mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 22:42:09 +00:00
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
This commit is contained in:
parent
98677b1c72
commit
1c8fa31c0d
4 changed files with 71 additions and 55 deletions
2
Makefile
2
Makefile
|
@ -1033,7 +1033,7 @@ define DO_REF_STR
|
||||||
$(echo_cmd) "REF_STR $<"
|
$(echo_cmd) "REF_STR $<"
|
||||||
$(Q)rm -f $@
|
$(Q)rm -f $@
|
||||||
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
|
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
|
||||||
$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@
|
$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
|
||||||
$(Q)echo ";" >> $@
|
$(Q)echo ";" >> $@
|
||||||
endef
|
endef
|
||||||
|
|
||||||
|
|
BIN
code/libs/macosx/SDL-1.2.15.framework.zip
Normal file
BIN
code/libs/macosx/SDL-1.2.15.framework.zip
Normal file
Binary file not shown.
|
@ -10,37 +10,37 @@ BASEDIR=baseq3
|
||||||
MPACKDIR=missionpack
|
MPACKDIR=missionpack
|
||||||
|
|
||||||
BIN_OBJ="
|
BIN_OBJ="
|
||||||
build/release-darwin-ppc/ioquake3.ppc
|
build/release-darwin-x86_64/ioquake3.x86_64
|
||||||
build/release-darwin-i386/ioquake3.i386
|
build/release-darwin-i386/ioquake3.i386
|
||||||
"
|
"
|
||||||
BIN_DEDOBJ="
|
BIN_DEDOBJ="
|
||||||
build/release-darwin-ppc/ioq3ded.ppc
|
build/release-darwin-x86_64/ioq3ded.x86_64
|
||||||
build/release-darwin-i386/ioq3ded.i386
|
build/release-darwin-i386/ioq3ded.i386
|
||||||
"
|
"
|
||||||
BASE_OBJ="
|
BASE_OBJ="
|
||||||
build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
|
build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
|
||||||
build/release-darwin-i386/$BASEDIR/cgamei386.dylib
|
build/release-darwin-i386/$BASEDIR/cgamei386.dylib
|
||||||
build/release-darwin-ppc/$BASEDIR/uippc.dylib
|
build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib
|
||||||
build/release-darwin-i386/$BASEDIR/uii386.dylib
|
build/release-darwin-i386/$BASEDIR/uii386.dylib
|
||||||
build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
|
build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib
|
||||||
build/release-darwin-i386/$BASEDIR/qagamei386.dylib
|
build/release-darwin-i386/$BASEDIR/qagamei386.dylib
|
||||||
"
|
"
|
||||||
MPACK_OBJ="
|
MPACK_OBJ="
|
||||||
build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
|
build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib
|
||||||
build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
|
build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
|
||||||
build/release-darwin-ppc/$MPACKDIR/uippc.dylib
|
build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
|
||||||
build/release-darwin-i386/$MPACKDIR/uii386.dylib
|
build/release-darwin-i386/$MPACKDIR/uii386.dylib
|
||||||
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
|
build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
|
||||||
build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
|
build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
|
||||||
"
|
"
|
||||||
RENDER_OBJ="
|
RENDER_OBJ="
|
||||||
build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
|
build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
|
||||||
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
|
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
|
||||||
build/release-darwin-ppc/renderer_opengl1_ppc.dylib
|
build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
|
||||||
build/release-darwin-i386/renderer_opengl1_i386.dylib
|
build/release-darwin-i386/renderer_opengl1_i386.dylib
|
||||||
build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
|
build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
|
||||||
build/release-darwin-i386/renderer_rend2_smp_i386.dylib
|
build/release-darwin-i386/renderer_rend2_smp_i386.dylib
|
||||||
build/release-darwin-ppc/renderer_rend2_ppc.dylib
|
build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
|
||||||
build/release-darwin-i386/renderer_rend2_i386.dylib
|
build/release-darwin-i386/renderer_rend2_i386.dylib
|
||||||
"
|
"
|
||||||
|
|
||||||
|
@ -56,18 +56,23 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
|
||||||
# "8" is the Darwin major kernel version.
|
# "8" is the Darwin major kernel version.
|
||||||
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
|
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
|
||||||
|
|
||||||
# we want to use the oldest available SDK for max compatiblity
|
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
|
||||||
unset PPC_SDK
|
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
|
||||||
unset PPC_CFLAGS
|
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
|
||||||
unset PPC_LDFLAGS
|
# enough gcc to actually compile ioquake3
|
||||||
|
|
||||||
|
unset X86_64_SDK
|
||||||
|
unset X86_64_CFLAGS
|
||||||
|
unset X86_64_LDFLAGS
|
||||||
unset X86_SDK
|
unset X86_SDK
|
||||||
unset X86_CFLAGS
|
unset X86_CFLAGS
|
||||||
unset X86_LDFLAGS
|
unset X86_LDFLAGS
|
||||||
|
|
||||||
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
|
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
|
||||||
PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
|
X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
|
||||||
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
|
X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
|
||||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
|
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
|
||||||
PPC_LDFLAGS=" -mmacosx-version-min=10.5"
|
X86_64_LDFLAGS=" -mmacosx-version-min=10.5"
|
||||||
|
|
||||||
X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
|
X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
|
||||||
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
|
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
|
||||||
|
@ -75,26 +80,7 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
|
||||||
X86_LDFLAGS=" -mmacosx-version-min=10.5"
|
X86_LDFLAGS=" -mmacosx-version-min=10.5"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
|
if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then
|
||||||
PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
|
|
||||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
|
|
||||||
PPC_LDFLAGS=" -mmacosx-version-min=10.4"
|
|
||||||
|
|
||||||
X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
|
|
||||||
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
|
|
||||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
|
|
||||||
X86_LDFLAGS=" -mmacosx-version-min=10.4"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
|
|
||||||
PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
|
|
||||||
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
|
|
||||||
-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
|
|
||||||
PPC_LDFLAGS=" -mmacosx-version-min=10.3"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then
|
|
||||||
echo "\
|
echo "\
|
||||||
ERROR: This script is for building a Universal Binary. You cannot build
|
ERROR: This script is for building a Universal Binary. You cannot build
|
||||||
for a different architecture unless you have the proper Mac OS X SDKs
|
for a different architecture unless you have the proper Mac OS X SDKs
|
||||||
|
@ -103,17 +89,18 @@ ERROR: This script is for building a Universal Binary. You cannot build
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
|
||||||
echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
|
echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
|
||||||
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
|
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
|
||||||
if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
|
echo
|
||||||
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
|
|
||||||
|
if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
|
||||||
|
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
|
||||||
echo "\
|
echo "\
|
||||||
WARNING: in order to build a binary with maximum compatibility you must
|
WARNING: in order to build a binary with maximum compatibility you must
|
||||||
build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
|
build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
|
||||||
MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode
|
SDKs installed from the Xcode install disk Packages folder."
|
||||||
install disk Packages folder."
|
|
||||||
fi
|
|
||||||
sleep 3
|
sleep 3
|
||||||
|
fi
|
||||||
|
|
||||||
if [ ! -d $DESTDIR ]; then
|
if [ ! -d $DESTDIR ]; then
|
||||||
mkdir -p $DESTDIR
|
mkdir -p $DESTDIR
|
||||||
|
@ -122,13 +109,15 @@ fi
|
||||||
# For parallel make on multicore boxes...
|
# For parallel make on multicore boxes...
|
||||||
NCPU=`sysctl -n hw.ncpu`
|
NCPU=`sysctl -n hw.ncpu`
|
||||||
|
|
||||||
# ppc client and server
|
# x86_64 client and server
|
||||||
if [ -d build/release-release-ppc ]; then
|
if [ -d build/release-release-x86_64 ]; then
|
||||||
rm -r build/release-darwin-ppc
|
rm -r build/release-darwin-x86_64
|
||||||
fi
|
fi
|
||||||
(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1;
|
(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;
|
||||||
|
|
||||||
# intel client and server
|
echo;echo
|
||||||
|
|
||||||
|
# i386 client and server
|
||||||
if [ -d build/release-darwin-i386 ]; then
|
if [ -d build/release-darwin-i386 ]; then
|
||||||
rm -r build/release-darwin-i386
|
rm -r build/release-darwin-i386
|
||||||
fi
|
fi
|
||||||
|
@ -183,8 +172,25 @@ echo "
|
||||||
</plist>
|
</plist>
|
||||||
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
|
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
|
||||||
|
|
||||||
|
# Change the path of the SDL Framework in both arches for the executables and renderer dylib's
|
||||||
|
# This removes the need for players to have the SDL.Framework installed on their machines.
|
||||||
|
for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
|
||||||
|
do
|
||||||
|
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
|
||||||
|
done
|
||||||
|
|
||||||
|
# Make UB's from previous builds of 1386 and x86_64 binaries
|
||||||
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
|
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
|
||||||
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
|
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
|
||||||
|
|
||||||
|
# Embed the SDL framework into the .app so players done need to install it on their systems.
|
||||||
|
mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks
|
||||||
|
unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip
|
||||||
|
|
||||||
|
# Change the path in the UB, just in case
|
||||||
|
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
|
||||||
|
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
|
||||||
|
|
||||||
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
|
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
|
||||||
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
|
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
|
||||||
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
|
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
|
||||||
|
|
|
@ -44,7 +44,11 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
|
||||||
# "8" is the Darwin major kernel version.
|
# "8" is the Darwin major kernel version.
|
||||||
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
|
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
|
||||||
|
|
||||||
# we want to use the oldest available SDK for max compatiblity
|
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
|
||||||
|
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
|
||||||
|
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
|
||||||
|
# enough gcc to actually compile ioquake3
|
||||||
|
|
||||||
unset X86_SDK
|
unset X86_SDK
|
||||||
unset X86_CFLAGS
|
unset X86_CFLAGS
|
||||||
unset X86_LDFLAGS
|
unset X86_LDFLAGS
|
||||||
|
@ -122,8 +126,14 @@ echo "
|
||||||
</plist>
|
</plist>
|
||||||
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
|
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
|
||||||
|
|
||||||
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
|
for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
|
||||||
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
|
do
|
||||||
|
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
|
||||||
|
done
|
||||||
|
|
||||||
|
|
||||||
|
cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
|
||||||
|
cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
|
||||||
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
|
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
|
||||||
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
|
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
|
||||||
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
|
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
|
||||||
|
|
Loading…
Reference in a new issue