08c03
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Vincent sent me an email asking for his e-mail address to be also hidden.
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2006-02-16 14:27:56 +00:00 |
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Zachary Slater
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1ff63cafd2
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Modified the instructions for binars.
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2006-02-15 05:36:54 +00:00 |
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Aaron Gyes
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cae96e7a4f
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Add thing about contact and move name back up since I realize timbo had some alpha-foo going on.
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2006-02-15 01:35:16 +00:00 |
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Aaron Gyes
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e388eab3c4
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Rules for installer-maker-folks. I also moved my name down since I'm not important and obfuscated my email because I'm paranoid.
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2006-02-15 01:17:29 +00:00 |
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Tim Angus
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26b4ed2f7d
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* Fix to a woopsie
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2006-02-13 18:17:08 +00:00 |
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Tim Angus
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932ca8027c
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* OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
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2006-02-12 10:43:37 +00:00 |
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Tim Angus
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3e803b40d2
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* See bug #2583
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2006-02-12 10:05:32 +00:00 |
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Tim Angus
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1911b2a45a
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* OS X/SDL mouse sensitivity fix
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2006-02-08 18:06:20 +00:00 |
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Tim Angus
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ef19ccd56f
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* Removed (unintentional) C99 code
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2006-02-07 18:36:17 +00:00 |
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Maik
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ca7b79c0fa
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* updated q3asm msvc prj.
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2006-02-07 13:00:44 +00:00 |
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Maik
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5b12a7a468
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* enabled openal as default in msvc.
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2006-02-07 12:47:12 +00:00 |
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Maik
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602743a25b
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* workaround for msvc compiler bug.
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2006-02-07 12:26:53 +00:00 |
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Tim Angus
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cb76ec0f2d
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* Do not cull non-ascii keyboard chars at the SDL level any more, these are
handled in cl_keys.c. (This fixes ctrl-c not working).
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2006-02-04 14:11:53 +00:00 |
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Tim Angus
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2e19bdfb5d
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* Reimplement console history recall "bug" behaviour without the bug
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2006-02-04 00:28:57 +00:00 |
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Tim Angus
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91b2b9297a
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* Fix to an obo bug in the console history recall code
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2006-01-28 23:26:23 +00:00 |
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Tim Angus
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ab29f29495
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* Fix to a memory leak in CM_ValidateFacet
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2006-01-27 18:14:01 +00:00 |
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Tim Angus
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b90f0825bf
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* Removed some unused dirs from makedirs
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2006-01-26 22:32:00 +00:00 |
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Tim Angus
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982db8be13
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* SDL and OpenAL enabled on FreeBSD (patch from espelho)
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2006-01-26 21:20:47 +00:00 |
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Tim Angus
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947ebb932e
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* SDL build no longer requires a vid_restart when changing r_fullscreen
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2006-01-25 17:57:53 +00:00 |
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