Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries

This commit is contained in:
Richard Allen 2012-12-20 00:15:17 +00:00
parent 98677b1c72
commit 1c8fa31c0d
4 changed files with 71 additions and 55 deletions

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@ -1033,7 +1033,7 @@ define DO_REF_STR
$(echo_cmd) "REF_STR $<" $(echo_cmd) "REF_STR $<"
$(Q)rm -f $@ $(Q)rm -f $@
$(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@ $(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@
$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@ $(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@
$(Q)echo ";" >> $@ $(Q)echo ";" >> $@
endef endef

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@ -10,37 +10,37 @@ BASEDIR=baseq3
MPACKDIR=missionpack MPACKDIR=missionpack
BIN_OBJ=" BIN_OBJ="
build/release-darwin-ppc/ioquake3.ppc build/release-darwin-x86_64/ioquake3.x86_64
build/release-darwin-i386/ioquake3.i386 build/release-darwin-i386/ioquake3.i386
" "
BIN_DEDOBJ=" BIN_DEDOBJ="
build/release-darwin-ppc/ioq3ded.ppc build/release-darwin-x86_64/ioq3ded.x86_64
build/release-darwin-i386/ioq3ded.i386 build/release-darwin-i386/ioq3ded.i386
" "
BASE_OBJ=" BASE_OBJ="
build/release-darwin-ppc/$BASEDIR/cgameppc.dylib build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib
build/release-darwin-i386/$BASEDIR/cgamei386.dylib build/release-darwin-i386/$BASEDIR/cgamei386.dylib
build/release-darwin-ppc/$BASEDIR/uippc.dylib build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib
build/release-darwin-i386/$BASEDIR/uii386.dylib build/release-darwin-i386/$BASEDIR/uii386.dylib
build/release-darwin-ppc/$BASEDIR/qagameppc.dylib build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib
build/release-darwin-i386/$BASEDIR/qagamei386.dylib build/release-darwin-i386/$BASEDIR/qagamei386.dylib
" "
MPACK_OBJ=" MPACK_OBJ="
build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib
build/release-darwin-i386/$MPACKDIR/cgamei386.dylib build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
build/release-darwin-ppc/$MPACKDIR/uippc.dylib build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
build/release-darwin-i386/$MPACKDIR/uii386.dylib build/release-darwin-i386/$MPACKDIR/uii386.dylib
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
build/release-darwin-i386/$MPACKDIR/qagamei386.dylib build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
" "
RENDER_OBJ=" RENDER_OBJ="
build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
build/release-darwin-ppc/renderer_opengl1_ppc.dylib build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
build/release-darwin-i386/renderer_opengl1_i386.dylib build/release-darwin-i386/renderer_opengl1_i386.dylib
build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
build/release-darwin-i386/renderer_rend2_smp_i386.dylib build/release-darwin-i386/renderer_rend2_smp_i386.dylib
build/release-darwin-ppc/renderer_rend2_ppc.dylib build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
build/release-darwin-i386/renderer_rend2_i386.dylib build/release-darwin-i386/renderer_rend2_i386.dylib
" "
@ -56,18 +56,23 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# "8" is the Darwin major kernel version. # "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
# we want to use the oldest available SDK for max compatiblity # we want to use the oldest available SDK for max compatiblity. However 10.4 and older
unset PPC_SDK # can not build 64bit binaries, making 10.5 the minimum version. This has been tested
unset PPC_CFLAGS # with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
unset PPC_LDFLAGS # enough gcc to actually compile ioquake3
unset X86_64_SDK
unset X86_64_CFLAGS
unset X86_64_LDFLAGS
unset X86_SDK unset X86_SDK
unset X86_CFLAGS unset X86_CFLAGS
unset X86_LDFLAGS unset X86_LDFLAGS
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \ X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050" -DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
PPC_LDFLAGS=" -mmacosx-version-min=10.5" X86_64_LDFLAGS=" -mmacosx-version-min=10.5"
X86_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
@ -75,26 +80,7 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
X86_LDFLAGS=" -mmacosx-version-min=10.5" X86_LDFLAGS=" -mmacosx-version-min=10.5"
fi fi
if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
PPC_LDFLAGS=" -mmacosx-version-min=10.4"
X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
X86_LDFLAGS=" -mmacosx-version-min=10.4"
fi
if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
PPC_LDFLAGS=" -mmacosx-version-min=10.3"
fi
if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then
echo "\ echo "\
ERROR: This script is for building a Universal Binary. You cannot build ERROR: This script is for building a Universal Binary. You cannot build
for a different architecture unless you have the proper Mac OS X SDKs for a different architecture unless you have the proper Mac OS X SDKs
@ -103,17 +89,18 @@ ERROR: This script is for building a Universal Binary. You cannot build
exit 1 exit 1
fi fi
echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\"" echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\"" echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \ echo
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
echo "\ echo "\
WARNING: in order to build a binary with maximum compatibility you must WARNING: in order to build a binary with maximum compatibility you must
build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode SDKs installed from the Xcode install disk Packages folder."
install disk Packages folder."
fi
sleep 3 sleep 3
fi
if [ ! -d $DESTDIR ]; then if [ ! -d $DESTDIR ]; then
mkdir -p $DESTDIR mkdir -p $DESTDIR
@ -122,13 +109,15 @@ fi
# For parallel make on multicore boxes... # For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu` NCPU=`sysctl -n hw.ncpu`
# ppc client and server # x86_64 client and server
if [ -d build/release-release-ppc ]; then if [ -d build/release-release-x86_64 ]; then
rm -r build/release-darwin-ppc rm -r build/release-darwin-x86_64
fi fi
(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1; (ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;
# intel client and server echo;echo
# i386 client and server
if [ -d build/release-darwin-i386 ]; then if [ -d build/release-darwin-i386 ]; then
rm -r build/release-darwin-i386 rm -r build/release-darwin-i386
fi fi
@ -183,8 +172,25 @@ echo "
</plist> </plist>
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist " > $DESTDIR/$APPBUNDLE/Contents/Info.plist
# Change the path of the SDL Framework in both arches for the executables and renderer dylib's
# This removes the need for players to have the SDL.Framework installed on their machines.
for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
do
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
done
# Make UB's from previous builds of 1386 and x86_64 binaries
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
# Embed the SDL framework into the .app so players done need to install it on their systems.
mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks
unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip
# Change the path in the UB, just in case
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/

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@ -44,7 +44,11 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# "8" is the Darwin major kernel version. # "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
# we want to use the oldest available SDK for max compatiblity # we want to use the oldest available SDK for max compatiblity. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3
unset X86_SDK unset X86_SDK
unset X86_CFLAGS unset X86_CFLAGS
unset X86_LDFLAGS unset X86_LDFLAGS
@ -122,8 +126,14 @@ echo "
</plist> </plist>
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist " > $DESTDIR/$APPBUNDLE/Contents/Info.plist
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ do
install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i
done
cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/